From 679a19dda682726b0cfe0d13e96aef43987f9f12 Mon Sep 17 00:00:00 2001 From: Adam Borowski Date: Sun, 20 Dec 2009 20:12:49 +0100 Subject: Replace long debug message calls with dprf(), except for cases where a dumb compiler could call unnecessary functions. For paranoia, I left even any uses of std::string. --- crawl-ref/source/abl-show.cc | 13 +++---------- crawl-ref/source/abyss.cc | 4 +--- crawl-ref/source/actor.cc | 5 +---- crawl-ref/source/beam.cc | 44 ++++++++++--------------------------------- crawl-ref/source/delay.cc | 6 ++---- crawl-ref/source/dungeon.cc | 43 ++++++++++-------------------------------- crawl-ref/source/effects.cc | 4 +--- crawl-ref/source/fight.cc | 35 ++++++++-------------------------- crawl-ref/source/files.cc | 4 +--- crawl-ref/source/godabil.cc | 4 +--- crawl-ref/source/item_use.cc | 18 ++++-------------- crawl-ref/source/l_dgn.cc | 4 +--- crawl-ref/source/makeitem.cc | 4 +--- crawl-ref/source/maps.cc | 4 +--- crawl-ref/source/misc.cc | 10 ++-------- crawl-ref/source/mon-abil.cc | 4 +--- crawl-ref/source/mon-cast.cc | 5 +---- crawl-ref/source/mon-stuff.cc | 23 +++++----------------- crawl-ref/source/monster.cc | 4 +--- crawl-ref/source/mutation.cc | 5 +---- crawl-ref/source/ouch.cc | 20 +++++--------------- crawl-ref/source/player.cc | 8 ++------ crawl-ref/source/religion.cc | 13 +++---------- crawl-ref/source/shout.cc | 18 ++++-------------- crawl-ref/source/skills.cc | 7 +------ crawl-ref/source/spells1.cc | 9 ++------- crawl-ref/source/spells2.cc | 4 +--- crawl-ref/source/spells3.cc | 30 +++++++---------------------- crawl-ref/source/spells4.cc | 9 ++------- crawl-ref/source/spl-cast.cc | 9 ++------- crawl-ref/source/spl-mis.cc | 4 +--- crawl-ref/source/stuff.cc | 9 +++------ crawl-ref/source/traps.cc | 4 +--- 33 files changed, 90 insertions(+), 297 deletions(-) diff --git a/crawl-ref/source/abl-show.cc b/crawl-ref/source/abl-show.cc index e0e46db98d..a16fdf3ca6 100644 --- a/crawl-ref/source/abl-show.cc +++ b/crawl-ref/source/abl-show.cc @@ -977,11 +977,8 @@ static bool _check_ability_possible(const ability_def& abil, if (hungerCheck && you.species != SP_VAMPIRE) { const int expected_hunger = you.hunger - abil.food_cost * 2; -#ifdef DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, - "hunger: %d, max. food_cost: %d, expected hunger: %d", + dprf("hunger: %d, max. food_cost: %d, expected hunger: %d", you.hunger, abil.food_cost * 2, expected_hunger); -#endif // Safety margin for natural hunger, mutations etc. if (expected_hunger <= 150) { @@ -2083,9 +2080,7 @@ static bool _do_ability(const ability_def& abil) case ABIL_CHEIBRIADOS_SLOUCH: mpr("You can feel time thicken."); -#ifdef DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "your speed is %d", player_movement_speed()); -#endif + dprf("your speed is %d", player_movement_speed()); exercise(SK_INVOCATIONS, 4 + random2(4)); cheibriados_slouch(0); break; @@ -2121,10 +2116,8 @@ static void _pay_ability_costs(const ability_def& abil) const int piety_cost = abil.piety_cost.cost(); const int hp_cost = abil.hp_cost.cost(you.hp_max); -#if DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "Cost: mp=%d; hp=%d; food=%d; piety=%d", + dprf("Cost: mp=%d; hp=%d; food=%d; piety=%d", abil.mp_cost, hp_cost, food_cost, piety_cost ); -#endif if (abil.mp_cost) { diff --git a/crawl-ref/source/abyss.cc b/crawl-ref/source/abyss.cc index 562f93729c..edde4516bc 100644 --- a/crawl-ref/source/abyss.cc +++ b/crawl-ref/source/abyss.cc @@ -674,9 +674,7 @@ static void _initialise_level_corrupt_seeds(int power) const int low = power / 2, high = power * 3 / 2; int nseeds = random_range(1, std::min(2 + power / 110, 4)); -#ifdef DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "Placing %d corruption seeds", nseeds); -#endif + dprf("Placing %d corruption seeds", nseeds); // The corruption centered on the player is free. _place_corruption_seed(you.pos(), high + 300); diff --git a/crawl-ref/source/actor.cc b/crawl-ref/source/actor.cc index c42c9965d3..3cdeeb9c50 100644 --- a/crawl-ref/source/actor.cc +++ b/crawl-ref/source/actor.cc @@ -103,11 +103,8 @@ bool actor::check_res_magic(int power) const int mrchance = (100 + mrs) - power; const int mrch2 = random2(100) + random2(101); -#if DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, - "Power: %d, MR: %d, target: %d, roll: %d", + dprf("Power: %d, MR: %d, target: %d, roll: %d", power, mrs, mrchance, mrch2); -#endif return (mrch2 < mrchance); } diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc index affd03ce5a..f2e247b4b8 100644 --- a/crawl-ref/source/beam.cc +++ b/crawl-ref/source/beam.cc @@ -226,9 +226,7 @@ static void _ench_animation(int flavour, const monsters *mon, bool force) bool zapping(zap_type ztype, int power, bolt &pbolt, bool needs_tracer, const char* msg) { -#if DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "zapping: power=%d", power); -#endif + dprf("zapping: power=%d", power); pbolt.thrower = KILL_YOU_MISSILE; @@ -307,9 +305,7 @@ bool player_tracer( zap_type ztype, int power, bolt &pbolt, int range) // "Fire through friendly?" prompts. if (pbolt.beam_cancelled) { -#if DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "%s", "Beam cancelled."); -#endif + dprf("%s", "Beam cancelled."); canned_msg(MSG_OK); you.turn_is_over = false; return (false); @@ -3523,9 +3519,7 @@ static bool _test_beam_hit(int attack, int defence, bool is_beam, attack = r[0].random2(attack); } -#ifdef DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "Beam attack: %d, defence: %d", attack, defence); -#endif + dprf("Beam attack: %d, defence: %d", attack, defence); // Reproducing old behavior here; magic dart is dodgable with DMsl if (attack == AUTOMATIC_HIT) return (true); @@ -3533,9 +3527,7 @@ static bool _test_beam_hit(int attack, int defence, bool is_beam, attack = r[1].random2(attack); defence = r[2].random2avg(defence, 2); -#ifdef DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "Beam new attack: %d, defence: %d", attack, defence); -#endif + dprf("Beam new attack: %d, defence: %d", attack, defence); return (attack >= defence); } @@ -3598,9 +3590,7 @@ bool bolt::is_harmless(const monsters *mon) const bool bolt::harmless_to_player() const { -#ifdef DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "beam flavour: %d", flavour); -#endif + dprf("beam flavour: %d", flavour); switch (flavour) { @@ -3778,10 +3768,7 @@ bool bolt::misses_player() const int block = you.shield_bonus(); -#ifdef DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "Beamshield: hit: %d, block %d", - testhit, block); -#endif + dprf("Beamshield: hit: %d, block %d", testhit, block); if (testhit < block) { if (is_reflectable(you.shield())) @@ -4312,9 +4299,7 @@ void bolt::affect_player() expose_player_to_element(BEAM_SPORE, burn_power); } -#if DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "Damage: %d", hurted ); -#endif + dprf("Damage: %d", hurted ); was_affected = apply_hit_funcs(&you, hurted) || was_affected; @@ -5251,10 +5236,7 @@ mon_resist_type bolt::apply_enchantment_to_monster(monsters* mon) const god_type god = (crawl_state.is_god_acting()) ? crawl_state.which_god_acting() : GOD_NO_GOD; -#if DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, - "HD: %d; pow: %d", mon->hit_dice, ench_power); -#endif + dprf("HD: %d; pow: %d", mon->hit_dice, ench_power); obvious_effect = true; if (player_will_anger_monster(mon)) @@ -5276,10 +5258,7 @@ mon_resist_type bolt::apply_enchantment_to_monster(monsters* mon) case BEAM_ENSLAVE_SOUL: { -#if DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, - "HD: %d; pow: %d", mon->hit_dice, ench_power); -#endif + dprf("HD: %d; pow: %d", mon->hit_dice, ench_power); if (!mons_can_be_zombified(mon) || mons_intel(mon) < I_NORMAL) { @@ -5303,10 +5282,7 @@ mon_resist_type bolt::apply_enchantment_to_monster(monsters* mon) } case BEAM_ENSLAVE_DEMON: -#if DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, - "HD: %d; pow: %d", mon->hit_dice, ench_power); -#endif + dprf("HD: %d; pow: %d", mon->hit_dice, ench_power); if (mon->hit_dice * 11 / 2 >= random2(ench_power) || mons_is_unique(mon->type)) diff --git a/crawl-ref/source/delay.cc b/crawl-ref/source/delay.cc index 5a02bbccf8..a3a6ca6d5d 100644 --- a/crawl-ref/source/delay.cc +++ b/crawl-ref/source/delay.cc @@ -739,12 +739,10 @@ int check_recital_audience() return (1); } -#ifdef DEBUG_DIAGNOSTICS if (!found_monsters) - mprf(MSGCH_DIAGNOSTICS, "No audience found!"); + dprf("No audience found!"); else - mprf(MSGCH_DIAGNOSTICS, "No sensible audience found!"); -#endif + dprf("No sensible audience found!"); // No use preaching to the choir, nor to common animals. if (found_monsters) diff --git a/crawl-ref/source/dungeon.cc b/crawl-ref/source/dungeon.cc index 0926c5f9ce..f8d614d73f 100644 --- a/crawl-ref/source/dungeon.cc +++ b/crawl-ref/source/dungeon.cc @@ -1196,19 +1196,13 @@ static void _fixup_misplaced_items() if (feat >= DNGN_MINITEM) continue; -#ifdef DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, - "Item buggily placed in feature at (%d, %d).", + dprf("Item buggily placed in feature at (%d, %d).", item.pos.x, item.pos.y); -#endif } else { -#ifdef DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, - "Item buggily placed out of bounds at (%d, %d).", + dprf("Item buggily placed out of bounds at (%d, %d).", item.pos.x, item.pos.y); -#endif } // Can't just unlink item because it might not have been linked yet. @@ -1406,9 +1400,7 @@ static bool _fixup_stone_stairs(bool preserve_vault_stairs) gc.y = random2(GYM); } while (grd(gc) != DNGN_FLOOR); -#ifdef DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "add stair %d at pos(%d, %d)", s, gc.x, gc.y); -#endif + dprf("add stair %d at pos(%d, %d)", s, gc.x, gc.y); // base gets fixed up to be the right stone stair below... grd(gc) = base; stair_list[num_stairs++] = gc; @@ -1598,9 +1590,7 @@ static void _dgn_verify_connectivity(unsigned nvaults) if (!