From d51d8308a5750bdd64bf247b3966d7754aa3fabc Mon Sep 17 00:00:00 2001 From: dolorous Date: Fri, 17 Jul 2009 23:29:23 +0000 Subject: Forward-port the renaming of changes.stone_soup to changelog.txt from 0.5 r10259. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10260 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/docs/changelog.txt | 1196 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 1196 insertions(+) create mode 100644 crawl-ref/docs/changelog.txt (limited to 'crawl-ref/docs/changelog.txt') diff --git a/crawl-ref/docs/changelog.txt b/crawl-ref/docs/changelog.txt new file mode 100644 index 0000000000..42efa6900d --- /dev/null +++ b/crawl-ref/docs/changelog.txt @@ -0,0 +1,1196 @@ +Stone Soup 0.5.0 (20090612) +--------------------------- + +Disclaimer: These are merely the highlights, not an exhaustive list of changes. + +Breaks saves and bones compatibility. + + +0.5 Highlights +-------------- +* New species and job: Deep Dwarf, Artificer. +* Removed three species: Gnome, Grey Elf, Ogre-Mage. +* Several cool new uniques and other monsters. +* Several great new portal vaults. +* Zombies and skeletons can no longer use stairs. +* Transformations meld equipment instead of removing it. +* Many spell ranges shortened. +* Much more useful monster descriptions. +* More convenient tiles version. + +Levels +------ +* New portal vaults (Sewer, Ice Cave, Minitomb, Ziggurat), and many new vaults. +* Self-changing labyrinths (mappable but subject to map rot). +* Teleporting within a labyrinth always sends you away from the exit. +* The Orcish Mines are completely interconnected via the branch bottom. +* Shortened Hive to two levels. +* Ghosts may no longer appear in the Ecumenical Temple. +* Traps remember how much ammunition they have. +* Branch descriptions mention depth and whether they contain a rune. +* Fixed KMONS not accepting comma-separated list of alternative monsters. +* Tweaked most of the oklob vaults to make them less dangerous. +* Allow bazaars outside of the main dungeon. +* For timed portal vault alerts, give directional feedback. + +Characters +---------- +* Removed Grey Elf and Gnome species. +* Merged Ogre-Mages into Ogres with completely new aptitudes. +* Added non-healing species: Deep Dwarves. +* Swapped Kobolds' aptitudes for Long Blades and Maces & Flails. +* Added Artificer job. +* Transformations cause worn equipment to be melded rather than removed. +* Overhaul nutrition values and duration for Vampires feeding on corpses. +* Vampires can no longer heal via potions of blood or non-fresh corpses. +* Vampires recover lost stats depending on blood level. +* Draining of the experience pool is reduced by life protection. +* Merfolk can swim in heavy armour, albeit with doubled armour penalty. +* Player and monster nagas no longer flounder or lose stealth in shallow water. +* Secondary unarmed attacks wake sleeping monsters. +* Pure spellcasters don't start with a weapon anymore. +* Tweak starting choice restrictions. +* Going into berserk rage doubles Health, ending it halves Health. +* Added the slow healing mutation, affecting hitpoints and stat regeneration. + +Monsters +-------- +* Disallow zombified monsters' use of stairs. +* New monsters: trapdoor spider, rock worm, flaming corpse, chaos spawn. +* Monster descriptions list resistances and some other attributes. +* Several cool new uniques. +* Many of the later uniques appear a few dungeon levels earlier. +* Polymorphed uniques retain their spells and speech. +* Reintroduce chance of orc wizards and priests in early orc bands. +* Most monsters of the same genus will attempt to surround the player. +* Implemented monster miscasts caused by Zot traps or mummy curses. +* Make all allies (including zombies) avoid Zot traps known to the player. +* Ghosts don't get holy wrath branded attacks anymore. +* Monsters will shout when woken, unless stabbed. +* Monsters will drink !healing to cure confusion, etc. +* Allies no longer mind being teleported by the player. +* Causing fear will make permanent allies flee but does not anger them. +* Retain the teleportation enchantment on polymorphed monsters. +* Make vampiric draining and torment alert and anger its target. +* Fixed draconians being able to strike 3 times per turn with their weapons. +* Account for randart shields when scanning monsters' inventories for randarts. +* Fixed monsters getting stuck in deep water after entering it while confused. +* Monsters behind glass but with a path to the player interrupt rest/travel. +* Monsters raised from the dead are equipped with their original equipment. +* Zombies/skeletons no longer drown, but will still avoid water. +* Fixed summoned monsters taking non-summoned items with them. +* Summoned monsters are no longer susceptible to Vampiric Draining. +* Make abominations resist poison. +* Butchered corpses sometimes leave skeletons. +* Finally fixed monsters acting before being announced as "coming into view". + +Interface +--------- +* New command for evoking inventory items ('V'), replaces