From 27cda95d2fd59d68f397eaa8428d5b8318fe54e7 Mon Sep 17 00:00:00 2001 From: dshaligram Date: Tue, 28 Nov 2006 07:14:12 +0000 Subject: Re-checkin changelog since I checked it in on the flaming tag instead of the goshdarn branch. Sigh. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.1.4@518 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/docs/changes.stone_soup | 505 +++++++++++++++++++++----------------- 1 file changed, 275 insertions(+), 230 deletions(-) diff --git a/crawl-ref/docs/changes.stone_soup b/crawl-ref/docs/changes.stone_soup index f2de5d6635..4ba93cb7a6 100644 --- a/crawl-ref/docs/changes.stone_soup +++ b/crawl-ref/docs/changes.stone_soup @@ -1,230 +1,275 @@ -Stone Soup 0.1.3 (20061116) ---------------------------- -* Updated documentation and reorganised the manual. -* Jewellery puton/remove interface can now automatically remove amulets and - rings before wearing new jewellery. -* Rings/staves of wizardry give a bigger boost to spell success rates. -* [1594109] Fixed bad messages when trying to animate a weapon if no weapon is - wielded. -* [1589854] Orange and silver statues are now monsters. -* [1593356] Fixed ghouls being able to mutate. -* Fixed undead decomposing from mutation only if wearing an amulet of resist - mutation. -* [1593318] Rearranged skills display for ranged combat and unarmed combat. -* [1593089] Escape can be used to break out of sequential pickup prompt in - addition to 'q'. -* Curare-tipped needles are more fragile than ordinary needles. -* [1592629] \ now shows item identification knowledge in shops. -* [1592521] Fixed the invisibility check for tracer beams to produce nicer - results. -* Fixed beta 26 bug: Glow contamination has an extremely severe mutation rate. -* [1591152] Fixed macros being able to infinite loop. -* makefile.lnx renamed to makefile.unix. -* [1578169] More intelligent messages when monsters hit themselves. -* [1591105] Invisible monsters can no longer 'gesture wildly.' -* Added an option, increasing_skill_progress (default false), which if true - makes skills display in increasing percentiles. -* [1591103] Fixed incorrect no-damage messages with vorpal brands. -* [1590656] Fixed bad claw message. -* [1591269] Dissection failure hints why without easy_butcher. -* [1585863] Added a level compiler. -* [1589868] Lightning grounds on metal walls; fire/cold reflect off green - crystal. -* [1588662] Let the player know why they didn't pass out after berserking. -* [1589824] Long messages were being truncated. -* [1587182] Eliminated possibility of murky clear potions. -* [1588587] Amulets of resist corrosion also reduce acid damage. -* [1585820] Lowered skill penalties for player draconian colours. -* [1589141] Mimics can no longer push player off stairs. -* [1588831] Fixed poison frost/flame beams from blowguns being useless. -* [1581270] Amulet of the gourmand refactoring: - - When hungry, only converts contaminated chunks to clean. - - When not hungry, converts contaminated to clean, and provides nutrition - based on how long it's been worn, the effects maxing at 200 turns with - AotG. Maybe we should increase this further. - - Rotten chunks will sicken susceptible races even with AotG. - - Appropriate flavour messages for chunk taste. - - Changed description of AotG. -* Beam code rewritten. -* Line-of-sight code rewritten. -* [1584969] Allow the user to cancel out of a spell at targeting prompt without - losing the turn. -* [1581221] When taking a low-hp note, also mention what caused the hp loss. -* Chain lightning is a little more powerful. -* Shields can be worn/taken-off faster. -* Nemelex has a small chance of giving piety even for junk. -* [1586069] Fixed player yellow draconians not having a BWpn delay. -* [1585811] Fixed inability to generate fixedarts. -* [1585793] Increased frequency of altars and mini-temples. -* Fixed multidrop not remembering previously selected items that were - not dropped. -* Okawaru is less eager to shower missiles on the player. -* Slightly upped MR for draconians and death drakes. -* [1571251] Added a character picker to select existing savefiles. -* [1580955] Fixed mesclr() not happening for keypad action in DOS. -* [1581536] Monsters won't break fleeing if hit by missiles. -* [1578124] Additional help for level-map. -* [1581418] Curse toes are now visibly different from curse skulls. -* [1581730] Monster draconians can now have a base colour + skill title. -* [1578847] Summoned unholies are hostile to worshippers of