From 86642a73ff3663f40263f20a1a8d2eb1464db071 Mon Sep 17 00:00:00 2001 From: dshaligram Date: Mon, 29 Oct 2007 10:43:55 +0000 Subject: Updated changes for 0.3, set eol style to native. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.3@2657 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/docs/changes.stone_soup | 1174 +++++++++++++++++++------------------ 1 file changed, 595 insertions(+), 579 deletions(-) diff --git a/crawl-ref/docs/changes.stone_soup b/crawl-ref/docs/changes.stone_soup index 5823079a78..5771ddacf8 100644 --- a/crawl-ref/docs/changes.stone_soup +++ b/crawl-ref/docs/changes.stone_soup @@ -1,579 +1,595 @@ -Stone Soup 0.3.0 (2007????) ---------------------------- - -Gods ----- -* New god: Beogh, god of Orcs -* Overhauled Nemelex and Xom -* Major tweaks to Lugonu and Trog -* Smaller tweaks to Elyvilon, Okawaru, Sif Muna, and Vehumet -* Nemelexites no longer need a portable altar in order to sacrifice objects, - any items on the floor when they pray will be sacrificed. -* Nemelexites are granted various deck manipulation abilites as they - gain piety. -* [1761974] Trog gets a Burn Books ability -* [1754125] Trog's Hand and Brothers in Arms replace Might and Haste -* Lugonu gains ... -* Elyvilon gets Destroy Weapon, and no longer accepts weapon sacrifices -* Okawaru loses Minor Healing -* Gods won't accept sacrifices of rotten corpses -* Good gods no longer punish for unintended draining (unknown wand, ...) -* different messages now indicate piety gain for offered items - -Races and Classes ------------------ -* Removed Hill Dwarf and (plain) Elf -* [1772666] Chaos Knights can choose their weapon - -Items ------ -* New missiles: javelins, sling bullets and throwing nets -* [1756363] New potion: potion of resistance -* [1744612] Introduced weapons of returning -* [1789869] Items which the player sees a monster use become identified if - they have an obvious effect. -* Artefact jewellery doesn't autoid anymore, instead "obvious" changes and - abilities give a message -* [1768865] Added inscription prompt when viewing items -* Viewing via inventory listing won't leave the inventory -* [1735752] Autoinscribe wands with zap count -* Added autoinscriptions for items used by monsters -* Warning inscriptions now actually work for all advertised commands - ([1795568] !r now prevents scrolls from being read.) -* [1793698] In the item selection menu, pressing "." will toggle the - selection of the item after the previously selected item. -* [1783003] More menu sorting methods, and fixed jewellery sorting bug. -* Book shops are less likely to stock duplicate copies -* [1746014] Added command to cycle through ammunition when 'f'iring - -Monsters --------- -* Abominations created by Twisted Resurrection now count as undead -* Increased spawning rate after picking up the Orb -* Berserked monsters attack nearby enemies -* Berserked friendlies ignore commands -* Monsters confused by you that kill themselves or others now give xp -* [1779770] Monsters taking stairs are created according to stair destination -* Monster descriptions are shorter when looking at them with 'x' and targeting. - -Levels ------- -* Added portal vaults, specifically bazaars -* Labyrinths look much different now -* Changed rock stairs to escape hatches -* New trap type: net trap -* [1777426] Explosions can no longer pass through walls. -* Added several new vault maps - -Interface ---------- -* [1772497] runrest_ignore_monster can be used to ignore distant mosters - when running, resting or exploring. -* Filter talk and sound channels from interrupting resting -* Filter information from examining your surroundings from message history -* Three new informational-only hunger states: near starving, very hungry - and very full. -* Added pickup.lua for smarter autopickup -* Added trap_item_brand for traps hidden by items -* Added visible beam path for targetting -* Added warning when trying to fight wielding a non-weapon -* Intertravel also allows travelling to entrances of branches -* Polearms can be used to attack monsters submerged in shallow water using - Ctrl+direction when adjacent. - -Miscellaneous -------------- -* Monster, spell and feature descriptions and monster dialogue are now - loaded from text files. -* Invisibility is more useful. - -... and what feels like a million bug fixes. :) - - -Stone Soup 0.2.7 (20070611) ---------------------------- -* Pandemonium unique demons (Cerebov et al.) were not being generated, fixed. -* Banishment converted any dungeon feature under the player to floor, fixed. - -Stone Soup 0.2.6 (20070606) ---------------------------- -* Fixed travel cache corruption when visiting Abyss/Lab/Pan. -* Fixed clouds being hidden by submerged monsters. -* Fixed bogus item flags being set on distilled potions. -* Fixed kenku getting permanent levitation if already levitating when - levelling up to XL 15. -* Fixed special damage messages being produced for monster vs monster fights - that are not in LOS. -* Fixed monsters not being shown on the view until one turn after being - generated. -* Removed "You mutate" messages, changed default colour for mutation channel - to light red. -* Delays were taking more turns than intended, fixed. - -Stone Soup 0.2.5 (20070512) ---------------------------- -* Fixed broken travel cache. -* Applied Debian patch (Guus Sliepen). -* Fixed paralysis cancelling monster levitation. -* Combat grammar and out-of-sight combat message fixes. -* Small chance of sealed entry vaults eliminated. -* Moths of wrath regain rage attack. -* Fixed pulsating lump mutation attack. -* Waypoints can be deleted. -* Acquirement handles books of minor magic and conjuration correctly. -* Orcs and goblins may get blowguns. - -Stone Soup 0.2.4 (20070408) ---------------------------- -* Fixed another instance of monsters inheriting enchantments from other - monsters. -* Fixed detect creatures and items not working. -* Fixed hydra decapitation not being credited correctly. - -Stone Soup 0.2.3 (20070407) ---------------------------- -* Fixed shapeshifter enchantment crash. -* Cleaned up monster enchantment handling loop to prevent further crashes. - -Stone Soup 0.2.2 (20070406) ---------------------------- -* Fixed crashes (enchantment timeout and bouncing beams). -* Monsters with AF_DISEASE can now sicken other monsters, not just the player. -* Jellies resist acid spit. -* DOS and Windows builds pause after displaying fatal error message. -* Monster kills are noted before the player is awarded experience for the kill. -* Monster-quaffed healing now cures confusion, rotting, poison and disease. -* Fixed buggy labyrinths. -* Bogus cantrips could be used by friendly monsters, fixed. -* Fixed bugs in spellcasting skill training. -* message_colour can now mute individual messages. -* Fixed item-jump hotkeys in targeting. -* Fixed buggy monster missile tracers. -* Undead/demonic monsters can't pick up holy brands. -* Player centaurs are faster (close to monster centaurs). -* Fixed bogus beam names for uniques' breath weapons. -* Fixed buggy targeting for Sandblast and Bone Shards. -* Ensorcelled hibernation lasts at least one turn. - -Stone Soup 0.2.1 (20070402) ---------------------------- -* Fixed electric golems getting too much damage against shock-resistant - characters. -* Fixed vampiric draining targeting. -* Fixed monster dialogue grammar. -* Fixed EV penalty for nagas and centaurs. -* Fixed tutorial reporting corpse availability for corpses not in view. -* Fixed a possible buffer overflow when reading saves. -* Fixed sporadic crash when a poisoned monster with other enchantments dies - from poison. -* Fixed description for staff of wizardry. -* Reinstated old behaviour of -macro option for Crawl compiled with - -DDGAMELAUNCH (DGL_MACRO_ABSOLUTE_PATH). - -Stone Soup 0.2 (20070401) -------------------------- -* Save and bones files formats changed, incompatible with 0.1.x. -* Added a game tutorial. -* More vaults and special level layouts. -* New evasion model (from 4.1.2). -* Revamped dungeon overview and character information screens. -* Targeting interface keymaps changed. -* 'v' examines monsters, items, etc., '?' gives help. -* -macro option now specifies a directory, not the macro file. -* Item colours changed. -* Deeper dungeon levels can have multiple player ghosts. -* Rods of striking also get magic reservoirs. -* Removed unpoisoned needles and blowguns of venom. -* Stash search also finds altars and portals. -* Mutation and species abilities cleanup. -* Sif Muna gives gifts on piety gain; Sif Munites do not need to pray. -* Low-HD monsters are less likely to give piety when killed. -* Fixed Pandemonium demons getting only magic dart. -* Character names can now include spaces, dashes and periods. On Unix, - character names can also end with a digit. -* Adjusted beam to-hit calculation. -* Weapons animated by Tukima's Dance are now considered thrown for autopickup - purposes. -* Crawl now tries to show error messages after curses cleanup, or before - initialisation so that the user can see the error. :-) -* Reduced orange statue attack speed. -* Windows builds no longer use SHORT_FILE_NAMES. -* In-game help browser. -* Greedy explore now works in Pandemonium. -* Stash tracker now also tracks item inscriptions. -* Many item stacking bugs fixed. -* Artifacts are described as such when (v)iewed. -* The Hat of the Alchemist is now a real wizard hat, not a helmet. -* Fixed identify not clearing empty inscription. -* Fixed broken fear behaviour for monsters. -* Shop purchase asks for confirmation. -* Minor tweaks to some unrand artifacts. -* Gourmand contaminated -> clean effect is also gradual now. -* Searching is more effective. -* New god. -* Armour training tweaks. -* Full herbivorousness now happens only at level 3 of the mutation. -* Incremental butchering works now. -* Poisoned arrows are more likely to give snakes than before with - sticks-to-snakes. -* Cannot shop while berserk. -* Fixed some monster movement bugs. -* Spriggans now start with slow metabolism and extra food, but are herbivores. -* Assassins have a chance of starting with a few curare-tipped needles. -* Rods are more common. -* stop_travel messages can also stop run/rest, if the message interrupt is - disabled for run/rest. -* Better handling of monster-comes-into-view messages. -* Zin will reliably feed you if you have sufficient piety and are starving. -* Travel is no longer interrupted by submerged monsters. -* Travel is no longer interrupted by an invisible monster missing you. -* Blinking/teleporting monsters can no longer land on the player's square. -* Fixed Abyss banishment crash. -* Monster resists were not taking randarts into account in some cases. -* Better handling for travel_delay = -1. -* Monsters using draining or hellfire are M_EVIL and take damage from cleansing - flame. -* Show monster paralysis status when examined. -* Carrying capacity shown in inventory menus is now maximum unburdened carrying - capacity, not absolute maximum. -* Flying monsters no longer avoid mechanical traps. -* Items dropped onto an altar while praying will be sacrificed. -* Jellies can no longer eat artifacts. -* Enabling delay_message_clear uses a scrolling message window. -* Fixed bug where statues could move around. -* Added temporary pain-brand spell "Excruciating Wounds". -* Fixed duplicated scroll labels. -* Friendly monsters should not flee from the player. -* Fixed detect creatures revealing monster identities in notes. -* Fixed level-map crashes on large terms. -* no_dark_brand defaults to true, since the option is otherwise too obscure to - find (and the problem it addresses is widespread on Unix terms). -* Added a synthetic cursor (use_fake_cursor = yes) for terms that cannot draw - cursors on black/darkgrey spaces. -* Summon horrible things now produces temporary summons. -* Monster abjuration is weaker. -* Deflect missiles is less effective. -* Unseen horrors no longer resist electricity. -* Greedy explore now tries to handle mimics like the items they imitate. -* Dungeon builder guarantees that at least one downstair is reachable - from the upstair on D:1, unless there is an enclosed entry vault. -* Hydras get their full attack round vs other monsters. -* Monsters fighting hydras can chop off heads if using suitable weapons/claws. -* Interlevel travel handles branch entries and exits more intelligently. -* Added wizmode &~ to instant travel to any level to test special levels. -* Messages can be coloured individually using pattern matches with the - message_colour option. -* Monsters dying to friendlies' poison, or damaging clouds are now - correctly attributed as collateral kills. - -Stone Soup 0.1.7 (20061231) ---------------------------- -* Fixed missing cursor in controlled-teleport screen. -* Fixed semi-controlled blink. -* Fixed the Shining One and Zin being angered by the deaths of their minions - in combat. -* Fixed friendlies being angered by bolts that they are immune to. -* Fixed notes not noting zombies correctly. -* Backported greedy explore from 0.2. -* New Temple levels. - -Stone Soup 0.1.6 (20061219) ---------------------------- -* Fixed Pandemonium demonlords (Cerebov and friends) not getting the - right runes. -* Added sartak's logfile patch and -scorefile option. -* Crawl can now read scorefile from stdin for use with -[vt]scores. -* Crawl can handle logfiles with -[vt]scores. -* Fixed hilight: brand being misapplied on curses. -* Shopping display cleaned up, less prone to breakage on nonstandard - term sizes. -* Fixed inconsistent application of inscripted hotkeys. -* Fixed batty cursor syndrome on Windows and Unix. -* Added DGAMELAUNCH #ifdef conditional to make Crawl play better when - run with dgamelaunch. -* Crawl now handles SIGHUP by saving the game and exiting. - -Stone Soup 0.1.5 (20061205) ---------------------------- -* Fixed crash when multidropping a worn cloak and worn body armour, in - that order, with easy_armour enabled. -* Fixed labyrinths and the abyss being semi-mappable. -* Fixed item name corruption when displaying long names with ;. -* [1605400] Fixed inability to wield stuff when using auto_list and - not carrying any weapons/staves. - -Stone Soup 0.1.4 (20061128) ---------------------------- -* Sif Muna piety no longer wraps around. -* LOS speedup. -* Level compiler now