wand zapping ('Z'). +* Casting spells with 'z' aborts without prompt if no monsters are in range. +* Casting spells with the new 'Z' allows casting in any case. +* Changed quick save command to 'Ctrl-S' (was Ctrl-X). +* Change exclusion commands to e, E, Ctrl-E (was Ctrl-X, x, Ctrl-E). +* New monster/item view command ('Ctrl-X'), allowing travel to items, features. +* Store message history across saves. +* Some message condensation for identical messages. +* Added stat_colour option to highlight dangerously low stats. +* New option: Automatically set travel exclusions for statues and oklob plants. +* Switch off autopickup and autoswap if you see a monster turn invisible. +* Killing an invisible monster reactivates autopickup. +* Added ally pickup mode for items dropped by either player or allies. +* Shops use shopping cart behaviour. +* Wizard commands can be used from the wizard help screen. +* Allow quivering/firing of wielded missiles and wielded weapons of returning. +* With a full pack, check entire list of selected items to allow for merging. +* Eating prompts for chunks sorted by age and side effects. +* Added an option to make menu colours apply to shops. +* Use menu colours for announcements of items found while travelling. +* Pressing Esc at -More- automatically clears all queued -More- prompts. +* Added FAQ to help screen ('?Q'). +* Purchases and donations are noted. +* The database search also prints armour base AC/EV and weapon plusses. +* Add spells and books to book/spell descriptions when searching the database. +* Ability and card descriptions are searchable in the database ('?/'). +* Allow wishing for specific fixed and randarts in wizard mode ('o' command). +* Add food item based hunger descriptions to spells. +* "Glow" status is grey for harmless contamination, yellow for dangerous levels. + +Items +----- +* New scroll: ?vulnerability, applying to all creatures in LoS including you. +* New weapon brand: chaos, available only via Xom and pandemonium lords. +* Introduce randart spellbooks with random spell selections. +* Book acquirements are much more random and may yield manuals. +* Missile enchantment decreases chance of destruction on impact. +* Freezing weapons can slow cold-blooded monsters. +* The staff of channeling trains Evocations. +* Potions of magic no longer increase maximal magic points and are more common. +* Item descriptions mention enchantment/charging limits. +* Randarts get their known properties autoinscribed. +* Randarts are noted as identified even if the plusses are still unknown. +* Eliminate RAP_ANGRY and RAP_BERSERK for launcher weapons. +* Ammo that IDs through throwing merges in your pack instantaneously. +* ?immolation doesn't burn scrolls anymore. +* ?summoning creates a permanent abomination. +* ?random uselessness autoidentifies. +* ?vorpalise weapon fixes temporary brands instead of Enchant Weapon III. +* Nemelex-gifted decks identify after drawing one card. +* Decks of punishment are no longer randomly generated. +* Removing rings of levitation or invisibility no longer cancels the effect. +* Identify the Horn of Geryon when wielding it. +* Skeletons rot away in inventory at the same rate as on the floor. + +Gods +---- +* Greatly improved Yredelemnul. +* Nerfed TSO/Beogh's blessings of followers. +* Xom is more active and more useful in combat. +* Cleansing Flame centers on the player and deals less damage. +* Killing a holy being is sometimes avenged by TSO. +* Split Elyvilon's healing powers into "heal self" and "heal other" versions. +* Evyvilon's Lesser Healing (for pacification) does not cost piety anymore. +* Move Divine Robustness from Zin to Elyvilon, replacing Incredible Healing. +* Make Zin's retribution-summoned plagues permanent. +* Sif Muna no longer gifts Kiku/Vehumet specific books, spells still possible. +* Trog accepts kills of demons. +* Trog's Hand provides magic resistance as well as regeneration. +* Vehumet accepts undead killing for you. +* Beogh no longer accepts butchery but likes prayer over orcish remains. +* Beogh accepts more kinds of kills. +* Beogh has a non-cannibalism conduct. +* Disallow shapeshifters in orc form to become Beoghites' followers. +* Offer card descriptions when using Nemelex's Triple Draw or Stack Five. +* Enable automatic note taking for Xom effects. + +Tiles +----- +* Overhauled and improved tiles code, now using SDL. +* Added auto-sizing for font, map, and window sizes. +* Support for full screen mode and for small resolutions (800x480). +* Graphical menu improvements: some menus are clickable and show icons. +* Mouse clicks on the map when unsafe travel one square in that direction. +* Mouse-over item/monster descriptions. +* Added new and improved tiles: Pandemonium lords, draconians, randart books. +* Monster tiles include health bars. +* Added type-specific icons for jewellery, shops, and weapon brands. +* Vaults can specify floor and wall tiles in their description. + +Miscellaneous +------------- +* Greatly reduced spell ranges (both player and monster). +* For