From 22f843e5f8dd6a0af777668fc0d5acad8b4cea0d Mon Sep 17 00:00:00 2001 From: ennewalker Date: Tue, 1 Jul 2008 02:17:49 +0000 Subject: [2007010] Added doc about wininit.txt and building tiles versions. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6273 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/INSTALL | 21 ++++++++++++++++++++- 1 file changed, 20 insertions(+), 1 deletion(-) (limited to 'crawl-ref/INSTALL') diff --git a/crawl-ref/INSTALL b/crawl-ref/INSTALL index 06f643221a..e2df113866 100644 --- a/crawl-ref/INSTALL +++ b/crawl-ref/INSTALL @@ -275,6 +275,25 @@ Building for DOS (djgpp) * When the build is done, crawl.exe should be in the source directory. +Building Tiles versions +----------------------- + +* For Windows builds, run + make MAKEFILE=makefile_tiles.mgw + +* For Linux builds, run + make MAKEFILE=makefile.x11 + +* For Mac OS X builds, run + make MAKEFILE=makefile.x11 OSX=y + +* All platforms require the same prerequisites listed in the other + sections above for building each of these platforms. + +* The Linux and Mac OS X builds additionally require libpng. The Mac OS X + version expects it to be installed via fink in /sw. If this is not the + case, then you should edit PNG_INCLUDE and PNG_LIB in makefile.x11. + ***************************************************************************** Data files ---------- @@ -412,4 +431,4 @@ then use the locale as set in your environment. If you're playing Crawl on a remote machine, the remote Crawl should be built with Unicode support, it needs to have a UTF-8 locale installed, *and* your local terminal (where you're running telnet/ssh) needs to be -able to decode UTF-8. \ No newline at end of file +able to decode UTF-8. -- cgit v1.2.3-54-g00ecf