reads splev.des and vaults.des when Crawl starts up. -* [1603062] Fixed save_dir + LOAD_PACKAGE_CMD problems (sartak). -* Fixed more hiscores segfaults. -* List of saved games is sorted by experience. -* [1601205] */' now work to jump to stashes in the level-map. -* [1581184] Fixed rotting meat/corpses being visible outside LOS. -* [1601595] Lava smokes, swamp shallow water tends to mist. -* Fixed 1594106: innate abilities were not being dumped. -* Implemented 1601227, pickup_mode. -* [1601588] Hellfire, bolts of fire, and bolts of magma melt wax. -* [1601349] Fixed LOS not affecting square the player stands on. -* [1599883] Interlevel travel now makes a best effort to avoid excludes. -* Added tty colours to levdes syntax highlight script. -* Set shallowest depth for farm_and_country to 16. -* Implemented 1601230: sort_menus can now be of the form auto:5 (the default), - in which case categories with >= 5 items will be sorted. -* Implemented 1601277: 'f' is an alias for 't' during targeting. -* [1601161] Adjusted statue stats. -* Monster enchantment power is now 4*HD instead of -1. -* Added draconian descriptions. -* Draconian shifters and callers are a little more powerful. -* Implemented 1601016: better menu titles for wield and throw. -* Implemented 1601061: better messages for extending might/invisibility. -* Player status now also shows burden. -* Clean up speed mutation messages for nagas. -* Let golden draconians know that they resist acid. -* Gold can no longer be dropped. -* [1597621] Auto-eat Lua only offers rotten chunks to the appropriate races. -* Fixed cursor behaviour on Windows. -* [1600189] Mummy restoration doesn't use mp or turn when it does nothing. -* Yellow draconians get rapid-fire spit again. -* Fixed 160093: too many shield interaction messages. -* Amulets of warding provides one level of negative energy resistance. -* Negative energy resistance cuts torment damage by 10% per level. Amulets of - warding also confer one level of NE resistance. -* Implemented 1599765, no wield messages while autobutchering. -* Fixed 1599805 - Xom rekilling dead monsters with lightning. -* [1597595] Show inventory weight summary in drop menu. -* Macros are created and saved from ~. -* [1598730] Fixed monster inventory scrambling. - -Stone Soup 0.1.3 (20061116) ---------------------------- -* Updated documentation and reorganised the manual. -* Jewellery puton/remove interface can now automatically remove amulets and - rings before wearing new jewellery. -* Rings/staves of wizardry give a bigger boost to spell success rates. -* [1594109] Fixed bad messages when trying to animate a weapon if no weapon is - wielded. -* [1589854] Orange and silver statues are now monsters. -* [1593356] Fixed ghouls being able to mutate. -* Fixed undead decomposing from mutation only if wearing an amulet of resist - mutation. -* [1593318] Rearranged skills display for ranged combat and unarmed combat. -* [1593089] Escape can be used to break out of sequential pickup prompt in - addition to 'q'. -* Curare-tipped needles are more fragile than ordinary needles. -* [1592629] \ now shows item identification knowledge in shops. -* [1592521] Fixed the invisibility check for tracer beams to produce nicer - results. -* Fixed beta 26 bug: Glow contamination has an extremely severe mutation rate. -* [1591152] Fixed macros being able to infinite loop. -* makefile.lnx renamed to makefile.unix. -* [1578169] More intelligent messages when monsters hit themselves. -* [1591105] Invisible monsters can no longer 'gesture wildly.' -* Added an option, increasing_skill_progress (default false), which if true - makes skills display in increasing percentiles. -* [1591103] Fixed incorrect no-damage messages with vorpal brands. -* [1590656] Fixed bad claw message. -* [1591269] Dissection failure hints why without easy_butcher. -* [1585863] Added a level compiler. -* [1589868] Lightning grounds on metal walls; fire/cold reflect off green - crystal. -* [1588662] Let the player know why they didn't pass out after berserking. -* [1589824] Long messages were being truncated. -* [1587182] Eliminated possibility of murky clear potions. -* [1588587] Amulets of resist corrosion also reduce acid damage. -* [1585820] Lowered skill penalties for player draconian colours. -* [1589141] Mimics can no longer push player off stairs. -* [1588831] Fixed poison frost/flame beams from blowguns being useless. -* [1581270] Amulet of the gourmand refactoring: - - When hungry, only converts contaminated chunks to clean. - - When not hungry, converts contaminated to clean, and provides nutrition - based on how long it's been worn, the effects maxing at 200 turns with - AotG. Maybe we should increase this further. - - Rotten chunks will sicken susceptible races even with AotG. - - Appropriate flavour messages for chunk taste. - - Changed description of AotG. -* Beam code rewritten. -* Line-of-sight code rewritten. -* [1584969] Allow the user to cancel out of a spell at targeting prompt without - losing the turn. -* [1581221] When taking a low-hp note, also mention what caused the hp loss. -* Chain lightning is a little more powerful. -* Shields can be worn/taken-off faster. -* Nemelex has a small chance of giving piety even for junk. -* [1586069] Fixed player yellow draconians not having a BWpn delay. -* [1585811] Fixed inability to generate fixedarts. -* [1585793] Increased frequency of altars and mini-temples. -* Fixed multidrop not remembering previously selected items that were - not dropped. -* Okawaru is less eager to shower missiles on the player. -* Slightly upped MR for draconians and death drakes. -* [1571251] Added a character picker to select existing savefiles. -* [1580955] Fixed mesclr() not happening for keypad action in DOS. -* [1581536] Monsters won't break fleeing if hit by missiles. -* [1578124] Additional help for level-map. -* [1581418] Curse toes are now visibly different from curse skulls. -* [1581730] Monster draconians can now have a base colour + skill title. -* [1578847] Summoned unholies are hostile to worshippers of good. -* [1567659] Ammo can ID through use. -* [1574591] Wait for one second after hinting "a fine choice". -* [1576514] Bees could cause bad fight messages. -* [1578752] Better handling of init.txt locations. -* [1581210] Draconians go to Zot, deep elves leave. -* [1571320] Ghost names were being truncated badly. -* [1571272] Ignore rod-recharge MP fluctuation while resting. -* [1578875] Added JPEG's trapwalk.lua to the list of official Lua scripts. -* Changed autopickup default to be the same as in the standard init.txt. -* [1579636] Fixed notes being generated after death. -* [1565579] [1565575] Rods and missile launchers work with shields. -* [1574462] Fixed labyrinth files not being deleted correctly. -* [1577066] If all items on a square are squelched, the squelch is ignored. -* [1563661] Character dump section order is now configurable with dump_order. -* Updated keyboard help screen. -* [1575175] Fixed orcs getting elven and dwarvish equipment. -* [1575517] Fixed broken colouring on rod spell screen. -* Piety gain works normally in the temple again. -* [1571342] Fixed bad