From 53c4537cd6a665ef9f58d1893521b86a71dca046 Mon Sep 17 00:00:00 2001 From: dploog Date: Tue, 9 Jun 2009 22:36:05 +0000 Subject: Minor changes to README files. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9934 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/README.txt | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) (limited to 'crawl-ref/README.txt') diff --git a/crawl-ref/README.txt b/crawl-ref/README.txt index 60cc344a13..9215b6854e 100644 --- a/crawl-ref/README.txt +++ b/crawl-ref/README.txt @@ -105,7 +105,6 @@ Crawl gladly and gratuitously uses the following open source packages: * The PCRE library for regular expressions, see docs/pcre_license.txt. * The Mersenne Twister for random number generation, docs/mt19937.txt. * The SQLite library as database engine; it is properly public domain. -* The ReST light markup language for the documentation. 5. How you can help @@ -115,9 +114,9 @@ of ways to do so: * Playtesting. At any time, there will be bugs -- playing and reporting these is a great help. -There is a beta server around hosting the most recent version of the current -code; http://crawl.akrasiac.org/ links to it. Besides finding bugs, ideas on -how to improve interface or gameplay are welcome as well. +There is a beta server at http://crawl.develz.org. Besides pointing out bugs, +new ideas on how to improve interface or gameplay are welcome. You can mention +them at the homepage, http://crawl-ref.sourceforge.net. * Vault making. Crawl uses many hand-drawn (but often randomised) maps. Making them is fun and -- cgit v1.2.3-54-g00ecf