good. -* [1567659] Ammo can ID through use. -* [1574591] Wait for one second after hinting "a fine choice". -* [1576514] Bees could cause bad fight messages. -* [1578752] Better handling of init.txt locations. -* [1581210] Draconians go to Zot, deep elves leave. -* [1571320] Ghost names were being truncated badly. -* [1571272] Ignore rod-recharge MP fluctuation while resting. -* [1578875] Added JPEG's trapwalk.lua to the list of official Lua scripts. -* Changed autopickup default to be the same as in the standard init.txt. -* [1579636] Fixed notes being generated after death. -* [1565579] [1565575] Rods and missile launchers work with shields. -* [1574462] Fixed labyrinth files not being deleted correctly. -* [1577066] If all items on a square are squelched, the squelch is ignored. -* [1563661] Character dump section order is now configurable with dump_order. -* Updated keyboard help screen. -* [1575175] Fixed orcs getting elven and dwarvish equipment. -* [1575517] Fixed broken colouring on rod spell screen. -* Piety gain works normally in the temple again. -* [1571342] Fixed bad grammar for rotting meat. -* Stash-tracking defaults to "explicit", rather than "none". -* Accept g as an alternative key to go into the pickup menu. -* Superior submerge behaviour for monsters in fountains. -* Fixed acquirement giving bad items (specifically with barding.) -* [1571334] Fixed clumsy titles: "Master of Thousand Battles", - "Master of Arcane". -* Lochaber axes now get correct combat messages. -* [1563548] Escape dumps you out of both menu and prompt. -* [1571278] Horn of Geryon monsters are defined as MF_CREATED_FRIENDLY and thus - give no benefits when dying. -* [1571276] Altar cards don't look for a better spot. -* Import of (most of) 4.1's view code. -* Spriggans are told that they are fast. -* [1567636] Made the Orcish Mines entrance message more informative. -* [1568413] Conjurers and wizards get to choose their starting spellbook. -* [1567640] Uniques with less than 5 hit dice can't get top-tier wands in their - starting inventory. -* [1563668] Travel respects easy_open. -* Added a better go-to-hell message when attempting to cast Swiftness in water. -* Berserkers now have stealth 0. -* 4.1 import: better messages when gaining skills, better '@' report. -* [1567625] Moths++. -* Ctrl-C is handled better on DOS and Windows. -* [1567688] Change Ogre starting weapon from club to ancus. -* [1567482] Capped wands of hasting at 9 charges. -* [1567674] Description change for wands of disintegration. -* [1567652] Empty wands are marked [empty]. -* [1567641] Butchery asks you to pick a corpse before switching weapons. -* [1567621] Warning if corpse rots during dissection. -* [1567613] Removed CMD_OBSOLETE_INVOKE. -* [1564899] Added "Power" column for spells screen. -* [1566657] Rings of teleportation are now pricier. -* [1566759] Fixed merfolk getting duplicate messages when entering water. -* [1566652] Fixed control teleport being noted in the dump even if unIDed. - -Stone Soup 0.1.2 (20060927) ---------------------------- -* Fixed shift-running and /-running on Windows and Unix. -* Giant (spiked) clubs were wieldable by almost everybody, fixed. -* Fixed giant clubs not producing brown snakes with sticks-to-snakes. -* Refixed Sif Muna piety gain - was much too fast. -* Weapon properties are closer to 4.0. -* Included Elethiomel's key help page on ? - -Stone Soup 0.1.1 (20060926) ---------------------------- -* The Inscriptions patch joins the party (minus keybindings changes). -* Applied Matthew Cline's additions to the Inscriptions patch: more notes on - monsters, auto-notes based on messages, etc. -* Jewellery names now note uncursed status correctly (if rather verbosely) -* Curare-tipped needles are rarer. -* The appropriate monsters resist curare effects. -* Okawaru no longer protects you from harm. -* Rods are generated with smaller mana reservoirs (max 14MP). -* Draconians are slightly weaker. Groups of draconians are smaller and more - homogeneous. -* Sif Muna piety training is easier. -* Sif Muna now has Channel Energy; Vehumet does not. -* Okawaru is less aggressive about spamming missile gifts. -* Fixed Ctrl+move ignoring confusion. -* Fixed broken keypad handling in level-map on DOS. -* Fixed jelly pits appearing at low levels. -* Added % command to show resists and other useful statistics. -* Fixed bad flaming/freezing brands on missile launchers (reported by - Rubinstein). -* Miscast effect explosions now always hit -* Fixed fireballs (and