most bolts, hitting a monster reduces range by one. +* Added arena mode to watch monsters fighting other monsters. +* Fixed crashes involving "invisible/unmoving" monsters. +* Crashes leave highly informative crash dumps. +* Poison Weapon is a level 2 spell. +* Extension will also extend temporary weapon brands. +* Lua errors report the line numbers of the actual code. +* Flying can be cancelled. +* Petrify is an Enchantment/Earth spell. +* Lee's Rapid Deconstruction deals great damage to petrified monsters. +* Removed stash_tracking option, always track all stashes. +* Rewrite and clean up of (among others) beam, trap, and mutations code. +* Store code revision in save files for easier bug tracking. +* Many useful new wizard mode commands. + + +Stone Soup 0.4.5 (20090114) +--------------------------- + +* Fixed infinite loop when attempting to create randarts named after gods. +* Fixed re-do command (`) wasting a turn. +* Fixed Swap card not checking for terrain. +* Fixed corpses not appearing in Tiles inventory. + +Stone Soup 0.4.4 (20081220) +--------------------------- + +Disclaimer: These are merely the highlights, not an exhaustive list of changes. + +* Fixed assertion failure upon high-scoring death. +* Fixed Crawl spinning in CPU-pegging loop on disconnect on death screen. +* Fixed time handling in dgl builds. +* Fixed semi-controlled Blink. +* Fixed '{' inscription. +* Fixed crash when wizmode-creating a nonexistent monster type. +* Fixed broken monster movement away from player. +* Fixed acquirement() giving Book of Bugginess. +* Fixed auto-swapping rings and amulets taking twice as long as normal. +* Fixed explosive tracers leaking information about invisible monsters. +* Fixed real/fake rakshasa identity being leaked in descriptions. +* Fixed =f inscription preventing wielding of stones. +* Fixed Spriggans being capable of wielding staves while wearing a shield. +* Fixed monsters being created with both a shield and wielding a two-hander. +* Fixed off-by-1 error when selecting starting weapon. +* Fixed bats being capable of opening/closing doors. +* Fixed Draconians getting redundant mutations. +* Fixed secondary unarmed attacks not waking sleeping monsters. +* Fixed incorrect high score calculation. +* Fixed backwards stealth check. +* Fixed recharged wands not being inscribed with zap counts. +* Fixed bad names for god-gifted unrandarts. +* Fixed crash related to running on Windows 98. +* Warn player if interlevel travel intends to take detours. +* Make multi-corpse sacrifices take 1 turn only. +* All 't' commands now take a turn. +* Shining eye now gives mutagenic chunks, eye of draining poisonous ones. +* Identify Holy Wrath brand on failed wield. +* Make Lichform discard holy wrath weapons. +* Properly disable traps in the Abyss. +* Don't allow monsters to polymorph into a unique. +* List new amount of charges when recharging identified wands. +* Don't prompt when swapping into dangerous terrain. +* Makhleb accepts collateral demon kills again. +* Only sharp weapons are now offered for butchering. +* Added an aptitudes hotkey for the book/weapon choice submenus. +* Properly allow monsters to pick up and use javelins. +* Don't apply menu colouring to Wp: and Qv: lines. +* Improved interrupted butchery behaviour. +* Saner autopickup exceptions. + +Stone Soup 0.4.3 (20080731) +--------------------------- + +* Fixed lack of mouse actions in Tiles version. +* Fixed Evaporate not working with potions of water. +* Fixed Evaporate trailing clouds before explosion. +* Fixed buggy inscription prompt. +* For DGAMELAUNCH, use gmtime() instead of localtime(). +* Only prompt for unsuitable weapons if you can see the target. +* Don't discard Stoneskin when using non-conflicting transformations. +* Allow examining items in end-game inventory and while browsing shops. + +Stone Soup 0.4.2 (20080729) +--------------------------- + +Disclaimer: These are merely the highlights, not an exhaustive list of changes. + +* Fixed defunct spell slot cap (and crash) with Selective Amnesia memorized. +* Fixed the game crashing if PlaceInfo somehow ends up buggy. +* Fixed runaway skill training. +* Fixed vampire draining not destroying small corpses. +* Fixed player being incapable of attacking some monsters. +* Fixed Elf:1 arrival sometimes being disconnected. +* Fixed picking up runes not enabling teleport control. +* Fixed items being created in walls. +* Fixed macros not working with 0.3.4 keymaps by introducing keybinding. +* Fixed x_ and other feature hotkeys not working in the Abyss. +* Fixed not swapping with a fiery monster into a fire cloud still moving it. +* Fixed firing at enslaved monsters being impossible. +* Fixed randart bardings masquerading as boots. +* Fixed claws/ankus not being handled by the weapon option. +* Fixed maps being unable to place monsters on shallow water. +* Fixed non-potion effects taking Vampire hunger states into account. +* Fixed repeatedly interrupted butchering making no progress. +* Fixed prompting because of inappropriate weapon