_fixup_stone_stairs(true)) { -#ifdef DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "Warning: failed to preserve vault stairs."); -#endif + dprf("Warning: failed to preserve vault stairs."); if (!_fixup_stone_stairs(false)) { dgn_level_vetoed = true; @@ -2982,9 +2972,7 @@ static builder_rc_type _builder_basic(int level_number) _make_trail( 50, 20, 40, 20, corrlength, intersect_chance, no_corr, xbegin, ybegin, xend, yend); -#ifdef DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "Placing shaft trail..."); -#endif + dprf("Placing shaft trail..."); if (!one_chance_in(3)) // 2/3 chance it ends in a shaft { trap_def& ts(env.trap[0]); @@ -2994,16 +2982,12 @@ static builder_rc_type _builder_basic(int level_number) grd[xend][yend] = DNGN_UNDISCOVERED_TRAP; if (shaft_known(level_number, false)) ts.reveal(); -#ifdef DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "Trail ends in shaft."); -#endif + dprf("Trail ends in shaft."); } else { grd[xend][yend] = DNGN_FLOOR; -#ifdef DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "Trail does not end in shaft.."); -#endif + dprf("Trail does not end in shaft.."); } } @@ -3316,10 +3300,7 @@ static void _place_branch_entrances(int dlevel, char level_type) && player_branch_depth() == branches[i].startdepth) { // Place a stair. -#ifdef DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "Placing stair to %s", - branches[i].shortname); -#endif + dprf("Placing stair to %s", branches[i].shortname); std::string entry_tag = std::string(branches[i].abbrevname); entry_tag += "_entry"; @@ -5793,9 +5774,7 @@ static void _place_altars() if (random2(100) >= prob) break; -#ifdef DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "Placing an altar"); -#endif + dprf("Placing an altar"); _place_altar(); // Reduce the chance and try to place another. prob /= 5; @@ -8004,9 +7983,7 @@ coord_def dgn_find_nearby_stair(dungeon_feature_type stair_to_find, return (pos); // Couldn't find a good place, warn, and use old behaviour. -#ifdef DEBUG_DIAGNOSTICS - mpr("Oops, couldn't find labyrinth entry marker.", MSGCH_DIAGNOSTICS); -#endif + dprf("Oops, couldn't find labyrinth entry marker."); stair_to_find = DNGN_FLOOR; } diff --git a/crawl-ref/source/effects.cc b/crawl-ref/source/effects.cc index 1c98e6e611..e9894917b0 100644 --- a/crawl-ref/source/effects.cc +++ b/crawl-ref/source/effects.cc @@ -4180,9 +4180,7 @@ static void _catchup_monster_moves(monsters *mon, int turns) } } -#if DEBUG_DIAGNOSTICS - mpr("backing off...", MSGCH_DIAGNOSTICS); -#endif + dprf("backing off..."); } else { diff --git a/crawl-ref/source/fight.cc b/crawl-ref/source/fight.cc index 3c349e283c..3ddd3ba835 100644 --- a/crawl-ref/source/fight.cc +++ b/crawl-ref/source/fight.cc @@ -1480,10 +1480,7 @@ bool melee_attack::player_hits_monster() const int evasion = defender->melee_evasion(attacker); const int evasion_helpful = defender->melee_evasion(attacker, EV_IGNORE_HELPLESS); -#if DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "your to-hit: %d; defender effective EV: %d", - to_hit, evasion); -#endif + dprf("your to-hit: %d; defender effective EV: %d", to_hit, evasion); if (to_hit >= evasion_helpful || one_chance_in(20)) { @@ -2037,11 +2034,8 @@ bool melee_attack::player_monattk_hit_effects(bool mondied) // More than if not killed. const int heal = 1 + random2(damage_done); -#ifdef DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, - "Vampiric healing: damage %d, healed %d", + dprf("Vampiric healing: damage %d, healed %d", damage_done, heal); -#endif inc_hp(heal, false); if (you.hunger_state != HS_ENGORGED) @@ -3776,10 +3770,8 @@ bool melee_attack::player_check_monster_died() { if (!defender->alive()) { -#if DEBUG_DIAGNOSTICS // note: doesn't take account of special weapons, etc. - mprf(MSGCH_DIAGNOSTICS, "Hit for %d.", damage_done); -#endif + dprf("Hit for %d.", damage_done); player_monattk_hit_effects(true); @@ -3928,8 +3920,7 @@ int melee_attack::player_to_hit(bool random_factor) your_to_hit = maybe_random2(your_to_hit, random_factor); #if DEBUG_DIAGNOSTICS - mprf( MSGCH_DIAGNOSTICS, - "to hit die: %d; rolled value: %d; base: %d", + dprf( "to hit die: %d; rolled value: %d; base: %d", roll_hit, your_to_hit, base_to_hit ); #endif @@ -4058,11 +4049,8 @@ void melee_attack::player_apply_attack_delay() you.time_taken = std::max(2, div_rand_round(you.time_taken * final_attack_delay, 10)); -#if DEBUG_DIAGNOSTICS - mprf( MSGCH_DIAGNOSTICS, - "Weapon speed: %d; min: %d; attack time: %d", + dprf( "Weapon speed: %d; min: %d; attack time: %d", final_attack_delay, min_delay, you.time_taken ); -#endif } int melee_attack::player_weapon_speed() @@ -4264,10 +4252,7 @@ bool melee_attack::mons_attack_mons() // Non-friendly monsters should never violate sanctuary. else { -#ifdef DEBUG_DIAGNOSTICS - mpr("Preventing hostile violation of sanctuary.", - MSGCH_DIAGNOSTICS); -#endif + dprf("Preventing hostile violation of sanctuary."); cancel_attack = true; return (false); } @@ -5019,9 +5004,7 @@ void melee_attack::mons_apply_attack_flavour(const mon_attack_def &attk) special_attack_punctuation().c_str()); } -#ifdef DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "Shock damage: %d", special_damage); -#endif + dprf("Shock damage: %d", special_damage); break; case AF_VAMPIRIC: @@ -5459,10 +5442,8 @@ void melee_attack::mons_perform_attack_rounds() if (damage_done > 0) { -#ifdef DEBUG_DIAGNOSTICS if (shield_blocked) - mpr("ERROR: Non-zero damage after shield block!"); -#endif + dprf("ERROR: Non-zero damage after shield block!"); mons_announce_hit(attk); check_defender_train_armour(); diff --git a/crawl-ref/source/files.cc b/crawl-ref/source/files.cc index 45a0664a5b..f44cf20d76 100644 --- a/crawl-ref/source/files.cc +++ b/crawl-ref/source/files.cc @@ -1442,9 +1442,7 @@ bool load( dungeon_feature_type stair_taken, load_mode_type load_mode, timeval -= (stepdown_value( check_stealth(), 50, 50, 150, 150 ) / 10); -#if DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "arrival time: %d", timeval ); -#endif + dprf("arrival time: %d", timeval ); if (timeval > 0) { diff --git a/crawl-ref/source/godabil.cc b/crawl-ref/source/godabil.cc index f9280b3948..edb1b723fb 100644 --- a/crawl-ref/source/godabil.cc +++ b/crawl-ref/source/godabil.cc @@ -158,9 +158,7 @@ bool trog_burn_spellbooks() else totalpiety++; -#ifdef DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "Burned book rarity: %d", rarity); -#endif + dprf("Burned book rarity: %d", rarity); destroy_item(si.link()); count++; } diff --git a/crawl-ref/source/item_use.cc b/crawl-ref/source/item_use.cc index 8e70a848f8..4553465d97 100644 --- a/crawl-ref/source/item_use.cc +++ b/crawl-ref/source/item_use.cc @@ -2577,13 +2577,10 @@ bool throw_it(bolt &pbolt, int throw_2, bool teleport, int acc_bonus, if (wepClass == OBJ_MISSILES && wepType == MI_NEEDLE) pbolt.ench_power = AUTOMATIC_HIT; -#ifdef DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, - "Base hit == %d; Base damage == %d " + dprf( "Base hit == %d; Base damage == %d " "(item %d + launcher %d)", baseHit, baseDam, item_base_dam, lnch_base_dam); -#endif // Fix ammo damage bonus, since missiles only use inv_plus. ammoDamBonus = ammoHitBonus; @@ -2625,9 +2622,7 @@ bool throw_it(bolt &pbolt, int throw_2, bool teleport, int acc_bonus, effSkill = shoot_skill; const int speed = launcher_final_speed(launcher, you.shield()); -#ifdef DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "Final launcher speed: %d", speed); -#endif + dprf("Final launcher speed: %d", speed); you.time_taken = speed * you.time_taken / 100; // [dshaligram] Improving missile weapons: @@ -3031,10 +3026,8 @@ bool throw_it(bolt &pbolt, int throw_2, bool teleport, int acc_bonus, // blowguns. exHitBonus -= (30 - you.skills[SK_DARTS]) / 3; baseHit -= (30 - you.skills[SK_DARTS]) / 3; -#ifdef DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "Needle base hit = %d, exHitBonus = %d", + dprf("Needle base hit = %d, exHitBonus = %d", baseHit, exHitBonus); -#endif } } @@ -3065,13 +3058,10 @@ bool throw_it(bolt &pbolt, int throw_2, bool teleport, int acc_bonus, scale_dice(pbolt.damage); -#if DEBUG_DIAGNOSTICS - mprf( MSGCH_DIAGNOSTICS, - "H:%d+%d;a%dl%d. D:%d+%d;a%dl%d -> %d,%dd%d", + dprf( "H:%d+%d;a%dl%d. D:%d+%d;a%dl%d -> %d,%dd%d", baseHit, exHitBonus, ammoHitBonus, lnchHitBonus, baseDam, exDamBonus, ammoDamBonus, lnchDamBonus, pbolt.hit, pbolt.damage.num, pbolt.damage.size ); -#endif // Create message. mprf( "%s %s%s %s.", diff --git a/crawl-ref/source/l_dgn.cc b/crawl-ref/source/l_dgn.cc index 4ef1cae954..99035d37f0 100644 --- a/crawl-ref/source/l_dgn.cc +++ b/crawl-ref/source/l_dgn.cc @@ -1355,10 +1355,8 @@ static bool _lua_map_place_valid(const map_def &map, const coord_def &c, const coord_def &size) { -#ifdef DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "lua_map_place_invalid: (%d,%d) (%d,%d)", + dprf("lua_map_place_invalid: (%d,%d) (%d,%d)", c.x, c.y, size.x, size.y); -#endif lua_stack_cleaner clean(_dgn_map_safe_bounds_fn->lua); diff --git a/crawl-ref/source/makeitem.cc b/crawl-ref/source/makeitem.cc index 1e8f2a6147..3d8421ade8 100644 --- a/crawl-ref/source/makeitem.cc +++ b/crawl-ref/source/makeitem.cc @@ -884,9 +884,7 @@ static weapon_type _determine_weapon_subtype(int item_level) static bool _try_make_item_special_unrand(item_def& item, int force_type, int item_level) { -#ifdef DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "Making special unrand artefact."); -#endif + dprf("Making special unrand artefact."); bool abyss = item_level == level_id(LEVEL_ABYSS).absdepth(); int idx = find_okay_unrandart(item.base_type, force_type, diff --git a/crawl-ref/source/maps.cc b/crawl-ref/source/maps.cc index 1d009e6c6c..42006436f7 100644 --- a/crawl-ref/source/maps.cc +++ b/crawl-ref/source/maps.cc @@ -478,10 +478,8 @@ static bool apply_vault_grid(map_def &def, if (check_place && !