From c76e3a228cfc6bc3b115c99278b38f21bdc733af Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Thu, 17 Jul 2008 10:39:33 +0000 Subject: Fix 2020273: Information leak from card firing prompts. Update change log. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@6583 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/docs/changes.stone_soup | 4 ++-- crawl-ref/source/decks.cc | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/crawl-ref/docs/changes.stone_soup b/crawl-ref/docs/changes.stone_soup index 099eb532f1..278083d5b0 100644 --- a/crawl-ref/docs/changes.stone_soup +++ b/crawl-ref/docs/changes.stone_soup @@ -1,4 +1,4 @@ -Stone Soup 0.4.1 (200807??) +Stone Soup 0.4.1 (20080717) --------------------------- Disclaimer: These are merely the highlights, not an exhaustive list of changes. @@ -8,7 +8,6 @@ Disclaimer: These are merely the highlights, not an exhaustive list of changes. * Fixed Crawl looping infinitely upon "good random choice" for Thief/Wanderer. * Fixed crashes when selecting an item with no appropriate items in inventory. * Fixed tiles not working on Windows 2000 and earlier. -* Fixed DOS problems with long file names. * Fixed targetting prompts being ignored or having the wrong result. * Fixed vampire bat jewellery exploit. * Fixed secondary monster attacks being branded according to their weapon. @@ -18,6 +17,7 @@ Disclaimer: These are merely the highlights, not an exhaustive list of changes. * Fixed Portal Projectile not handling throwing nets or branded ammo correctly. * Fixed friendly pickup toggle being inappropriately disallowed. * Fixed known bad potions being subject to autopickup. +* Tried to fix DOS problems with long file names. Stone Soup 0.4.0 (20080714) diff --git a/crawl-ref/source/decks.cc b/crawl-ref/source/decks.cc index 1328c4e0d3..ed25476877 100644 --- a/crawl-ref/source/decks.cc +++ b/crawl-ref/source/decks.cc @@ -1681,7 +1681,7 @@ static bool _damaging_card(card_type card, int power, deck_rarity_type rarity) card_name(card)); if (spell_direction(target, beam, DIR_NONE, TARG_ENEMY, true, true, info) - && player_tracer(ztype, power/4, beam)) + && player_tracer(ZAP_DEBUGGING_RAY, power/4, beam)) { zapping(ztype, random2(power/4), beam); } -- cgit v1.2.3-54-g00ecf