grammar for rotting meat. -* Stash-tracking defaults to "explicit", rather than "none". -* Accept g as an alternative key to go into the pickup menu. -* Superior submerge behaviour for monsters in fountains. -* Fixed acquirement giving bad items (specifically with barding.) -* [1571334] Fixed clumsy titles: "Master of Thousand Battles", - "Master of Arcane". -* Lochaber axes now get correct combat messages. -* [1563548] Escape dumps you out of both menu and prompt. -* [1571278] Horn of Geryon monsters are defined as MF_CREATED_FRIENDLY and thus - give no benefits when dying. -* [1571276] Altar cards don't look for a better spot. -* Import of (most of) 4.1's view code. -* Spriggans are told that they are fast. -* [1567636] Made the Orcish Mines entrance message more informative. -* [1568413] Conjurers and wizards get to choose their starting spellbook. -* [1567640] Uniques with less than 5 hit dice can't get top-tier wands in their - starting inventory. -* [1563668] Travel respects easy_open. -* Added a better go-to-hell message when attempting to cast Swiftness in water. -* Berserkers now have stealth 0. -* 4.1 import: better messages when gaining skills, better '@' report. -* [1567625] Moths++. -* Ctrl-C is handled better on DOS and Windows. -* [1567688] Change Ogre starting weapon from club to ancus. -* [1567482] Capped wands of hasting at 9 charges. -* [1567674] Description change for wands of disintegration. -* [1567652] Empty wands are marked [empty]. -* [1567641] Butchery asks you to pick a corpse before switching weapons. -* [1567621] Warning if corpse rots during dissection. -* [1567613] Removed CMD_OBSOLETE_INVOKE. -* [1564899] Added "Power" column for spells screen. -* [1566657] Rings of teleportation are now pricier. -* [1566759] Fixed merfolk getting duplicate messages when entering water. -* [1566652] Fixed control teleport being noted in the dump even if unIDed. - -Stone Soup 0.1.2 (20060927) ---------------------------- -* Fixed shift-running and /-running on Windows and Unix. -* Giant (spiked) clubs were wieldable by almost everybody, fixed. -* Fixed giant clubs not producing brown snakes with sticks-to-snakes. -* Refixed Sif Muna piety gain - was much too fast. -* Weapon properties are closer to 4.0. -* Included Elethiomel's key help page on ? - -Stone Soup 0.1.1 (20060926) ---------------------------- -* The Inscriptions patch joins the party (minus keybindings changes). -* Applied Matthew Cline's additions to the Inscriptions patch: more notes on - monsters, auto-notes based on messages, etc. -* Jewellery names now note uncursed status correctly (if rather verbosely) -* Curare-tipped needles are rarer. -* The appropriate monsters resist curare effects. -* Okawaru no longer protects you from harm. -* Rods are generated with smaller mana reservoirs (max 14MP). -* Draconians are slightly weaker. Groups of draconians are smaller and more - homogeneous. -* Sif Muna piety training is easier. -* Sif Muna now has Channel Energy; Vehumet does not. -* Okawaru is less aggressive about spamming missile gifts. -* Fixed Ctrl+move ignoring confusion. -* Fixed broken keypad handling in level-map on DOS. -* Fixed jelly pits appearing at low levels. -* Added % command to show resists and other useful statistics. -* Fixed bad flaming/freezing brands on missile launchers (reported by - Rubinstein). -* Miscast effect explosions now always hit -* Fixed fireballs (and other explosions) being blocked by shields. -* Thrown needles are very inaccurate. -* Plain old elves are now of the correct intelligence. -* Scrolls of immolation can't burn themselves up. -* Player ghosts get MS_LEVEL_SUMMON if the player had Shadow Creatures. -* Fixed jelly-splitting bugs. -* Fixed splashed acid corroding items that shouldn't corrode. -* Revised wand pricing in shops. -* Fixed Book of Earth containing spells it shouldn't. -* Stuff dropped in lava/deep water will now sleep with the fishes. Er, be - destroyed. -* Autoprayer will not pray at altars. -* Water elementals can now move around as intended and can be summoned on blue - fountains. -* Vorpal launchers do a little more damage. -* Fixed monsters not benefiting from vorpal launchers. -* Fixed kill listing bugs on DOS. -* Quasits can now be generated. -* "Glow" status is now shown correctly. -* Demonspawn can get mutations while transformed. -* Monsters polymorphing into invisible monsters will be seen correctly by - players with see invisible. -* You now cannot read-identify scrolls of paper if you have three levels of - blurry vision. -* Acquirement grants more gold. -* Airstrike does more damage to flying monsters -* Shop items are coloured to indicate affordability. -* You can now cast spells in capital-lettered slots. -* Flying/levitating characters take half-damage from static discharge. -* Yellow wasps are less lethal. -* Items can be inscribed with =k to ignore them. Ignorance is rather powerful. -* Trolls cannot use claws for butchery when transformed. -* Putting on rings no longer prompts for left/right finger, rings always go - onto left finger first if both fingers are available. -* 'v' now also displays launcher stats. -* Fixed bug with monsters trying to use blink as a beam spell when out of player - LOS. -* 'A' screen now notes speed of centaurs and nagas. -* \ command display is now much tidier. -* Fixed horns mutation interaction with headgear. -* Summoner ghosts get regular summon small mammals, not vampire small mammal - summon. -* Added death drake description. - -Stone Soup 0.1 (20060918) -------------------------- -* Enhancer staves boost spell power only, not success rates -* Chain lightning (level 8) replaces Orb of electrocution. -* Miscellaneous spell level changes (Borgnor's, Silence, Simulacrum, Controlled - Blink). -* Sif Muna piety increases only when training spell skills -* Okawaru gives gifts of ammunition. -* Detect creatures is somewhat inaccurate; level-map is cleared before DC. -* The Shining One doesn't protest his Daevas dying. -* The Shining One gives Cleansing Flame instead of Thunderbolt. -* Rods (apart from striking) have mana reservoirs and gradually recharge mana - when wielded/carried. -* Shields are better. -* Warp brand is available once more. -* Curare-tipped needles are available in addition to generic poisoned needles. -* Monsters are never generated in LOS when a new game begins. -* Monsters can swap positions with other monsters of the same class. -* Missile launchers can be acquired/gifted by Okawaru. -* Fire/frost missiles are more powerful. -* Launchers support the vorpal brand. -* Throwing skill renamed to Ranged Combat. -* Ranged Combat now has no impact on ammo preservation. -* Added monster draconians and death drakes. Drakes are now all on 'l' instead - of 'd'. -* Added lajatang, lochaber axe and longbow. -* Save/bones version number is now 0.x so stone_soup cannot load 4.0 saves. -* Monsters can cast poison arrow -* Naga melee damage upped slightly. -* Jelly pits -* Missile weapons are stronger. -* Evocations no longer increases max MP. +Stone Soup 0.3.0 (20071031) +--------------------------- +Characters +---------- +* Removed Hill Dwarf and Elf species. +* Demigods