other explosions) being blocked by shields. -* Thrown needles are very inaccurate. -* Plain old elves are now of the correct intelligence. -* Scrolls of immolation can't burn themselves up. -* Player ghosts get MS_LEVEL_SUMMON if the player had Shadow Creatures. -* Fixed jelly-splitting bugs. -* Fixed splashed acid corroding items that shouldn't corrode. -* Revised wand pricing in shops. -* Fixed Book of Earth containing spells it shouldn't. -* Stuff dropped in lava/deep water will now sleep with the fishes. Er, be - destroyed. -* Autoprayer will not pray at altars. -* Water elementals can now move around as intended and can be summoned on blue - fountains. -* Vorpal launchers do a little more damage. -* Fixed monsters not benefiting from vorpal launchers. -* Fixed kill listing bugs on DOS. -* Quasits can now be generated. -* "Glow" status is now shown correctly. -* Demonspawn can get mutations while transformed. -* Monsters polymorphing into invisible monsters will be seen correctly by - players with see invisible. -* You now cannot read-identify scrolls of paper if you have three levels of - blurry vision. -* Acquirement grants more gold. -* Airstrike does more damage to flying monsters -* Shop items are coloured to indicate affordability. -* You can now cast spells in capital-lettered slots. -* Flying/levitating characters take half-damage from static discharge. -* Yellow wasps are less lethal. -* Items can be inscribed with =k to ignore them. Ignorance is rather powerful. -* Trolls cannot use claws for butchery when transformed. -* Putting on rings no longer prompts for left/right finger, rings always go - onto left finger first if both fingers are available. -* 'v' now also displays launcher stats. -* Fixed bug with monsters trying to use blink as a beam spell when out of player - LOS. -* 'A' screen now notes speed of centaurs and nagas. -* \ command display is now much tidier. -* Fixed horns mutation interaction with headgear. -* Summoner ghosts get regular summon small mammals, not vampire small mammal - summon. -* Added death drake description. - -Stone Soup 0.1 (20060918) -------------------------- -* Enhancer staves boost spell power only, not success rates -* Chain lightning (level 8) replaces Orb of electrocution. -* Miscellaneous spell level changes (Borgnor's, Silence, Simulacrum, Controlled - Blink). -* Sif Muna piety increases only when training spell skills -* Okawaru gives gifts of ammunition. -* Detect creatures is somewhat inaccurate; level-map is cleared before DC. -* The Shining One doesn't protest his Daevas dying. -* The Shining One gives Cleansing Flame instead of Thunderbolt. -* Rods (apart from striking) have mana reservoirs and gradually recharge mana - when wielded/carried. -* Shields are better. -* Warp brand is available once more. -* Curare-tipped needles are available in addition to generic poisoned needles. -* Monsters are never generated in LOS when a new game begins. -* Monsters can swap positions with other monsters of the same class. -* Missile launchers can be acquired/gifted by Okawaru. -* Fire/frost missiles are more powerful. -* Launchers support the vorpal brand. -* Throwing skill renamed to Ranged Combat. -* Ranged Combat now has no impact on ammo preservation. -* Added monster draconians and death drakes. Drakes are now all on 'l' instead - of 'd'. -* Added lajatang, lochaber axe and longbow. -* Save/bones version number is now 0.x so stone_soup cannot load 4.0 saves. -* Monsters can cast poison arrow -* Naga melee damage upped slightly. -* Jelly pits -* Missile weapons are stronger. -* Evocations no longer increases max MP. +Stone Soup 0.1.4 (20061128) +--------------------------- +* Sif Muna piety no longer wraps around. +* LOS speedup. +* Level compiler now reads splev.des and vaults.des when Crawl starts up. +* [1603062] Fixed save_dir + LOAD_PACKAGE_CMD problems (sartak). +* Fixed more hiscores segfaults. +* List of saved games is sorted by experience. +* [1601205] */' now work to jump to stashes in the level-map. +* [1581184] Fixed rotting meat/corpses being visible outside LOS. +* [1601595] Lava smokes, swamp shallow water tends to mist. +* Fixed 1594106: innate abilities were not being dumped. +* Implemented 1601227, pickup_mode. +* [1601588] Hellfire, bolts of fire, and bolts of magma melt wax. +* [1601349] Fixed LOS not affecting square the player stands on. +* [1599883] Interlevel travel now makes a best effort to avoid excludes. +* Added tty colours to levdes syntax