From c952f4c7234d2c3a30de457598f4e2a9a742009f Mon Sep 17 00:00:00 2001 From: Nicholas Feinberg Date: Fri, 8 Aug 2014 22:21:51 -0700 Subject: Remove the second person From spells.txt, for consistency & style's sake. (Also clean up a few other things.) Please note that this is NOT the first person! --- crawl-ref/source/dat/descript/spells.txt | 71 ++++++++++++++++---------------- 1 file changed, 35 insertions(+), 36 deletions(-) diff --git a/crawl-ref/source/dat/descript/spells.txt b/crawl-ref/source/dat/descript/spells.txt index 1982f16978..4ce734dd10 100644 --- a/crawl-ref/source/dat/descript/spells.txt +++ b/crawl-ref/source/dat/descript/spells.txt @@ -69,9 +69,9 @@ Banishment spell %%%% Beastly Appendage spell -This spell makes you temporarily replace one or a pair of appendages with an -animal counterpart, giving you an extra attack. It is not powerful enough to -meld armour. +This spell makes the caster temporarily replace one or a pair of appendages +with an animal counterpart, giving them an extra attack. It is not powerful +enough to meld armour. %%%% Berserker Rage spell @@ -188,9 +188,9 @@ Call Lost Soul spell This spell summons a necromantic spectre, and gives it a temporary material form. Such spectres, or “lost souls”, can enter the bodies of more powerful undead to bring them back from brink of demise, or turn dying living creatures -into spectral versions of themselves. While the soul's material form is only -temporary, the effect of such repair is not. At least, until you kill the -repairee again. +into ghostly versions of themselves. While the soul's material form is only +temporary, the effect of such repair is not - at least, until someone kills the +repairee again! %%%% Call Tide spell @@ -202,10 +202,8 @@ normally. Cantrip spell Cantrips are minor spells, aimed at trying to scare ignorant enemies or bolster -the caster's morale. They have no real effect otherwise, and an adventurer of -your stature has neither need for, nor fear of, such tricks. Or perhaps, just -to be safe, you should knock thrice on unpainted wood to ward off their evil -eye. +the caster's morale. They have no real effect otherwise, and an adventurer has +neither need for, nor fear of, such tricks. %%%% Cause Fear spell @@ -404,9 +402,9 @@ used to cause severe damage, or remove a chunk of rock. %%%% Disjunction spell -This spell destabilizes the space in a sphere around you for a while, causing -anyone nearby to be randomly blinked. The chance of blinking depends on the -distance from you, being nearly certain when directly adjacent. +This spell destabilizes the space in a sphere around the caster for a while, +causing anyone nearby to be randomly blinked. The chance of blinking depends on +the distance from the caster, being nearly certain when directly adjacent. %%%% Dispel Undead spell @@ -458,8 +456,8 @@ pieces. %%%% Enslavement spell -This spell causes an otherwise hostile creature to fight on your side for a -while. +This spell causes an otherwise hostile creature to fight on the caster's side +for a while. %%%% Ensnare spell @@ -1067,10 +1065,10 @@ This spell throws a bouncing bolt of electricity. %%%% Shroud of Golubria spell -This spell bends space along a shroud covering your body, protecting you from -some blows by redirecting their force to the air around you. Ranged attacks -move too quickly to be diverted in this way. The shroud is highly unstable and -may fall apart unexpectedly under stress. +This spell bends space along a shroud covering the caster's body, protecting +them from some blows by redirecting their force to the air nearby. Ranged +attacks move too quickly to be diverted in this way. The shroud is highly +unstable, and may fall apart unexpectedly under stress. %%%% Silence spell @@ -1107,26 +1105,28 @@ Smiting spell %%%% Song of Slaying spell -This spell conjures ancient verses of battle within your mind and makes you -recite them — quite loudly! Each non-summoned enemy you slay in combat during -this recitation temporarily enhances your melee skills. Your effectiveness will -only be enhanced for the duration of the song; casting this spell while already -singing will start a new song, not extend an existing one. +This spell conjures ancient verses of battle within the caster's mind, which +the caster then recites — quite loudly! Each non-summoned enemy the caster +slays in combat during this recitation temporarily enhances their melee skills. +Their effectiveness will only be enhanced for the duration of the song; casting +this spell while already singing will start a new song, not extend an existing +one. %%%% Spawn Tentacles spell -Monstrous creatures who possess large tentacles may use extend them far from -their main body, for purposes which nearly always involve smacking some uppity -snack like you with those tentacles. +Monstrous creatures who possess large tentacles may extend them far from their +main body, for purposes which nearly always involve smacking some uppity snack. %%%% Spectral Weapon spell -This spell draws out the spirit within a wielded weapon to fight for you, with -its power dependent on your skill with said weapon. It only attacks when you -do, and its kills count as your own. +This spell draws out the spirit within a wielded weapon to fight for the +caster, with its power dependent on their skill with said weapon. It only +attacks when the caster does, and its kills count as the caster's own. -If the weapon is damaged, part of the injury will be echoed on your own body. -You can only ever have one spectral weapon at a time. +If the weapon is damaged, part of the injury will be echoed on the caster's +body. A weapon can only have its spirit drawn into one spectral weapon at a +time, and the spectral weapon will dissipate if the caster no longer holds the +original. Certain powerful named artefacts possess too strong a spirit for this spell to be able to draw them out. @@ -1246,7 +1246,7 @@ This spell summons one or more earth elementals. Summon Eyeballs spell This spell summons floating eyeballs that may be able to paralyse, drain, -confuse, mutate or damage you. +confuse, mutate or disintegrate. %%%% Summon Fire Elementals spell @@ -1273,7 +1273,7 @@ significant amounts of damage. It will gain more health at high power. %%%% Summon Hell Beast spell -Using his horn, Geryon can summon a deadly hell beast against you. +Using his horn, Geryon can summon a deadly hell beast against his foes. %%%% Summon Horrible Things spell @@ -1335,8 +1335,7 @@ This spell summons forth a pestilential swarm. %%%% Summon Ufetubus spell -This spell summons multiple ufetubi, small annoying demons who flock around -you. +This spell summons multiple ufetubi; small, annoying demons. %%%% Summon Undead spell -- cgit v1.2.3-54-g00ecf