lose fast metabolism, get better stat gain. +* Kenku can kick with their taloned feet, and can fly faster than + normal when lightly burdened. +* Kenku and merfolk get an evasion bonus when in their element. +* Demonspawn get a bonus with demonic weapons. + +Gods +---- +* New god: Beogh, god of Orcs. +* Changed gods: Nemelex, Xom, Lugonu, Trog, Elyvilon, Okawaru. +* No need to pray to dedicate kills. +* Nemelexites no longer need a portable altar in order to sacrifice + objects. +* Nemelexites are granted various deck manipulation abilites as they + gain piety. +* [1761974] Trog gets a Burn Books ability. +* [1754125] Trog's Hand and Brothers in Arms replace Might and Haste. +* Elyvilon: Destroy Weapon ability replaces weapon sacrifices. +* Okawaru loses Minor Healing. +* Gods won't accept sacrifices of rotten corpses. +* Good gods no longer punish for unintended draining. +* Different messages now indicate piety gain for offered items. + +Items +----- +* New missiles: javelins, sling bullets and throwing nets. +* Throwing weapons may be generated with the "returning" brand. +* [1756363] New potion: potion of resistance. +* [1744612] Introduced weapons of returning. +* [1789869] Items which the player sees a monster use become + identified if they have an obvious effect. +* Artefact jewellery doesn't autoid anymore, instead "obvious" changes + and abilities give a message. +* [1768865] Added inscription prompt when viewing items. +* Viewing via inventory listing won't leave the inventory. +* [1735752] Autoinscribe wands with zap count. +* Added autoinscriptions for items used by monsters. +* Warning inscriptions now actually work for all advertised commands + ([1795568] !r now prevents scrolls from being read.) +* [1793698] In the item selection menu, pressing "." will toggle the + selection of the item after the previously selected item. +* [1783003] More menu sorting methods, and fixed jewellery sorting bug. +* Book shops are less likely to stock duplicate copies. +* [1746014] Added command to cycle through ammunition when 'f'iring. + +Monsters +-------- +* Abominations created by Twisted Resurrection now count as undead. +* Increased spawning rate after picking up the Orb. +* Berserked monsters attack nearby enemies and ignore ally commands. +* Monsters confused by you that kill themselves or others now give xp. +* [1779770] Monsters taking stairs are created according to stair + destination. +* Monster descriptions are shorter when looking at them with 'x' and + targeting. +* Unflasked efreets are permanent +* Mummy priests and greater mummies now have high intelligence. + +Levels +------ +* Added portal vaults, specifically bazaars. +* Labyrinths look much different now. +* Changed rock stairs to escape hatches. +* New trap type: net trap. +* Added several new vault maps. +* Monster generation rate in the Vestibule drops with time spent in + the Vestibule. +* Fixed sealed rooms being generated in the Vaults. + +Interface +--------- +* [1772497] runrest_ignore_monster can be used to ignore distant mosters + when running, resting or exploring. +* Filter talk and sound channels from interrupting resting +* Filter information from examining your surroundings from message history +* Three new informational-only hunger states: near starving, very hungry + and very full. +* Added pickup.lua for smarter autopickup +* Added trap_item_brand for traps hidden by items +* Added visible beam path for targetting +* Added warning when trying to fight wielding a non-weapon +* Interlevel travel also allows travelling to entrances of branches +* Polearms can be used to attack monsters submerged in shallow water using + Ctrl+direction when adjacent. +* Added support for Unicode glyphs in Unix. +* Large viewport support for terminals larger than 80x24 if the + view_max_width and view_max_height options are set. +* Quit prompt needs "Yes" to confirm. + +Miscellaneous +------------- +* Crawl needs Lua - Lua 5.1 sources are included with the Crawl sources. +* Monster, spell and feature descriptions and monster dialogue are now + loaded from text files. +* [1777426] Explosions can no longer pass through walls. +* Invisibility is more useful. +* User Lua scripts now have limits on CPU usage and memory use and are safer + to use on public servers. +* Fixed DOS glitches. +* Game time reported by Crawl clamps time-per-move at 5 minutes. +* More fixes for Crawl to play well with dgamelaunch. + + +Stone Soup 0.2.7 (20070611) +--------------------------- +* Pandemonium unique demons (Cerebov et al.) were not being generated, fixed. +* Banishment converted any dungeon feature under the player to floor, fixed. + +Stone Soup 0.2.6 (20070606) +--------------------------- +* Fixed travel cache corruption when visiting Abyss/Lab/Pan. +* Fixed clouds being hidden by submerged monsters. +* Fixed bogus item flags being set on distilled potions. +* Fixed kenku getting permanent levitation if already levitating when + levelling up to XL 15. +* Fixed special damage messages being produced for monster vs monster fights + that are not in LOS. +* Fixed monsters not being shown on the view until one turn after being + generated. +* Removed "You mutate" messages, changed default colour for mutation channel + to light red. +* Delays were taking more turns than intended, fixed. + +Stone Soup 0.2.5 (20070512) +--------------------------- +* Fixed broken travel cache. +* Applied Debian patch (Guus Sliepen). +* Fixed paralysis cancelling monster levitation. +* Combat grammar and out-of-sight combat message fixes. +* Small chance of sealed entry vaults eliminated. +* Moths of wrath regain rage attack. +* Fixed pulsating lump mutation attack. +* Waypoints can be deleted. +* Acquirement handles books of minor magic and conjuration correctly. +* Orcs and goblins may get blowguns. + +Stone Soup 0.2.4 (20070408) +--------------------------- +* Fixed another instance of monsters inheriting enchantments from other + monsters. +* Fixed detect creatures and items not working. +* Fixed hydra decapitation not being credited correctly. + +Stone Soup 0.2.3 (20070407) +--------------------------- +* Fixed shapeshifter enchantment crash. +* Cleaned up monster enchantment handling loop to prevent further crashes. + +Stone Soup 0.2.2 (20070406) +--------------------------- +* Fixed crashes (enchantment timeout and bouncing beams). +* Monsters with AF_DISEASE can now sicken other monsters, not just the player. +* Jellies resist acid spit. +* DOS and Windows builds pause after displaying fatal error message. +* Monster kills are noted before the player is awarded experience for the kill. +* Monster-quaffed healing now cures confusion, rotting, poison and disease. +* Fixed buggy labyrinths. +* Bogus cantrips could be used by friendly monsters, fixed. +* Fixed bugs in spellcasting skill training. +* message_colour can now mute individual messages. +* Fixed item-jump hotkeys in targeting. +* Fixed buggy monster missile tracers. +* Undead/demonic monsters can't pick up holy brands. +* Player centaurs are faster (close to monster centaurs). +* Fixed bogus beam names for uniques' breath weapons. +* Fixed buggy targeting