_safe_vault_place(def, start, size)) { -#ifdef DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "Bad vault place: (%d,%d) dim (%d,%d)", + dprf("Bad vault place: (%d,%d) dim (%d,%d)", start.x, start.y, size.x, size.y); -#endif return (false); } diff --git a/crawl-ref/source/misc.cc b/crawl-ref/source/misc.cc index 79bb102b1c..5697133c4a 100644 --- a/crawl-ref/source/misc.cc +++ b/crawl-ref/source/misc.cc @@ -1109,11 +1109,8 @@ static void _maybe_bloodify_square(const coord_def& where, int amount, if (x_chance_in_y(amount, 20)) { -#ifdef DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, - "might bleed now; square: (%d, %d); amount = %d", + dprf("might bleed now; square: (%d, %d); amount = %d", where.x, where.y, amount); -#endif if (may_bleed) { env.pgrid(where) |= FPROP_BLOODY; @@ -1299,10 +1296,7 @@ void search_around(bool only_adjacent) // Maybe we shouldn't kill the trap for debugging // purposes - oh well. grd(*ri) = DNGN_FLOOR; -#if DEBUG_DIAGNOSTICS - mpr("You found a buggy trap! It vanishes!", - MSGCH_DIAGNOSTICS); -#endif + dprf("You found a buggy trap! It vanishes!"); } } } diff --git a/crawl-ref/source/mon-abil.cc b/crawl-ref/source/mon-abil.cc index e1fa72f6a5..32a764bcb1 100644 --- a/crawl-ref/source/mon-abil.cc +++ b/crawl-ref/source/mon-abil.cc @@ -1164,9 +1164,7 @@ bool mon_special_ability(monsters *monster, bolt & beem) if (delay.type == DELAY_ASCENDING_STAIRS || delay.type == DELAY_DESCENDING_STAIRS) { -#ifdef DEBUG_DIAGNOSTICS - mpr("Taking stairs, don't mesmerise.", MSGCH_DIAGNOSTICS); -#endif + dprf("Taking stairs, don't mesmerise."); break; } } diff --git a/crawl-ref/source/mon-cast.cc b/crawl-ref/source/mon-cast.cc index ba5982b8c4..8a6397d99f 100644 --- a/crawl-ref/source/mon-cast.cc +++ b/crawl-ref/source/mon-cast.cc @@ -1371,10 +1371,7 @@ static int _monster_abjure_square(const coord_def &pos, shielded = true; } -#ifdef DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "Abj: dur: %d, pow: %d, ndur: %d", - duration, pow, duration - pow); -#endif + dprf("Abj: dur: %d, pow: %d, ndur: %d", duration, pow, duration - pow); mon_enchant abj = target->get_ench(ENCH_ABJ); if (!target->lose_ench_duration(abj, pow)) diff --git a/crawl-ref/source/mon-stuff.cc b/crawl-ref/source/mon-stuff.cc index 9b54cac979..76f964fe20 100644 --- a/crawl-ref/source/mon-stuff.cc +++ b/crawl-ref/source/mon-stuff.cc @@ -403,10 +403,7 @@ bool explode_corpse(item_def& corpse, const coord_def& where) cp.x += random_range(-LOS_RADIUS, LOS_RADIUS); cp.y += random_range(-LOS_RADIUS, LOS_RADIUS); -#ifdef DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "Trying to scatter chunk to %d, %d...", - cp.x, cp.y); -#endif + dprf("Trying to scatter chunk to %d, %d...", cp.x, cp.y); if (! in_bounds(cp)) continue; @@ -414,9 +411,7 @@ bool explode_corpse(item_def& corpse, const coord_def& where) if (! ld.see_cell(cp)) continue; -#ifdef DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "Cell is visible..."); -#endif + dprf("Cell is visible..."); if (feat_is_solid(grd(cp)) || actor_at(cp)) continue; @@ -431,9 +426,7 @@ bool explode_corpse(item_def& corpse, const coord_def& where) continue; } -#ifdef DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "Success"); -#endif + dprf("Success"); copy_item_to_grid(corpse, cp); } @@ -730,18 +723,12 @@ static bool _ely_heal_monster(monsters *monster, killer_type killer, int i) else if (!YOU_KILL(killer)) return (false); -#ifdef DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "monster hp: %d, max hp: %d", - monster->hit_points, monster->max_hit_points); -#endif + dprf("monster hp: %d, max hp: %d", monster->hit_points, monster->max_hit_points); monster->hit_points = std::min(1 + random2(ely_penance/3), monster->max_hit_points); -#ifdef DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "new hp: %d, ely penance: %d", - monster->hit_points, ely_penance); -#endif + dprf("new hp: %d, ely penance: %d", monster->hit_points, ely_penance); snprintf(info, INFO_SIZE, "%s heals %s%s", god_name(god, false).c_str(), diff --git a/crawl-ref/source/monster.cc b/crawl-ref/source/monster.cc index b5d6716eb5..b71b2a4558 100644 --- a/crawl-ref/source/monster.cc +++ b/crawl-ref/source/monster.cc @@ -5035,9 +5035,7 @@ void monsters::apply_enchantment(const mon_enchant &me) // Don't clean up the monster in order to credit properly. hurt(NULL, dam, BEAM_NAPALM, false); -#if DEBUG_DIAGNOSTICS - mprf( MSGCH_DIAGNOSTICS, "sticky flame damage: %d", dam ); -#endif + dprf("sticky flame damage: %d", dam); // Credit the kill. if (hit_points < 1) diff --git a/crawl-ref/source/mutation.cc b/crawl-ref/source/mutation.cc index 4c01425f4d..b7934cca2a 100644 --- a/crawl-ref/source/mutation.cc +++ b/crawl-ref/source/mutation.cc @@ -3043,10 +3043,7 @@ int how_mutated(bool all, bool levels) } } -#if DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "how_mutated(): all = %u, levels = %u, j = %d", - all, levels, j); -#endif + dprf("how_mutated(): all = %u, levels = %u, j = %d", all, levels, j); return (j); } diff --git a/crawl-ref/source/ouch.cc b/crawl-ref/source/ouch.cc index 1c7d94cf1f..40352ecc0c 100644 --- a/crawl-ref/source/ouch.cc +++ b/crawl-ref/source/ouch.cc @@ -80,9 +80,7 @@ int check_your_resists(int hurted, beam_type flavour) int resist; int original = hurted; -#if DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "checking resistance: flavour=%d", flavour ); -#endif + dprf("checking resistance: flavour=%d", flavour ); if (flavour == BEAM_FIRE || flavour == BEAM_LAVA || flavour == BEAM_HELLFIRE || flavour == BEAM_FRAG) @@ -310,9 +308,7 @@ void _item_corrode(int slot) // Anti-corrosion items protect against 90% of corrosion. if (wearing_amulet(AMU_RESIST_CORROSION) && !one_chance_in(10)) { -#if DEBUG_DIAGNOSTICS - mpr( "Amulet protects.", MSGCH_DIAGNOSTICS ); -#endif + dprf("Amulet protects."); return; } @@ -747,10 +743,8 @@ bool drain_exp(bool announce_full) you.exp_available = std::max(0, you.exp_available); -#if DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "You lose %ld experience points, %ld from pool.", + dprf("You lose %ld experience points, %ld from pool.", exp_drained, pool_drained); -#endif you.redraw_experience = true; @@ -1013,9 +1007,7 @@ void ouch(int dam, int death_source, kill_method_type death_type, { // Deep Dwarves get to shave _any_ hp loss. int shave = 1 + random2(2 + random2(1 + you.experience_level / 3)); -#ifdef DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "HP shaved: %d.", shave); -#endif + dprf("HP shaved: %d.", shave); dam -= shave; if (dam <= 0) return; @@ -1174,9 +1166,7 @@ void ouch(int dam, int death_source, kill_method_type death_type, = se.death_description(scorefile_entry::DDV_VERBOSE); #ifdef USE_OPTIONAL_WIZARD_DEATH -#if DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "Damage: %d; Hit points: %d", dam, you.hp); -#endif + dprf("Damage: %d; Hit points: %d", dam, you.hp); if (crawl_state.test || !yesno("Die?", false, 'n')) { diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc index a4b7f566b0..fb6b425834 100644 --- a/crawl-ref/source/player.cc +++ b/crawl-ref/source/player.cc @@ -2506,9 +2506,7 @@ void gain_exp( unsigned int exp_gained, unsigned int* actual_gain, const unsigned long old_exp = you.experience; const int old_avail = you.exp_available; -#if DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "gain_exp: %d", exp_gained ); -#endif + dprf("gain_exp: %d", exp_gained ); if (you.experience + exp_gained > (unsigned int)MAX_EXP_TOTAL) you.experience = MAX_EXP_TOTAL; @@ -3810,9 +3808,7 @@ void display_char_status() // character evaluates their ability to sneak around: mprf("You feel %s.", stealth_desc(check_stealth()).c_str()); -#if DEBUG_DIAGNOSTICS - mprf("stealth: %d", check_stealth()); -#endif + dprf("stealth: %d", check_stealth()); } bool player_item_conserve(bool calc_unid) diff --git a/crawl-ref/source/religion.cc b/crawl-ref/source/religion.cc index d4bdf9c2d6..3ec55a07cc 100644 --- a/crawl-ref/source/religion.cc +++ b/crawl-ref/source/religion.cc @@ -2467,9 +2467,7 @@ void pray() if (!was_praying) _do_god_gift(true); -#if DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "piety: %d (-%d)", you.piety, you.piety_hysteresis ); -#endif + dprf("piety: %d (-%d)", you.piety, you.piety_hysteresis ); } void end_prayer(void) @@ -3284,10 +3282,7 @@ bool did_god_conduct(conduct_type thing_done, int level, bool known, // melee). This means high level spells probably work // pretty much like they used to (use spell, get piety). piety_change = div_rand_round(level + 10, 80); -#ifdef DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "Spell practise, level: %d, dpiety: %d", - level, piety_change); -#endif + dprf("Spell practise, level: %d, dpiety: %d", level, piety_change); retval = true; } break; @@ -3839,9 +3834,7 @@ bool ely_destroy_weapons() // item_value() multiplies by quantity. const int value = item_value(item, true) / item.quantity; -#ifdef DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "Destroyed weapon value: %d", value); -#endif + dprf("Destroyed weapon value: %d", value); piety_gain_t pgain = PIETY_NONE; const bool unholy_weapon = is_unholy_item(item); diff --git a/crawl-ref/source/shout.cc b/crawl-ref/source/shout.cc index d7d21af7a4..561313a09c 100644 --- a/crawl-ref/source/shout.cc +++ b/crawl-ref/source/shout.cc @@ -470,11 +470,8 @@ static const char* _player_vampire_smells_blood(int dist) void blood_smell(int strength, const coord_def& where) { const int range = strength * strength; -#ifdef DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, - "blood stain at (%d, %d), range of smell = %d", + dprf("blood stain at (%d, %d), range of smell = %d", where.x, where.y, range); -#endif // Of the player species, only Vampires can smell