despite being confused. +* Fixed resistances for lava creatures. +* Weakened monster Dispel Undead. +* TSO no longer minds if you attack an evil monster in an unchivalric manner. +* TSO no longer grants permanent followers, only prolongs their existence. +* Cleansing Flame won't harm monsters if TSO would be angry about that. +* Intelligent allies can now equip themselves even if non-permanent. +* Existing ghosts are now saved back if an undead player dies on their level. +* Restrict freezing cloud to high-damage cold beams, reduce their duration. +* Reduce number of times a beam can bounce. +* Abominations created by Twisted Resurrection count as undead again. +* Don't autoswitch to randarts with the curse property as a butchering tool. +* Count chunks and blood towards decks of summoning rather than wonder. +* Show monsters sensing/seeing invisible in their 'x' description. +* Self-hit prompts now respect the player's known resistances. +* 'allow_self_target = no' no longer prevents self-targetting for area spells. +* Added chunk colour to lua eating prompt. +* Added PCRE to the source tree. + +Stone Soup 0.4.1 (20080717) +--------------------------- + +Disclaimer: These are merely the highlights, not an exhaustive list of changes. + +* Fixed crashes related to mapmark.lua. +* Fixed crash when attempting to autoinscribe non-artefacts via '{'. +* Fixed Crawl looping infinitely upon "good random choice" for Thief/Wanderer. +* Fixed crashes when selecting an item with no appropriate items in inventory. +* Fixed DOS problems with long file names. +* Fixed Tiles not working on Windows 2000 and earlier. +* Fixed targetting prompts being ignored or having the wrong result. +* Fixed item quotes causing overlong descriptions. +* Fixed vampire bat jewellery exploit. +* Fixed secondary monster attacks being branded according to their weapon. +* Fixed runes not being counted correctly in scoring. +* Fixed kills by hell effects counting as player kills. +* Fixed persistent --more-- in wizard mode. +* Fixed cold/fire always destroying all potions/scrolls on the floor. +* Fixed Portal Projectile not handling throwing nets or branded ammo correctly. +* Fixed friendly pickup toggle being inappropriately disallowed. +* Fixed known bad potions being subject to autopickup. + +Stone Soup 0.4.0 (20080714) +--------------------------- + +Disclaimer: These are merely the highlights, not an exhaustive list of changes. + +Breaks saves and bones compatibility. + + +0.4 Highlights +-------------- +* Many interface improvements. +* Greatly improved Tiles. +* Allow all sensible species/class combinations. +* Added Vampire species. +* Overhaul of the good gods. +* Smarter monsters. + + +Interface +--------- +* Overhauled key settings of a number of commands. + (See settings/034_commands.txt or press ?v while playing.) +* Added monster list for monsters in line of sight (ASCII only). +* Improved religion, skills, ability interface. (Commands are ^!, m?, and a!.) +* Overhauled (f)iring interface: abolish (t)hrowing, output quiver in status. +* Improved butchering interface. +* Allow selection of equipment slots from '%' overview screen. +* Added coloured HP/Magic bars. +* Many new tutorial information triggers. +* Allow searching item/monster/spell/... descriptions ('?/' command). +* Allow swapping (' command) to non-weapons that need to be wielded for spells. +* Fixed weapon swap ignoring {!w}. +* Added Ctrl-D as a synonym for '~' (defining macros). +* Added commands for repeating commands ('`' and '0'). +* Added command to annotate level ('!' command). +* Stepping into lava/deep water is not possible anymore, unless confused. +* Ask for confirmation before stepping into dangerous clouds, or traps. +* Allow autotravel through clouds your character is immune to. +* Prompt when firing through allies, or doing a ranged attack TSO would punish. +* Make butchering respect distortion weapons. +* (W)ear and (P)ut on menus allow removal of equipped items. +* Arriving via stairs calls autopickup and lists items on square. +* Refuse to eat rotten meat for non-saprovorous characters. +* Added harmful effects (poison etc.) to chunk descriptions. +* Evaporate can now be cancelled during potion/direction choice. +* Portaled Projectile now allows choice of ammunition. +* Stash tracker now tracks decay of corpses/chunks, eventually removing them. +* greedy_explore now defaults to true. + +Gods +---- +* Overhauled the good gods: Zin/TSO completely new, Elyvilon more interesting. +* Greatly improved Beogh and Nemelex, and made Xom more interesting. +* Vehumet isn't evil anymore, and all boosts apply without prayer. +* Switch costs of Lugonu's self-banishment and leaving the Abyss. +* Removed autoprayer and option to stop prayer. +* Removed item sacrifices for all gods except Nemelex, TSO, Zin. +* Upon failed sacrifice hint on accepted item types. +* Divine summons will leave on penance, or turn hostile on abandonment. + +Characters +---------- +* Added Vampire species. +* Enable all sensible species/class