for Sandblast and Bone Shards. +* Ensorcelled hibernation lasts at least one turn. + +Stone Soup 0.2.1 (20070402) +--------------------------- +* Fixed electric golems getting too much damage against shock-resistant + characters. +* Fixed vampiric draining targeting. +* Fixed monster dialogue grammar. +* Fixed EV penalty for nagas and centaurs. +* Fixed tutorial reporting corpse availability for corpses not in view. +* Fixed a possible buffer overflow when reading saves. +* Fixed sporadic crash when a poisoned monster with other enchantments dies + from poison. +* Fixed description for staff of wizardry. +* Reinstated old behaviour of -macro option for Crawl compiled with + -DDGAMELAUNCH (DGL_MACRO_ABSOLUTE_PATH). + +Stone Soup 0.2 (20070401) +------------------------- +* Save and bones files formats changed, incompatible with 0.1.x. +* Added a game tutorial. +* More vaults and special level layouts. +* New evasion model (from 4.1.2). +* Revamped dungeon overview and character information screens. +* Targeting interface keymaps changed. +* 'v' examines monsters, items, etc., '?' gives help. +* -macro option now specifies a directory, not the macro file. +* Item colours changed. +* Deeper dungeon levels can have multiple player ghosts. +* Rods of striking also get magic reservoirs. +* Removed unpoisoned needles and blowguns of venom. +* Stash search also finds altars and portals. +* Mutation and species abilities cleanup. +* Sif Muna gives gifts on piety gain; Sif Munites do not need to pray. +* Low-HD monsters are less likely to give piety when killed. +* Fixed Pandemonium demons getting only magic dart. +* Character names can now include spaces, dashes and periods. On Unix, + character names can also end with a digit. +* Adjusted beam to-hit calculation. +* Weapons animated by Tukima's Dance are now considered thrown for autopickup + purposes. +* Crawl now tries to show error messages after curses cleanup, or before + initialisation so that the user can see the error. :-) +* Reduced orange statue attack speed. +* Windows builds no longer use SHORT_FILE_NAMES. +* In-game help browser. +* Greedy explore now works in Pandemonium. +* Stash tracker now also tracks item inscriptions. +* Many item stacking bugs fixed. +* Artifacts are described as such when (v)iewed. +* The Hat of the Alchemist is now a real wizard hat, not a helmet. +* Fixed identify not clearing empty inscription. +* Fixed broken fear behaviour for monsters. +* Shop purchase asks for confirmation. +* Minor tweaks to some unrand artifacts. +* Gourmand contaminated -> clean effect is also gradual now. +* Searching is more effective. +* New god. +* Armour training tweaks. +* Full herbivorousness now happens only at level 3 of the mutation. +* Incremental butchering works now. +* Poisoned arrows are more likely to give snakes than before with + sticks-to-snakes. +* Cannot shop while berserk. +* Fixed some monster movement bugs. +* Spriggans now start with slow metabolism and extra food, but are herbivores. +* Assassins have a chance of starting with a few curare-tipped needles. +* Rods are more common. +* stop_travel messages can also stop run/rest, if the message interrupt is + disabled for run/rest. +* Better handling of monster-comes-into-view messages. +* Zin will reliably feed you if you have sufficient piety and are starving. +* Travel is no longer interrupted by submerged monsters. +* Travel is no longer interrupted by an invisible monster missing you. +* Blinking/teleporting monsters can no longer land on the player's square. +* Fixed Abyss banishment crash. +* Monster resists were not taking randarts into account in some cases. +* Better handling for travel_delay = -1. +* Monsters using draining or hellfire are M_EVIL and take damage from cleansing + flame. +* Show monster paralysis status when examined. +* Carrying capacity shown in inventory menus is now maximum unburdened carrying + capacity, not absolute maximum. +* Flying monsters no longer avoid mechanical traps. +* Items dropped onto an altar while praying will be sacrificed. +* Jellies can no longer eat artifacts. +* Enabling delay_message_clear uses a scrolling message window. +* Fixed bug where statues could move around. +* Added temporary pain-brand spell "Excruciating Wounds". +* Fixed duplicated scroll labels. +* Friendly monsters should not flee from the player. +* Fixed detect creatures revealing monster identities in notes. +* Fixed level-map crashes on large terms. +* no_dark_brand defaults to true, since the option is otherwise too obscure to + find (and the problem it addresses is widespread on Unix terms). +* Added a synthetic cursor (use_fake_cursor = yes) for terms that cannot draw + cursors on black/darkgrey spaces. +* Summon horrible things now produces temporary summons. +* Monster abjuration is weaker. +* Deflect missiles is less effective. +* Unseen horrors no longer resist electricity. +* Greedy explore now tries to handle mimics like the items they imitate. +* Dungeon builder guarantees that at least one downstair is reachable + from the upstair on D:1, unless there is an enclosed entry vault. +* Hydras get their full attack round vs other monsters. +* Monsters fighting hydras can chop off heads if using suitable weapons/claws. +* Interlevel travel handles branch entries and exits more intelligently. +* Added wizmode &~ to instant travel to any level to test special levels. +* Messages can be coloured individually using pattern matches with the + message_colour option. +* Monsters dying to friendlies' poison, or damaging clouds are now + correctly attributed as collateral kills. + +Stone Soup 0.1.7 (20061231) +--------------------------- +* Fixed missing cursor in controlled-teleport screen. +* Fixed semi-controlled blink. +* Fixed the Shining One and Zin being angered by the deaths of their minions + in combat. +* Fixed friendlies being angered by bolts that they are immune to. +* Fixed notes not noting zombies correctly. +* Backported greedy explore from 0.2. +* New Temple levels. + +Stone Soup 0.1.6 (20061219) +--------------------------- +* Fixed Pandemonium demonlords (Cerebov and friends) not getting the + right runes. +* Added sartak's logfile patch and -scorefile option. +* Crawl can now read scorefile from stdin for use with -[vt]scores. +* Crawl can handle logfiles with -[vt]scores. +* Fixed hilight: brand being misapplied on curses. +* Shopping display cleaned up, less prone to breakage on nonstandard + term sizes. +* Fixed inconsistent application of inscripted hotkeys. +* Fixed batty cursor syndrome on Windows and Unix. +* Added DGAMELAUNCH #ifdef conditional to make Crawl play better when + run with dgamelaunch. +* Crawl now handles SIGHUP by saving the game and exiting. + +Stone Soup 0.1.5 (20061205) +--------------------------- +* Fixed crash when multidropping a worn cloak and worn body armour, in + that order, with easy_armour enabled. +* Fixed labyrinths and the abyss being semi-mappable. +* Fixed item name corruption when displaying long names with ;. +* [1605400] Fixed inability to wield stuff when using auto_list and + not carrying any weapons/staves. + +Stone Soup 0.1.4 (20061128) +--------------------------- +* Sif Muna piety no longer wraps around. +* LOS speedup. +* Level compiler now reads splev.des and vaults.des when Crawl starts up. +* [1603062] Fixed save_dir + LOAD_PACKAGE_CMD problems (sartak). +* Fixed more hiscores segfaults. +* List of saved games is sorted by experience. +* [1601205] */' now work to jump to stashes in the level-map. +* [1581184] Fixed rotting meat/corpses being visible outside LOS. +* [1601595] Lava smokes, swamp shallow water tends to mist. +* Fixed 1594106: innate abilities were not being dumped. +* Implemented 1601227, pickup_mode. +* [1601588] Hellfire, bolts of fire, and bolts of magma melt wax. +* [1601349] Fixed LOS not affecting square the player stands on. +* [1599883] Interlevel travel now makes a best effort to avoid excludes. +* Added tty colours to levdes syntax highlight script. +* Set shallowest depth for farm_and_country to 16. +* Implemented 1601230: sort_menus can now be of the form auto:5 (the default), + in which case categories with >= 5 items will be sorted. +* Implemented 1601277: 'f' is an alias for 't' during targeting. +* [1601161] Adjusted statue stats. +* Monster enchantment power is now 4*HD instead of -1. +* Added draconian descriptions. +* Draconian shifters and callers are a little more powerful. +* Implemented 1601016: better menu titles for wield and throw. +* Implemented 1601061: better messages for extending might/invisibility. +* Player status now also shows burden. +* Clean up speed mutation messages for nagas. +* Let golden draconians know that they resist acid. +* Gold can no longer be dropped. +* [1597621] Auto-eat Lua only offers rotten chunks to the appropriate races. +* Fixed cursor behaviour on Windows. +* [1600189] Mummy restoration doesn't use mp or turn when it does nothing. +* Yellow draconians get rapid-fire spit again. +* Fixed 160093: too many shield interaction messages. +* Amulets of warding provides one level of negative energy resistance. +* Negative energy resistance cuts torment damage by 10% per level. Amulets of + warding also confer one level of NE resistance. +* Implemented 1599765, no wield messages while autobutchering. +* Fixed 1599805 - Xom rekilling dead monsters with lightning. +* [1597595] Show inventory weight summary in drop menu. +* Macros are created and saved from ~. +* [1598730] Fixed monster inventory scrambling. + +Stone Soup 0.1.3 (20061116) +--------------------------- +* Updated documentation and reorganised the manual. +* Jewellery puton/remove interface can now automatically remove amulets and + rings before wearing new jewellery. +* Rings/staves of wizardry give a bigger boost to spell success rates. +* [1594109] Fixed bad messages when trying to animate a weapon if no weapon is + wielded. +* [1589854] Orange and silver statues are now monsters. +* [1593356] Fixed ghouls being able to mutate. +* Fixed undead decomposing from mutation only if wearing an amulet of resist + mutation. +* [1593318] Rearranged skills display for ranged combat and unarmed combat. +* [1593089] Escape can be used to break out of sequential pickup prompt in + addition to 'q'. +* Curare-tipped needles are more fragile than ordinary needles. +* [1592629] \ now shows item identification knowledge in shops. +* [1592521] Fixed the invisibility check for tracer beams to produce nicer + results. +* Fixed beta 26 bug: Glow contamination has an extremely severe mutation rate. +* [1591152] Fixed macros being able to infinite loop. +* makefile.lnx renamed to makefile.unix. +* [1578169] More intelligent messages when monsters hit themselves. +* [1591105] Invisible monsters can no longer 'gesture wildly.' +* Added an option, increasing_skill_progress (default false), which if true + makes skills display in increasing percentiles. +* [1591103] Fixed incorrect no-damage messages with vorpal brands. +* [1590656] Fixed bad claw message. +* [1591269] Dissection failure hints why without easy_butcher. +* [1585863] Added a level compiler. +* [1589868] Lightning grounds on metal walls; fire/cold reflect off green + crystal. +* [1588662] Let the player know why they didn't pass out after berserking. +* [1589824] Long messages were being truncated. +* [1587182] Eliminated possibility of murky clear potions. +* [1588587] Amulets of resist corrosion also reduce acid damage. +* [1585820] Lowered skill penalties for player draconian colours. +* [1589141] Mimics can no longer push player off stairs. +* [1588831] Fixed poison frost/flame beams from blowguns being useless. +* [1581270] Amulet of the gourmand refactoring: + - When hungry, only converts contaminated chunks to clean. + - When not hungry, converts contaminated to clean, and provides nutrition + based on how long it's been worn, the effects maxing at 200 turns with + AotG. Maybe we should increase this further. + - Rotten chunks will sicken susceptible races even with AotG. + - Appropriate flavour messages for chunk taste. + - Changed description of AotG. +* Beam code rewritten. +* Line-of-sight code rewritten. +* [1584969] Allow the user to cancel out of a spell at targeting prompt without + losing the turn. +* [1581221] When taking a low-hp note, also mention what caused the hp loss. +* Chain lightning is a little more powerful. +* Shields can be worn/taken-off faster. +* Nemelex has a small chance of giving piety even for junk. +* [1586069] Fixed player yellow draconians not having a BWpn delay. +* [1585811] Fixed inability to generate fixedarts. +* [1585793] Increased frequency of altars and mini-temples. +* Fixed multidrop not remembering previously selected items that were + not dropped. +* Okawaru is less eager to shower missiles on the player. +* Slightly upped MR for draconians and death drakes. +* [1571251] Added a character picker to select existing savefiles. +* [1580955] Fixed mesclr() not happening for keypad action in DOS. +* [1581536] Monsters won't break fleeing if hit by missiles. +* [1578124] Additional help for level-map. +* [1581418] Curse toes are now visibly different from curse skulls. +* [1581730] Monster draconians can now have a base colour + skill title. +* [1578847] Summoned unholies are hostile to worshippers of good. +* [1567659] Ammo can ID through use. +* [1574591] Wait for one second after hinting "a fine choice". +* [1576514] Bees could cause bad fight messages. +* [1578752] Better handling of init.txt locations. +* [1581210] Draconians go to Zot, deep elves leave. +* [1571320] Ghost names were being truncated badly. +* [1571272] Ignore rod-recharge MP fluctuation while resting. +* [1578875] Added JPEG's trapwalk.lua to the list of official Lua scripts. +* Changed autopickup default to be the same as in the standard init.txt. +* [1579636] Fixed notes being generated after death. +* [1565579] [1565575] Rods and missile launchers work with shields. +* [1574462] Fixed labyrinth files not being deleted correctly. +* [1577066] If all items on a square are squelched, the squelch is ignored. +* [1563661] Character dump section order is now configurable with dump_order. +* Updated keyboard help screen. +* [1575175] Fixed orcs getting elven and dwarvish equipment. +* [1575517] Fixed broken