blood. if (you.species == SP_VAMPIRE) @@ -489,11 +486,8 @@ void blood_smell(int strength, const coord_def& where) if (player_distance <= vamp_range) { -#ifdef DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, - "Player smells blood, pos: (%d, %d), dist = %d)", + dprf("Player smells blood, pos: (%d, %d), dist = %d)", you.pos().x, you.pos().y, player_distance); -#endif you.check_awaken(range - player_distance); // Don't message if you can see the square. if (!you.see_cell(where)) @@ -523,21 +517,17 @@ void blood_smell(int strength, const coord_def& where) { if (coinflip()) { -#ifdef DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "disturbing %s (%d, %d)", + dprf("disturbing %s (%d, %d)", mi->name(DESC_PLAIN).c_str(), mi->pos().x, mi->pos().y); -#endif behaviour_event(*mi, ME_DISTURB, MHITNOT, where); } continue; } } -#ifdef DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "alerting %s (%d, %d)", + dprf("alerting %s (%d, %d)", mi->name(DESC_PLAIN).c_str(), mi->pos().x, mi->pos().y); -#endif behaviour_event(*mi, ME_ALERT, MHITNOT, where); if (mi->type == MONS_SHARK) diff --git a/crawl-ref/source/skills.cc b/crawl-ref/source/skills.cc index d39635531a..608ebca844 100644 --- a/crawl-ref/source/skills.cc +++ b/crawl-ref/source/skills.cc @@ -156,13 +156,8 @@ int exercise(int exsk, int deg) deg--; } -#ifdef DEBUG_DIAGNOSTICS if (ret) - { - mprf(MSGCH_DIAGNOSTICS, "Exercised %s (deg: %d) by %d", - skill_name(exsk), deg, ret); - } -#endif + dprf("Exercised %s (deg: %d) by %d", skill_name(exsk), deg, ret); return (ret); } // end exercise() diff --git a/crawl-ref/source/spells1.cc b/crawl-ref/source/spells1.cc index af80900803..647077f2f4 100644 --- a/crawl-ref/source/spells1.cc +++ b/crawl-ref/source/spells1.cc @@ -737,12 +737,9 @@ static bool _can_pacify_monster(const monsters *mon, const int healed) const int random_factor = random2((you.skills[SK_INVOCATIONS] + 1) * healed / divisor); -#ifdef DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, - "pacifying %s? max hp: %d, factor: %d, Inv: %d, healed: %d, rnd: %d", + dprf("pacifying %s? max hp: %d, factor: %d, Inv: %d, healed: %d, rnd: %d", mon->name(DESC_PLAIN).c_str(), mon->max_hit_points, factor, you.skills[SK_INVOCATIONS], healed, random_factor); -#endif if (mon->max_hit_points < factor * random_factor) return (true); @@ -1142,10 +1139,8 @@ void abjuration(int pow) if (mon->is_summoned(&duration)) { int sockage = std::max(fuzz_value(abjdur, 60, 30), 40); -#ifdef DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "%s abj: dur: %d, abj: %d", + dprf("%s abj: dur: %d, abj: %d", mon->name(DESC_PLAIN).c_str(), duration, sockage); -#endif bool shielded = false; // TSO and Trog's abjuration protection. diff --git a/crawl-ref/source/spells2.cc b/crawl-ref/source/spells2.cc index 0e3dcb1aea..b4e15848b8 100644 --- a/crawl-ref/source/spells2.cc +++ b/crawl-ref/source/spells2.cc @@ -100,9 +100,7 @@ int detect_items(int pow) static void _fuzz_detect_creatures(int pow, int *fuzz_radius, int *fuzz_chance) { -#ifdef DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "dc_fuzz: Power is %d", pow); -#endif + dprf("dc_fuzz: Power is %d", pow); pow = std::max(1, pow); diff --git a/crawl-ref/source/spells3.cc b/crawl-ref/source/spells3.cc index d774db49e2..26747c1f07 100644 --- a/crawl-ref/source/spells3.cc +++ b/crawl-ref/source/spells3.cc @@ -655,10 +655,8 @@ bool cast_summon_horrible_things(int pow, god_type god) bool receive_corpses(int pow, coord_def where) { -#if DEBUG_DIAGNOSTICS // pow = invocations * 4, ranges from 0 to 108 - mprf(MSGCH_DIAGNOSTICS, "receive_corpses() power: %d", pow); -#endif + dprf("receive_corpses() power: %d", pow); // Kiku gives branch-appropriate corpses (like shadow creatures). int expected_extra_corpses = 3 + pow / 18; // 3 at 0 Inv, 9 at 27 Inv. @@ -1200,9 +1198,7 @@ bool cast_twisted_resurrection(int pow, god_type god) return (false); } -#if DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "Mass for abomination: %d", total_mass); -#endif + dprf("Mass for abomination: %d", total_mass); // This is what the old statement pretty much boils down to, // the average will be approximately 10 * pow (or about 1000 @@ -1211,9 +1207,7 @@ bool cast_twisted_resurrection(int pow, god_type god) // material components are far more important to this spell. - bwr total_mass += roll_dice(20, pow); -#if DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "Mass including power bonus: %d", total_mass); -#endif + dprf("Mass including power bonus: %d", total_mass); if (total_mass < 400 + roll_dice(2, 500) || how_many_corpses < (coinflip() ? 