combinations. +* Overhaul starting skills and equipment. +* Removed Glamour. +* Red/White Draconians gain heat/cold resistance at xl 14 (rather than 18). +* Mutations: Removed forgetfulness; introduced fur, shouting, +mp/-mp. +* Added +1 damage bonus for orcs and dwarves throwing racial gear. +* Fixed undead being unable to smite. +* Necromutation now gives torment resistance again. +* When transforming only remove armour you can't wear while transformed. + +Items +----- +* Removed weapons of disruption, improved holy wrath. +* New weapon brand: dragon slaying, limited to Polearms. +* Fixed darts of flame/ice to actually work, add similarly branded javelins. +* Forbid (un)equipping of items with known potentially fatal stat drain. +* Make distortion only take effect on unwielding. +* Improved autotargeting for weapons of reaching. +* Disable random generation of weapons of orc slaying (allowed in randarts). +* Fixed cap acquirement misbehaviour. +* New scrolls: Holy Word, Fog. +* Removed scrolls of forgetfulness. +* Added potions of blood and coagulated blood. +* Scrolls of recharging and enchant armour now prompt for an item. +* Potions of restore ability also cancel breath delay. +* Staves and rods of the same type can now be recognized. +* Staves will autoID if your skill in the appropriate school is 4 or higher. +* Manuals are visibly different from spell books and don't prompt anymore. +* Improved artefact autoinscriptions. +* Several new pre-defined (un)randarts. +* Added message for returning weapons NOT returning. +* Equipped randarts can now actually cause berserk. +* Thrown potions of poison won't poison monsters anymore. +* Limit racial properties applying to only some fitting item types. +* Prompt when attempting to sacrifice important items. +* Fixed books in shops being noted as identified over and over again. + +Monsters +-------- +* New glyphs and colours for many monsters. + (See settings/034_monster_glyphs.txt.) +* Beefed up demon lords. +* Draconian ghosts of xl >= 7 get the shadow dragon breath attack. +* Ghosts get Dispel Undead, Freezing Cloud, etc. +* Mummy curses now only decay a random amount of a stack of potions. +* Make Snorg go berserk. +* Angels and Daevas may appear randomly in the Abyss. +* Holy monsters may turn neutral if the player follows a good god. +* Unknown mimics are now consistently treated like items. +* Changed monster resists to have several levels, like the player's. +* Removed electricity resistance from several monsters. +* Daevas now resist negative energy. +* Fixed Oklob plants being confuseable. +* Lee's Rapid Deconstruction now works against skeletal dragons. +* Changed evil/holiness/intelligence/... flags for a number of monsters. +* Improved trap handling for intelligent monsters. +* Improved control over friendly monsters. +* Smarter pickup handling. +* Implemented patrolling and monster pathfinding. +* Fixed friendlies accidentally shooting the player. +* Fixed monsters firing/reaching through walls. +* Fixed summoned monsters sharing a square with the player. +* Monsters won't enter miasma if it harms them. +* Implemented Dispel Undead for monsters. +* Fix nagas/centaurs never being generating with bardings. +* Monsters may use wands of disintegration/polymorph other (mutate the player). +* Make paralysed monsters stabbable. +* Give a message for kills out of LOS. +* No experience for killing summoned monsters. +* Give half xp for enslaved monsters dying. +* Monster blink is now (mostly) restricted to their LOS. +* Introduced fish zombies. +* Fixed several spell/invocation attacks not waking monsters. +* Improved monster shields. +* More refined monster speech. (See docs/monster_speech.txt.) + +Levels +------ +* Added transparent wall types. +* Modified Slime Pits end, guarantee rune. +* Several new vaults. +* Fixed some levels having the wrong amount of stairs. +* Fixed wonky vaults on lava etc. +* Treat adjacent doors as one (large) gate, opening/closing together. +* Player minotaurs will now map labyrinths. +* Removed amnesia traps. +* Introduced shafts. +* Added blood spattering. + +Tiles +----- +* Merged Tiles into Crawl code. +* Save files between tile and non-tile games are compatible. +* Added lots of new tiles, and corrected misdisplayed ones. +* wininit.txt is now autocreated, if missing. +* Adapted tutorial for tiles. +* Improved mouse-click inventory/dungeon interaction. +* Show travel exclusion in tile map and mini-map. +* Fixed Detect creatures revealing exact monster type. +* Mimics posing as autopickable items now get marked as such. +* Clicking on items now respects warning inscriptions. +* General improvement. + +Miscellaneous +------------- +* New scoring system. +* Train Stealth by sneaking around sleeping monsters. +* Train Traps & Doors by setting off traps. +* Disallow self-banishment via Banishment spell. +* New spell: Summon Ugly Thing. +* Replace Paralyse spell with new spell Petrify. +* Better feedback on Detect Traps. +* Identify post-mortem inventory in morgue.txt. +* Dump command