colouring on rod spell screen. +* Piety gain works normally in the temple again. +* [1571342] Fixed bad grammar for rotting meat. +* Stash-tracking defaults to "explicit", rather than "none". +* Accept g as an alternative key to go into the pickup menu. +* Superior submerge behaviour for monsters in fountains. +* Fixed acquirement giving bad items (specifically with barding.) +* [1571334] Fixed clumsy titles: "Master of Thousand Battles", + "Master of Arcane". +* Lochaber axes now get correct combat messages. +* [1563548] Escape dumps you out of both menu and prompt. +* [1571278] Horn of Geryon monsters are defined as MF_CREATED_FRIENDLY and thus + give no benefits when dying. +* [1571276] Altar cards don't look for a better spot. +* Import of (most of) 4.1's view code. +* Spriggans are told that they are fast. +* [1567636] Made the Orcish Mines entrance message more informative. +* [1568413] Conjurers and wizards get to choose their starting spellbook. +* [1567640] Uniques with less than 5 hit dice can't get top-tier wands in their + starting inventory. +* [1563668] Travel respects easy_open. +* Added a better go-to-hell message when attempting to cast Swiftness in water. +* Berserkers now have stealth 0. +* 4.1 import: better messages when gaining skills, better '@' report. +* [1567625] Moths++. +* Ctrl-C is handled better on DOS and Windows. +* [1567688] Change Ogre starting weapon from club to ancus. +* [1567482] Capped wands of hasting at 9 charges. +* [1567674] Description change for wands of disintegration. +* [1567652] Empty wands are marked [empty]. +* [1567641] Butchery asks you to pick a corpse before switching weapons. +* [1567621] Warning if corpse rots during dissection. +* [1567613] Removed CMD_OBSOLETE_INVOKE. +* [1564899] Added "Power" column for spells screen. +* [1566657] Rings of teleportation are now pricier. +* [1566759] Fixed merfolk getting duplicate messages when entering water. +* [1566652] Fixed control teleport being noted in the dump even if unIDed. + +Stone Soup 0.1.2 (20060927) +--------------------------- +* Fixed shift-running and /-running on Windows and Unix. +* Giant (spiked) clubs were wieldable by almost everybody, fixed. +* Fixed giant clubs not producing brown snakes with sticks-to-snakes. +* Refixed Sif Muna piety gain - was much too fast. +* Weapon properties are closer to 4.0. +* Included Elethiomel's key help page on ? + +Stone Soup 0.1.1 (20060926) +--------------------------- +* The Inscriptions patch joins the party (minus keybindings changes). +* Applied Matthew Cline's additions to the Inscriptions patch: more notes on + monsters, auto-notes based on messages, etc. +* Jewellery names now note uncursed status correctly (if rather verbosely) +* Curare-tipped needles are rarer. +* The appropriate monsters resist curare effects. +* Okawaru no longer protects you from harm. +* Rods are generated with smaller mana reservoirs (max 14MP). +* Draconians are slightly weaker. Groups of draconians are smaller and more + homogeneous. +* Sif Muna piety training is easier. +* Sif Muna now has Channel Energy; Vehumet does not. +* Okawaru is less aggressive about spamming missile gifts. +* Fixed Ctrl+move ignoring confusion. +* Fixed broken keypad handling in level-map on DOS. +* Fixed jelly pits appearing at low levels. +* Added % command to show resists and other useful statistics. +* Fixed bad flaming/freezing brands on missile launchers (reported by + Rubinstein). +* Miscast effect explosions now always hit +* Fixed fireballs (and other explosions) being blocked by shields. +* Thrown needles are very inaccurate. +* Plain old elves are now of the correct intelligence. +* Scrolls of immolation can't burn themselves up. +* Player ghosts get MS_LEVEL_SUMMON if the player had Shadow Creatures. +* Fixed jelly-splitting bugs. +* Fixed splashed acid corroding items that shouldn't corrode. +* Revised wand pricing in shops. +* Fixed Book of Earth containing spells it shouldn't. +* Stuff dropped in lava/deep water will now sleep with the fishes. Er, be + destroyed. +* Autoprayer will not pray at altars. +* Water elementals can now move around as intended and can be summoned on blue + fountains. +* Vorpal launchers do a little more damage. +* Fixed monsters not benefiting from vorpal launchers. +* Fixed kill listing bugs on DOS. +* Quasits can now be generated. +* "Glow" status is now shown correctly. +* Demonspawn can get mutations while transformed. +* Monsters polymorphing into invisible monsters will be seen correctly by + players with see invisible. +* You now cannot read-identify scrolls of paper if you have three levels of + blurry vision. +* Acquirement grants more gold. +* Airstrike does more damage to flying monsters +* Shop items are coloured to indicate affordability. +* You can now cast spells in capital-lettered slots. +* Flying/levitating characters take half-damage from static discharge. +* Yellow wasps are less lethal. +* Items can be inscribed with =k to ignore them. Ignorance is rather powerful. +* Trolls cannot use claws for butchery when transformed. +* Putting on rings no longer prompts for left/right finger, rings always go + onto left finger first if both fingers are available. +* 'v' now also displays launcher stats. +* Fixed bug with monsters trying to use blink as a beam spell when out of player + LOS. +* 'A' screen now notes speed of centaurs and nagas. +* \ command display is now much tidier. +* Fixed horns mutation interaction with headgear. +* Summoner ghosts get regular summon small mammals, not vampire small mammal + summon. +* Added death drake description. + +Stone Soup 0.1 (20060918) +------------------------- +* Enhancer staves boost spell power only, not success rates +* Chain lightning (level 8) replaces Orb of electrocution. +* Miscellaneous spell level changes (Borgnor's, Silence, Simulacrum, Controlled + Blink). +* Sif Muna piety increases only when training spell skills +* Okawaru gives gifts of ammunition. +* Detect creatures is somewhat inaccurate; level-map is cleared before DC. +* The Shining One doesn't protest his Daevas dying. +* The Shining One gives Cleansing Flame instead of Thunderbolt. +* Rods (apart from striking) have mana reservoirs and gradually recharge mana + when wielded/carried. +* Shields are better. +* Warp brand is available once more. +* Curare-tipped needles are available in addition to generic poisoned needles. +* Monsters are never generated in LOS when a new game begins. +* Monsters can swap positions with other monsters of the same class. +* Missile launchers can be acquired/gifted by Okawaru. +* Fire/frost missiles are more powerful. +* Launchers support the vorpal brand. +* Throwing skill renamed to Ranged Combat. +* Ranged Combat now has no impact on ammo preservation. +* Added monster draconians and death drakes. Drakes are now all on 'l' instead + of 'd'. +* Added lajatang, lochaber axe and longbow. +* Save/bones version number is now 0.x so stone_soup cannot load 4.0 saves. +* Monsters can cast poison arrow +* Naga melee damage upped slightly. +* Jelly pits +* Missile weapons are stronger. +* Evocations no longer increases max MP. -- cgit v1.2.3-54-g00ecf