From 879785b3d27e8cc07c3b0aeb7396dd809d029348 Mon Sep 17 00:00:00 2001 From: dolorous Date: Fri, 15 May 2009 17:10:17 +0000 Subject: Add more minor cosmetic fixes. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9771 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/abl-show.cc | 28 ++++++++++++++-------------- 1 file changed, 14 insertions(+), 14 deletions(-) diff --git a/crawl-ref/source/abl-show.cc b/crawl-ref/source/abl-show.cc index c9fcf03bc7..dc47e2a08f 100644 --- a/crawl-ref/source/abl-show.cc +++ b/crawl-ref/source/abl-show.cc @@ -1078,7 +1078,7 @@ static bool _do_ability(const ability_def& abil) dist spd; // Note: the costs will not be applied until after this switch - // statement... it's assumed that only failures have returned! -- bwr + // statement... it's assumed that only failures have returned! - bwr switch (abil.ability) { case ABIL_MUMMY_RESTORATION: @@ -1163,10 +1163,10 @@ static bool _do_ability(const ability_def& abil) power = (abil.ability == ABIL_EVOKE_MAPPING) ? you.skills[SK_EVOCATIONS] : you.experience_level; - if ( magic_mapping( 3 + roll_dice( 2, - (abil.ability == ABIL_EVOKE_MAPPING) ? power : - power + player_mutation_level(MUT_MAPPING) * 10), - 40 + roll_dice( 2, power), true) ) + if (magic_mapping(3 + roll_dice(2, + (abil.ability == ABIL_EVOKE_MAPPING) ? power : + power + player_mutation_level(MUT_MAPPING) * 10), + 40 + roll_dice( 2, power), true)) { mpr("You sense your surroundings."); } @@ -1174,18 +1174,18 @@ static bool _do_ability(const ability_def& abil) mpr("You feel momentarily disoriented."); if (abil.ability == ABIL_EVOKE_MAPPING) - exercise( SK_EVOCATIONS, 1 ); + exercise(SK_EVOCATIONS, 1); break; case ABIL_EVOKE_TELEPORTATION: // ring of teleportation case ABIL_TELEPORTATION: // teleport mut if (player_mutation_level(MUT_TELEPORT_AT_WILL) == 3) - you_teleport_now( true, true ); // instant and to new area of Abyss + you_teleport_now(true, true); // instant and to new area of Abyss else you_teleport(); if (abil.ability == ABIL_EVOKE_TELEPORTATION) - exercise( SK_EVOCATIONS, 1 ); + exercise(SK_EVOCATIONS, 1); break; case ABIL_BREATHE_FIRE: @@ -1303,7 +1303,7 @@ static bool _do_ability(const ability_def& abil) break; case ABIL_EVOKE_BERSERK: // amulet of rage, randarts - // FIXME This is not the best way to do stuff, because + // FIXME: This is not the best way to do stuff, because // you have a chance of failing the evocation test, in // which case you'll lose MP, etc. // We should add a pre-failure-test check in general. @@ -1324,13 +1324,13 @@ static bool _do_ability(const ability_def& abil) // Fly (kenku) - eventually becomes permanent (see acr.cc). case ABIL_FLY: - cast_fly( you.experience_level * 4 ); + cast_fly(you.experience_level * 4); if (you.experience_level > 14) mpr("You feel very comfortable in the air."); break; - // Fly (Draconians, or anything else with wings) + // Fly (Draconians, or anything else with wings). case ABIL_FLY_II: if (you.duration[DUR_EXHAUSTED]) { @@ -1423,7 +1423,7 @@ static bool _do_ability(const ability_def& abil) potion_effect(POT_INVISIBILITY, 2 * you.skills[SK_EVOCATIONS] + 5); contaminate_player( 1 + random2(3), true ); - exercise( SK_EVOCATIONS, 1 ); + exercise(SK_EVOCATIONS, 1); break; case ABIL_EVOKE_TURN_VISIBLE: @@ -1433,7 +1433,7 @@ static bool _do_ability(const ability_def& abil) case ABIL_EVOKE_LEVITATE: // ring, boots, randarts potion_effect(POT_LEVITATION, 2 * you.skills[SK_EVOCATIONS] + 30); - exercise( SK_EVOCATIONS, 1 ); + exercise(SK_EVOCATIONS, 1); break; case ABIL_EVOKE_STOP_LEVITATING: @@ -1466,7 +1466,7 @@ static bool _do_ability(const ability_def& abil) return (false); } // up to (60 + 40)/2 = 50 - const int pow = ( 2*skill_bump(SK_INVOCATIONS) + you.piety / 5 ) / 2; + const int pow = (2*skill_bump(SK_INVOCATIONS) + you.piety / 5) / 2; start_delay(DELAY_RECITE, 3, pow, you.hp); exercise(SK_INVOCATIONS, 2); -- cgit v1.2.3-54-g00ecf