3 : 2)) @@ -1561,9 +1555,7 @@ static bool _teleport_player(bool allow_control, bool new_abyss_area, bool wizar } #endif -#if DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "Target square (%d,%d)", pos.x, pos.y ); -#endif + dprf("Target square (%d,%d)", pos.x, pos.y ); if (pos == you.pos() || pos == coord_def(-1,-1)) { @@ -1602,10 +1594,7 @@ static bool _teleport_player(bool allow_control, bool new_abyss_area, bool wizar pos.x += random2(3) - 1; pos.y += random2(3) - 1; } -#if DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, - "Scattered target square (%d, %d)", pos.x, pos.y); -#endif + dprf("Scattered target square (%d, %d)", pos.x, pos.y); } if (!in_bounds(pos)) @@ -1622,10 +1611,7 @@ static bool _teleport_player(bool allow_control, bool new_abyss_area, bool wizar // Merfolk should be able to control-tele into deep water. if (_cell_vetoes_teleport(pos)) { -#if DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, - "Target square (%d, %d) vetoed, now random teleport.", pos.x, pos.y); -#endif + dprf("Target square (%d, %d) vetoed, now random teleport.", pos.x, pos.y); is_controlled = false; large_change = false; } @@ -1910,9 +1896,7 @@ bool project_noise(void) redraw_screen(); -#if DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "Target square (%d,%d)", pos.x, pos.y ); -#endif + dprf("Target square (%d,%d)", pos.x, pos.y ); if (!silenced( pos )) { diff --git a/crawl-ref/source/spells4.cc b/crawl-ref/source/spells4.cc index 992b768ed5..6819599ee5 100644 --- a/crawl-ref/source/spells4.cc +++ b/crawl-ref/source/spells4.cc @@ -575,10 +575,7 @@ static int _ignite_poison_monsters(coord_def where, int pow, int, actor *) damage = mons_adjust_flavoured(mon, beam, damage); simple_monster_message(mon, " seems to burn from within!"); -#if DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "Dice: %dd%d; Damage: %d", - dam_dice.num, dam_dice.size, damage); -#endif + dprf("Dice: %dd%d; Damage: %d", dam_dice.num, dam_dice.size, damage); if (!_player_hurt_monster(*mon, damage)) { @@ -820,9 +817,7 @@ void cast_discharge(int pow) dam = apply_random_around_square(_discharge_monsters, you.pos(), true, pow, num_targs); -#if DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "Arcs: %d Damage: %d", num_targs, dam); -#endif + dprf("Arcs: %d Damage: %d", num_targs, dam); if (dam == 0) { diff --git a/crawl-ref/source/spl-cast.cc b/crawl-ref/source/spl-cast.cc index e35944c8ce..7a65c84f2e 100644 --- a/crawl-ref/source/spl-cast.cc +++ b/crawl-ref/source/spl-cast.cc @@ -1338,9 +1338,7 @@ spret_type your_spells(spell_type spell, int powc, bool allow_fail) } } -#if DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "Spell #%d, power=%d", spell, powc); -#endif + dprf("Spell #%d, power=%d", spell, powc); switch (spell) { @@ -1788,10 +1786,7 @@ spret_type your_spells(spell_type spell, int powc, bool allow_fail) { const int sleep_power = stepdown_value(powc * 9 / 10, 5, 35, 45, 50); -#ifdef DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "Sleep power stepdown: %d -> %d", - powc, sleep_power); -#endif + dprf("Sleep power stepdown: %d -> %d", powc, sleep_power); if (!zapping(ZAP_HIBERNATION, sleep_power, beam, true)) return (SPRET_ABORT); break; diff --git a/crawl-ref/source/spl-mis.cc b/crawl-ref/source/spl-mis.cc index 71de742b40..16a3599e70 100644 --- a/crawl-ref/source/spl-mis.cc +++ b/crawl-ref/source/spl-mis.cc @@ -291,10 +291,8 @@ void MiscastEffect::do_miscast() // killed a target which was alive when the object was created. if (!target->alive()) { -#ifdef DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "Miscast target '%s' already dead", + dprf("Miscast target '%s' already dead", target->name(DESC_PLAIN, true).c_str()); -#endif return; } diff --git a/crawl-ref/source/stuff.cc b/crawl-ref/source/stuff.cc index 2e55a337ab..ccff7125aa 100644 --- a/crawl-ref/source/stuff.cc +++ b/crawl-ref/source/stuff.cc @@ -221,10 +221,8 @@ static bool _tag_follower_at(const coord_def &pos) fmenv->travel_path.clear(); fmenv->travel_target = MTRAV_NONE; -#if DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "%s is marked for following.", + dprf("%s is marked for following.", fmenv->name(DESC_CAP_THE, true).c_str() ); -#endif return (true); } @@ -905,10 +903,9 @@ void zap_los_monsters(bool items_also) if (mon == NULL || mons_class_flag(mon->type, M_NO_EXP_GAIN)) continue; -#ifdef DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "Dismissing %s", + dprf("Dismissing %s", mon->name(DESC_PLAIN, true).c_str() ); -#endif + // Do a hard reset so the monster's items will be discarded. mon->flags |= MF_HARD_RESET; // Do a silent, wizard-mode monster_die() just to be extra sure the diff --git a/crawl-ref/source/traps.cc b/crawl-ref/source/traps.cc index 20ed72e4fd..e8b8d92bce 100644 --- a/crawl-ref/source/traps.cc +++ b/crawl-ref/source/traps.cc @@ -998,10 +998,8 @@ void free_self_from_net() int hold = mitm[net].plus; int do_what = damage_or_escape_net(hold); -#ifdef DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "net.plus: %d, ATTR_HELD: %d, do_what: %d", + dprf("net.plus: %d, ATTR_HELD: %d, do_what: %d", hold, you.attribute[ATTR_HELD], do_what); -#endif if (do_what <= 0) // You try to destroy the net { -- cgit v1.2.3-54-g00ecf