highlight script. +* Set shallowest depth for farm_and_country to 16. +* Implemented 1601230: sort_menus can now be of the form auto:5 (the default), + in which case categories with >= 5 items will be sorted. +* Implemented 1601277: 'f' is an alias for 't' during targeting. +* [1601161] Adjusted statue stats. +* Monster enchantment power is now 4*HD instead of -1. +* Added draconian descriptions. +* Draconian shifters and callers are a little more powerful. +* Implemented 1601016: better menu titles for wield and throw. +* Implemented 1601061: better messages for extending might/invisibility. +* Player status now also shows burden. +* Clean up speed mutation messages for nagas. +* Let golden draconians know that they resist acid. +* Gold can no longer be dropped. +* [1597621] Auto-eat Lua only offers rotten chunks to the appropriate races. +* Fixed cursor behaviour on Windows. +* [1600189] Mummy restoration doesn't use mp or turn when it does nothing. +* Yellow draconians get rapid-fire spit again. +* Fixed 160093: too many shield interaction messages. +* Amulets of warding provides one level of negative energy resistance. +* Negative energy resistance cuts torment damage by 10% per level. Amulets of + warding also confer one level of NE resistance. +* Implemented 1599765, no wield messages while autobutchering. +* Fixed 1599805 - Xom rekilling dead monsters with lightning. +* [1597595] Show inventory weight summary in drop menu. +* Macros are created and saved from ~. +* [1598730] Fixed monster inventory scrambling. + +Stone Soup 0.1.3 (20061116) +--------------------------- +* Updated documentation and reorganised the manual. +* Jewellery puton/remove interface can now automatically remove amulets and + rings before wearing new jewellery. +* Rings/staves of wizardry give a bigger boost to spell success rates. +* [1594109] Fixed bad messages when trying to animate a weapon if no weapon is + wielded. +* [1589854] Orange and silver statues are now monsters. +* [1593356] Fixed ghouls being able to mutate. +* Fixed undead decomposing from mutation only if wearing an amulet of resist + mutation. +* [1593318] Rearranged skills display for ranged combat and unarmed combat. +* [1593089] Escape can be used to break out of sequential pickup prompt in + addition to 'q'. +* Curare-tipped needles are more fragile than ordinary needles. +* [1592629] \ now shows item identification knowledge in shops. +* [1592521] Fixed the invisibility check for tracer beams to produce nicer + results. +* Fixed beta 26 bug: Glow contamination has an extremely severe mutation rate. +* [1591152] Fixed macros being able to infinite loop. +* makefile.lnx renamed to makefile.unix. +* [1578169] More intelligent messages when monsters hit themselves. +* [1591105] Invisible monsters can no longer 'gesture wildly.' +* Added an option, increasing_skill_progress (default false), which if true + makes skills display in increasing percentiles. +* [1591103] Fixed incorrect no-damage messages with vorpal brands. +* [1590656] Fixed bad claw message. +* [1591269] Dissection failure hints why without easy_butcher. +* [1585863] Added a level compiler. +* [1589868] Lightning grounds on metal walls; fire/cold reflect off green + crystal. +* [1588662] Let the player know why they didn't pass out after berserking. +* [1589824] Long messages were being truncated. +* [1587182] Eliminated possibility of murky clear potions. +* [1588587] Amulets of resist corrosion also reduce acid damage. +* [1585820] Lowered skill penalties for player draconian colours. +* [1589141] Mimics can no longer push player off stairs. +* [1588831] Fixed poison frost/flame beams from blowguns being useless. +* [1581270] Amulet of the gourmand refactoring: + - When hungry, only converts contaminated chunks to clean. + - When not hungry, converts contaminated to clean, and provides nutrition + based on how long it's been worn, the effects maxing at 200 turns with + AotG. Maybe we should increase this further. + - Rotten chunks will sicken susceptible races even with AotG. + - Appropriate flavour messages for chunk taste. + - Changed description of AotG. +* Beam code rewritten. +* Line-of-sight code rewritten. +* [1584969] Allow the user to cancel out of a spell at targeting prompt without + losing the turn. +* [1581221] When taking a low-hp note, also mention what caused the hp loss. +* Chain lightning is a little more powerful. +* Shields can be worn/taken-off faster. +* Nemelex has a small chance of giving piety