From e45be0097ca054a4a0ef3dc6c84fbfb97d0dc713 Mon Sep 17 00:00:00 2001 From: Nicholas Feinberg Date: Wed, 6 Aug 2014 18:04:36 -0700 Subject: Temporarily disable layout_onion_city in Elf Following player feedback, infiniplex & I agreed this wasn't quite ready for 0.15. --- crawl-ref/source/dat/des/builder/layout_city.des | 10 ++-------- 1 file changed, 2 insertions(+), 8 deletions(-) diff --git a/crawl-ref/source/dat/des/builder/layout_city.des b/crawl-ref/source/dat/des/builder/layout_city.des index ac0fcf6b02..883f4a4102 100644 --- a/crawl-ref/source/dat/des/builder/layout_city.des +++ b/crawl-ref/source/dat/des/builder/layout_city.des @@ -350,8 +350,8 @@ ENDMAP # A map with many boxes for rooms, mostly inside each other. # NAME: layout_onion_city -DEPTH: Elf, Pan -WEIGHT: 20 (Elf), 5 (Pan) +DEPTH: Pan +WEIGHT: 5 ORIENT: encompass TAGS: overwritable layout allow_dup unrand layout_type_city TAGS: unrand no_rotate no_hmirror no_vmirror @@ -519,12 +519,6 @@ TAGS: unrand no_rotate no_hmirror no_vmirror -- the map is already connected in a tree, but more doors is nice connect_adjacent_rooms { max = crawl.random_range(100, 250), min = 50, replace = '+', check_empty = true } - - -- add windows in Elf - if (you.in_branch("elf")) then - connect_adjacent_rooms { max = 400, min = 100, - replace = 'm', check_empty = false } - end }} MAP ENDMAP -- cgit v1.2.3-54-g00ecf