From dd2f53411a045ef90acc5068bb8e8cc84fb90f75 Mon Sep 17 00:00:00 2001 From: dshaligram Date: Tue, 26 Sep 2006 13:35:34 +0000 Subject: Undo change to make kobold rooms more frequent. Deep kobold rooms are too soft, since there aren't high-level kobolds to match orc knights. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup@145 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/dungeon.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/crawl-ref/source/dungeon.cc b/crawl-ref/source/dungeon.cc index 399c9b58ff..d7efdcaf9f 100644 --- a/crawl-ref/source/dungeon.cc +++ b/crawl-ref/source/dungeon.cc @@ -4992,7 +4992,7 @@ static void special_room(int level_number, spec_room &sr) || (level_number < 14 && spec_room_type == SROOM_JELLY_PIT) || (level_number < 17 && one_chance_in(4))) { - spec_room_type = coinflip()? SROOM_LAIR_ORC : SROOM_LAIR_KOBOLD; + spec_room_type = SROOM_LAIR_ORC; } if (level_number > 19 && coinflip()) -- cgit v1.2.3-54-g00ecf