even for junk. +* [1586069] Fixed player yellow draconians not having a BWpn delay. +* [1585811] Fixed inability to generate fixedarts. +* [1585793] Increased frequency of altars and mini-temples. +* Fixed multidrop not remembering previously selected items that were + not dropped. +* Okawaru is less eager to shower missiles on the player. +* Slightly upped MR for draconians and death drakes. +* [1571251] Added a character picker to select existing savefiles. +* [1580955] Fixed mesclr() not happening for keypad action in DOS. +* [1581536] Monsters won't break fleeing if hit by missiles. +* [1578124] Additional help for level-map. +* [1581418] Curse toes are now visibly different from curse skulls. +* [1581730] Monster draconians can now have a base colour + skill title. +* [1578847] Summoned unholies are hostile to worshippers of good. +* [1567659] Ammo can ID through use. +* [1574591] Wait for one second after hinting "a fine choice". +* [1576514] Bees could cause bad fight messages. +* [1578752] Better handling of init.txt locations. +* [1581210] Draconians go to Zot, deep elves leave. +* [1571320] Ghost names were being truncated badly. +* [1571272] Ignore rod-recharge MP fluctuation while resting. +* [1578875] Added JPEG's trapwalk.lua to the list of official Lua scripts. +* Changed autopickup default to be the same as in the standard init.txt. +* [1579636] Fixed notes being generated after death. +* [1565579] [1565575] Rods and missile launchers work with shields. +* [1574462] Fixed labyrinth files not being deleted correctly. +* [1577066] If all items on a square are squelched, the squelch is ignored. +* [1563661] Character dump section order is now configurable with dump_order. +* Updated keyboard help screen. +* [1575175] Fixed orcs getting elven and dwarvish equipment. +* [1575517] Fixed broken colouring on rod spell screen. +* Piety gain works normally in the temple again. +* [1571342] Fixed bad grammar for rotting meat. +* Stash-tracking defaults to "explicit", rather than "none". +* Accept g as an alternative key to go into the pickup menu. +* Superior submerge behaviour for monsters in fountains. +* Fixed acquirement giving bad items (specifically with barding.) +* [1571334] Fixed clumsy titles: "Master of Thousand Battles", + "Master of Arcane". +* Lochaber axes now get correct combat messages. +* [1563548] Escape dumps you out of both menu and prompt. +* [1571278] Horn of Geryon monsters are defined as MF_CREATED_FRIENDLY and thus + give no benefits when dying. +* [1571276] Altar cards don't look for a better spot. +* Import of (most of) 4.1's view code. +* Spriggans are told that they are fast. +* [1567636] Made the Orcish Mines entrance message more informative. +* [1568413] Conjurers and wizards get to choose their starting spellbook. +* [1567640] Uniques with less than 5 hit dice can't get top-tier wands in their + starting inventory. +* [1563668] Travel respects easy_open. +* Added a better go-to-hell message when attempting to cast Swiftness in water. +* Berserkers now have stealth 0. +* 4.1 import: better messages when gaining skills, better '@' report. +* [1567625] Moths++. +* Ctrl-C is handled better on DOS and Windows. +* [1567688] Change Ogre starting weapon from club to ancus. +* [1567482] Capped wands of hasting at 9 charges. +* [1567674] Description change for wands of disintegration. +* [1567652] Empty wands are marked [empty]. +* [1567641] Butchery asks you to pick a corpse before switching weapons. +* [1567621] Warning if corpse rots during dissection. +* [1567613] Removed CMD_OBSOLETE_INVOKE. +* [1564899] Added "Power" column for spells screen. +* [1566657] Rings of teleportation are now pricier. +* [1566759] Fixed merfolk getting duplicate messages when entering water. +* [1566652] Fixed control teleport being noted in the dump even if unIDed. + +Stone Soup 0.1.2 (20060927) +--------------------------- +* Fixed shift-running and /-running on Windows and Unix. +* Giant (spiked) clubs were wieldable by almost everybody, fixed. +* Fixed giant clubs not producing brown snakes with sticks-to-snakes. +* Refixed Sif Muna piety gain - was much too fast. +* Weapon properties are closer to 4.0. +* Included Elethiomel's key help page on ? + +Stone Soup 0.1.1 (20060926) +--------------------------- +* The Inscriptions patch joins the party (minus keybindings changes). +* Applied Matthew Cline's additions to the Inscriptions patch: more notes on + monsters, auto-notes based on messages, etc. +* Jewellery names