also dumps level map. +* init.txt/.crawlrc allow loading of external options/macro files. +* Changed stat display to be more compact and visually appealing. +* Overhaul of ghost structure. +* Overhauled and improved the documentation. +* Outsourced a lot of text into database files. +* Lots of additional bugs squashed. +* General code clean-up. + + +Stone Soup 0.3.4 (20080129) +--------------------------- +* "Tele" status is shown when the player is about to teleport. +* Weapons of reaching cost no magic or hunger to use, do not train + Evocations, and do not hit intervening creatures when the reach + fails. +* Autopickup will attempt to pick up every item in the stack even if + previous items cannot be picked up. +* Fired missile auto-id also identifies previously fired missiles on + the floor. +* Escape hatches can be safely used even when confused or overburdened. +* Removed score bonus for escaping the dungeon without the Orb. +* Poison ammunition no longer works on sling bullets and throwing nets. +* Plants on stairs get branded. +* Drac and Ogre-Mage wanderers get shields instead of bucklers (which + they can't wear). +* Weapon swap (') will also swap to miscellaneous items. +* (f)ire will ignore wielded items, fire_items_start defaults to 'a' again. +* Passwall now issues a warning when attempting to phase through rock + stone. +* Weakened chain paralysis effects from the monster Paralyse spell and + giant eyeballs. +* Fixed poison-vulnerable monsters resisting curare. +* Fixed wands of draining not auto-identifying. +* Fixed necromutation not granting torment immunity. +* Fixed macros not being saved correctly if the key sequences include + ASCII NUL. +* Fixed buggy labyrinth maps. +* Fixed bad entry levels. +* Fixed crossbow bolts not being randomly generated. +* Fixed messages for species unable to wear helmets and boots because + of body shape. +* Fixed detect items not working if the level is magic-mapped. +* Fixed display glitches when using IBM graphics on Unix. +* Fixed monsters wielding angering randarts repeatedly going berserk. +* Fixed strawberry fields always appearing on Lair:3. +* Fixed some acquirement bugs. +* Report error messages after cleaning up curses when savefile is invalid. +* Fixed starting gear choices and kit for fighters. +* Fixed dolinks.sh script for builds on Unix. +* Fixed monster self-teleport taking 10x as long as intended. +* Fixed ice statue description. +* Fixed Crawl being unable to create directories on DOS. + +Stone Soup 0.3.3 (20071202) +--------------------------- +* Fixed crash when draconian callers try to summon drakes. +* Fixed crash when shadow creatures is cast in a labyrinth. +* Fixed crash when monster blinks onto trap and is killed by the trap. +* Fixed vampires boosting the player's maxhp. +* Fixed bad monster selection when shadow creatures is cast post-orb-pickup. +* Fixed buggy Xom mutations. +* Fixed nets not trapping monsters correctly. +* Fixed monsters being able to get past plants on level load. +* Fixed out-of-sight monsters raising dead in the player's line-of-sight. +* Fixed brand colours flooding screen in DOS. +* Returning weapons auto-id on use by monsters. +* Autobutcher respects !w inscriptions. +* Horns mutation changes helmet slot description to "restricted". +* Reintroduced Beogh penance for destroying orcish idols. +* Tutorial fixes. +* Errors in .crawlrc are reported at startup. + +Stone Soup 0.3.2 (20071110) +--------------------------- +* Fixed tiles crash when visiting shops in the stash-tracker's ^F listings. +* Reduced frequency of the Damnation card in common decks. +* Removed Batform from the Metamorphosis card. +* Fixed two broken entry vaults. +* Nets are easier to escape from / destroy, and more effective when used by + the player. +* Beogh converts are better behaved, with less message spam. +* Fixed spell power display for clarity. + + +Stone Soup 0.3.1 (20071103) +--------------------------- +* Fixed crash when targeting with show_beam = yes. +* Fixed Orb of Zot being generated in random vault. +* Fixed buggy handling of some mutations. +* Fixed penance message sequence. +* Fixed turn-loss when canceling prayer request. +* Fixed -morgue option not creating the morgue directory. + + +Stone Soup 0.3.0 (20071031) +--------------------------- + +Disclaimer: These are merely the highlights, not an exhaustive list of changes. + +Characters +---------- +* Removed Hill Dwarf and Elf species. +* Demigods lose fast metabolism, get better stat gain. +* Kenku can kick with their taloned feet, and can fly faster than + normal when lightly burdened. +* Kenku and merfolk get an evasion bonus when in their element. +* Demonspawn get a bonus with demonic weapons. + +Gods +---- +* New god: Beogh, god of Orcs. +* Changed gods: Nemelex, Xom, Lugonu, Trog, Elyvilon, Okawaru. +* No need to pray to dedicate kills. +* Nemelexites no longer need a portable altar in order to sacrifice + objects. +* Nemelexites are granted various deck manipulation abilites as they + gain piety. +* [1761974] Trog