From 7085e1e1b23851ed76e383ce88bc8d7fb63f8bb9 Mon Sep 17 00:00:00 2001 From: Neil Moore Date: Tue, 12 Aug 2014 21:42:49 -0400 Subject: Actually start warpers with dispersal brand dispersal. This was intended in 0.15-a0-1170-g8301c1d, but we were giving the brand to an empty item slot instead. --- crawl-ref/source/ng-setup.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/crawl-ref/source/ng-setup.cc b/crawl-ref/source/ng-setup.cc index 5d845826ef..c604bb9d80 100644 --- a/crawl-ref/source/ng-setup.cc +++ b/crawl-ref/source/ng-setup.cc @@ -723,7 +723,7 @@ static void _give_items_skills(const newgame_def& ng) // One free escape. newgame_make_item(3, EQ_NONE, OBJ_SCROLLS, SCR_BLINKING); newgame_make_item(4, EQ_NONE, OBJ_MISSILES, MI_TOMAHAWK, -1, 5); - set_item_ego_type(you.inv[5], OBJ_MISSILES, SPMSL_DISPERSAL); + set_item_ego_type(you.inv[4], OBJ_MISSILES, SPMSL_DISPERSAL); autopickup_starting_ammo(MI_TOMAHAWK); you.skills[SK_FIGHTING] = 2; -- cgit v1.2.3-54-g00ecf