From 95538f0716c292c5383121652ede88acd633e9c1 Mon Sep 17 00:00:00 2001 From: dshaligram Date: Fri, 30 Mar 2007 09:43:15 +0000 Subject: Toned down dodging bonus for 0.2. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.2@1129 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/hiscores.cc | 30 ------------------------------ crawl-ref/source/player.cc | 4 ++-- 2 files changed, 2 insertions(+), 32 deletions(-) diff --git a/crawl-ref/source/hiscores.cc b/crawl-ref/source/hiscores.cc index 0efa5f171d..1ef0bb6e19 100644 --- a/crawl-ref/source/hiscores.cc +++ b/crawl-ref/source/hiscores.cc @@ -476,36 +476,6 @@ static time_t parse_time(const std::string &st) static void hs_write( FILE *scores, scorefile_entry &se ) { fprintf(scores, "%s\n", se.raw_string().c_str()); - - /* - char buff[80]; // should be more than enough for date stamps - - se.version = 4; - se.release = 2; - - fprintf( scores, ":%d:%d:%ld:%s:%ld:%d:%d:%s:%d:%d:%d", - se.version, se.release, se.points, se.name, - se.uid, se.race, se.cls, se.race_class_name, se.lvl, - se.best_skill, se.best_skill_lvl ); - - // XXX: need damage - fprintf( scores, ":%d:%d:%d:%s:%s:%d:%d:%d:%d:%d:%d:%d:%d:%d:%d:%d:%d:%d:%d", - se.death_type, se.death_source, se.mon_num, - se.death_source_name, se.auxkilldata, - se.dlvl, se.level_type, se.branch, - se.final_hp, se.final_max_hp, se.final_max_max_hp, se.damage, - se.str, se.intel, se.dex, - se.god, se.piety, se.penance, se.wiz_mode ); - - make_date_string( se.birth_time, buff ); - fprintf( scores, ":%s", buff ); - - make_date_string( se.death_time, buff ); - fprintf( scores, ":%s", buff ); - - fprintf( scores, ":%ld:%ld:%d:%d:\n", - se.real_time, se.num_turns, se.num_diff_runes, se.num_runes ); - */ } static const char *kill_method_names[] = diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc index 9fb78d2fd4..66df37f249 100644 --- a/crawl-ref/source/player.cc +++ b/crawl-ref/source/player.cc @@ -1768,11 +1768,11 @@ int player_evasion() // Calculate the base bonus here, but it may be reduced by heavy // armour below. - int dodge_bonus = (you.skills[SK_DODGING] * you.dex + 10) + int dodge_bonus = (you.skills[SK_DODGING] * you.dex + 7) / (20 - size_factor); // Limit on bonus from dodging: - const int max_bonus = (you.skills[SK_DODGING] * (10 + size_factor)) / 9; + const int max_bonus = (you.skills[SK_DODGING] * (7 + size_factor)) / 9; if (dodge_bonus > max_bonus) dodge_bonus = max_bonus; -- cgit v1.2.3-54-g00ecf