gets a Burn Books ability. +* [1754125] Trog's Hand and Brothers in Arms replace Might and Haste. +* Elyvilon: Destroy Weapon ability replaces weapon sacrifices. +* Okawaru loses Minor Healing. +* Gods won't accept sacrifices of rotten corpses. +* Good gods no longer punish for unintended draining. +* Different messages now indicate piety gain for offered items. + +Items +----- +* New missiles: javelins, sling bullets and throwing nets. +* Throwing weapons may be generated with the "returning" brand. +* [1756363] New potion: potion of resistance. +* [1744612] Introduced weapons of returning. +* [1789869] Items which the player sees a monster use become + identified if they have an obvious effect. +* Artefact jewellery doesn't autoid anymore, instead "obvious" changes + and abilities give a message. +* [1768865] Added inscription prompt when viewing items. +* Viewing via inventory listing won't leave the inventory. +* [1735752] Autoinscribe wands with zap count. +* Added autoinscriptions for items used by monsters. +* Warning inscriptions now actually work for all advertised commands + ([1795568] !r now prevents scrolls from being read.) +* [1793698] In the item selection menu, pressing "." will toggle the + selection of the item after the previously selected item. +* [1783003] More menu sorting methods, and fixed jewellery sorting bug. +* Book shops are less likely to stock duplicate copies. +* [1746014] Added command to cycle through ammunition when 'f'iring. + +Monsters +-------- +* Abominations created by Twisted Resurrection now count as undead. +* Increased spawning rate after picking up the Orb. +* Berserked monsters attack nearby enemies and ignore ally commands. +* Monsters confused by you that kill themselves or others now give xp. +* [1779770] Monsters taking stairs are created according to stair + destination. +* Monster descriptions are shorter when looking at them with 'x' and + targeting. +* Unflasked efreets are permanent +* Mummy priests and greater mummies now have high intelligence. + +Levels +------ +* Added portal vaults, specifically bazaars. +* Labyrinths look much different now. +* Changed rock stairs to escape hatches. +* New trap type: net trap. +* Added several new vault maps. +* Monster generation rate in the Vestibule drops with time spent in + the Vestibule. +* Fixed sealed rooms being generated in the Vaults. + +Interface +--------- +* [1772497] runrest_ignore_monster can be used to ignore distant mosters + when running, resting or exploring. +* Filter talk and sound channels from interrupting resting +* Filter information from examining your surroundings from message history +* Three new informational-only hunger states: near starving, very hungry + and very full. +* Added pickup.lua for smarter autopickup +* Added trap_item_brand for traps hidden by items +* Added visible beam path for targetting +* Added warning when trying to fight wielding a non-weapon +* Interlevel travel also allows travelling to entrances of branches +* Polearms can be used to attack monsters submerged in shallow water using + Ctrl+direction when adjacent. +* Added support for Unicode glyphs in Unix. +* Large viewport support for terminals larger than 80x24 if the + view_max_width and view_max_height options are set. +* Quit prompt needs "Yes" to confirm. + +Miscellaneous +------------- +* Crawl needs Lua - Lua 5.1 sources are included with the Crawl sources. +* Monster, spell and feature descriptions and monster dialogue are now + loaded from text files. +* [1777426] Explosions can no longer pass through walls. +* Invisibility is more useful. +* User Lua scripts now have limits on CPU usage and memory use and are safer + to use on public servers. +* Fixed DOS glitches. +* Game time reported by Crawl clamps time-per-move at 5 minutes. +* More fixes for Crawl to play well with dgamelaunch. + + +Stone Soup 0.2.7 (20070611) +--------------------------- +* Pandemonium unique demons (Cerebov et al.) were not being generated, fixed. +* Banishment converted any dungeon feature under the player to floor, fixed. + +Stone Soup 0.2.6 (20070606) +--------------------------- +* Fixed travel cache corruption when visiting Abyss/Lab/Pan. +* Fixed clouds being hidden by submerged monsters. +* Fixed bogus item flags being set on distilled potions. +* Fixed kenku getting permanent levitation if already levitating when + levelling up to XL 15. +* Fixed special damage messages being produced for monster vs monster fights + that are not in LOS. +* Fixed monsters not being shown on the view until one turn after being + generated. +* Removed "You mutate" messages, changed default colour for mutation channel + to light red. +* Delays were taking more turns than intended, fixed. + +Stone Soup 0.2.5 (20070512) +--------------------------- +* Fixed broken travel cache. +* Applied Debian patch (Guus Sliepen). +* Fixed paralysis cancelling monster levitation. +* Combat grammar and out-of-sight combat message fixes. +* Small chance of sealed entry vaults eliminated. +* Moths of wrath regain