now note uncursed status correctly (if rather verbosely) +* Curare-tipped needles are rarer. +* The appropriate monsters resist curare effects. +* Okawaru no longer protects you from harm. +* Rods are generated with smaller mana reservoirs (max 14MP). +* Draconians are slightly weaker. Groups of draconians are smaller and more + homogeneous. +* Sif Muna piety training is easier. +* Sif Muna now has Channel Energy; Vehumet does not. +* Okawaru is less aggressive about spamming missile gifts. +* Fixed Ctrl+move ignoring confusion. +* Fixed broken keypad handling in level-map on DOS. +* Fixed jelly pits appearing at low levels. +* Added % command to show resists and other useful statistics. +* Fixed bad flaming/freezing brands on missile launchers (reported by + Rubinstein). +* Miscast effect explosions now always hit +* Fixed fireballs (and other explosions) being blocked by shields. +* Thrown needles are very inaccurate. +* Plain old elves are now of the correct intelligence. +* Scrolls of immolation can't burn themselves up. +* Player ghosts get MS_LEVEL_SUMMON if the player had Shadow Creatures. +* Fixed jelly-splitting bugs. +* Fixed splashed acid corroding items that shouldn't corrode. +* Revised wand pricing in shops. +* Fixed Book of Earth containing spells it shouldn't. +* Stuff dropped in lava/deep water will now sleep with the fishes. Er, be + destroyed. +* Autoprayer will not pray at altars. +* Water elementals can now move around as intended and can be summoned on blue + fountains. +* Vorpal launchers do a little more damage. +* Fixed monsters not benefiting from vorpal launchers. +* Fixed kill listing bugs on DOS. +* Quasits can now be generated. +* "Glow" status is now shown correctly. +* Demonspawn can get mutations while transformed. +* Monsters polymorphing into invisible monsters will be seen correctly by + players with see invisible. +* You now cannot read-identify scrolls of paper if you have three levels of + blurry vision. +* Acquirement grants more gold. +* Airstrike does more damage to flying monsters +* Shop items are coloured to indicate affordability. +* You can now cast spells in capital-lettered slots. +* Flying/levitating characters take half-damage from static discharge. +* Yellow wasps are less lethal. +* Items can be inscribed with =k to ignore them. Ignorance is rather powerful. +* Trolls cannot use claws for butchery when transformed. +* Putting on rings no longer prompts for left/right finger, rings always go + onto left finger first if both fingers are available. +* 'v' now also displays launcher stats. +* Fixed bug with monsters trying to use blink as a beam spell when out of player + LOS. +* 'A' screen now notes speed of centaurs and nagas. +* \ command display is now much tidier. +* Fixed horns mutation interaction with headgear. +* Summoner ghosts get regular summon small mammals, not vampire small mammal + summon. +* Added death drake description. + +Stone Soup 0.1 (20060918) +------------------------- +* Enhancer staves boost spell power only, not success rates +* Chain lightning (level 8) replaces Orb of electrocution. +* Miscellaneous spell level changes (Borgnor's, Silence, Simulacrum, Controlled + Blink). +* Sif Muna piety increases only when training spell skills +* Okawaru gives gifts of ammunition. +* Detect creatures is somewhat inaccurate; level-map is cleared before DC. +* The Shining One doesn't protest his Daevas dying. +* The Shining One gives Cleansing Flame instead of Thunderbolt. +* Rods (apart from striking) have mana reservoirs and gradually recharge mana + when wielded/carried. +* Shields are better. +* Warp brand is available once more. +* Curare-tipped needles are available in addition to generic poisoned needles. +* Monsters are never generated in LOS when a new game begins. +* Monsters can swap positions with other monsters of the same class. +* Missile launchers can be acquired/gifted by Okawaru. +* Fire/frost missiles are more powerful. +* Launchers support the vorpal brand. +* Throwing skill renamed to Ranged Combat. +* Ranged Combat now has no impact on ammo preservation. +* Added monster draconians and death drakes. Drakes are now all on 'l' instead + of 'd'. +* Added lajatang, lochaber axe and longbow. +* Save/bones version number is now 0.x so stone_soup cannot load 4.0 saves. +* Monsters can cast poison arrow +* Naga melee damage upped slightly. +* Jelly pits +* Missile weapons are stronger. +* Evocations no longer increases max MP. -- cgit v1.2.3-54-g00ecf