rage attack. +* Fixed pulsating lump mutation attack. +* Waypoints can be deleted. +* Acquirement handles books of minor magic and conjuration correctly. +* Orcs and goblins may get blowguns. + +Stone Soup 0.2.4 (20070408) +--------------------------- +* Fixed another instance of monsters inheriting enchantments from other + monsters. +* Fixed detect creatures and items not working. +* Fixed hydra decapitation not being credited correctly. + +Stone Soup 0.2.3 (20070407) +--------------------------- +* Fixed shapeshifter enchantment crash. +* Cleaned up monster enchantment handling loop to prevent further crashes. + +Stone Soup 0.2.2 (20070406) +--------------------------- +* Fixed crashes (enchantment timeout and bouncing beams). +* Monsters with AF_DISEASE can now sicken other monsters, not just the player. +* Jellies resist acid spit. +* DOS and Windows builds pause after displaying fatal error message. +* Monster kills are noted before the player is awarded experience for the kill. +* Monster-quaffed healing now cures confusion, rotting, poison and disease. +* Fixed buggy labyrinths. +* Bogus cantrips could be used by friendly monsters, fixed. +* Fixed bugs in spellcasting skill training. +* message_colour can now mute individual messages. +* Fixed item-jump hotkeys in targeting. +* Fixed buggy monster missile tracers. +* Undead/demonic monsters can't pick up holy brands. +* Player centaurs are faster (close to monster centaurs). +* Fixed bogus beam names for uniques' breath weapons. +* Fixed buggy targeting for Sandblast and Bone Shards. +* Ensorcelled hibernation lasts at least one turn. + +Stone Soup 0.2.1 (20070402) +--------------------------- +* Fixed electric golems getting too much damage against shock-resistant + characters. +* Fixed vampiric draining targeting. +* Fixed monster dialogue grammar. +* Fixed EV penalty for nagas and centaurs. +* Fixed tutorial reporting corpse availability for corpses not in view. +* Fixed a possible buffer overflow when reading saves. +* Fixed sporadic crash when a poisoned monster with other enchantments dies + from poison. +* Fixed description for staff of wizardry. +* Reinstated old behaviour of -macro option for Crawl compiled with + -DDGAMELAUNCH (DGL_MACRO_ABSOLUTE_PATH). + +Stone Soup 0.2 (20070401) +------------------------- +* Save and bones files formats changed, incompatible with 0.1.x. +* Added a game tutorial. +* More vaults and special level layouts. +* New evasion model (from 4.1.2). +* Revamped dungeon overview and character information screens. +* Targeting interface keymaps changed. +* 'v' examines monsters, items, etc., '?' gives help. +* -macro option now specifies a directory, not the macro file. +* Item colours changed. +* Deeper dungeon levels can have multiple player ghosts. +* Rods of striking also get magic reservoirs. +* Removed unpoisoned needles and blowguns of venom. +* Stash search also finds altars and portals. +* Mutation and species abilities cleanup. +* Sif Muna gives gifts on piety gain; Sif Munites do not need to pray. +* Low-HD monsters are less likely to give piety when killed. +* Fixed Pandemonium demons getting only magic dart. +* Character names can now include spaces, dashes and periods. On Unix, + character names can also end with a digit. +* Adjusted beam to-hit calculation. +* Weapons animated by Tukima's Dance are now considered thrown for autopickup + purposes. +* Crawl now tries to show error messages after curses cleanup, or before + initialisation so that the user can see the error. :-) +* Reduced orange statue attack speed. +* Windows builds no longer use SHORT_FILE_NAMES. +* In-game help browser. +* Greedy explore now works in Pandemonium. +* Stash tracker now also tracks item inscriptions. +* Many item stacking bugs fixed. +* Artifacts are described as such when (v)iewed. +* The Hat of the Alchemist is now a real wizard hat, not a helmet. +* Fixed identify not clearing empty inscription. +* Fixed broken fear behaviour for monsters. +* Shop purchase asks for confirmation. +* Minor tweaks to some unrand artifacts. +* Gourmand contaminated -> clean effect is also gradual now. +* Searching is more effective. +* New god: Lugonu, god of the Void. +* Armour training tweaks. +* Full herbivorousness now happens only at level 3 of the mutation. +* Incremental butchering works now. +* Poisoned arrows are more likely to give snakes than before with + sticks-to-snakes. +* Cannot shop while berserk. +* Fixed some monster movement bugs. +* Spriggans now start with slow metabolism and extra food, but are herbivores. +* Assassins have a chance of starting with a few curare-tipped needles. +* Rods are more common. +* stop_travel messages can also stop run/rest, if the message interrupt is + disabled for run/rest. +* Better handling of monster-comes-into-view messages. +* Zin will reliably feed you if you have sufficient piety and are starving. +* Travel is no longer interrupted by submerged monsters. +* Travel is no longer interrupted by an invisible monster missing you. +* Blinking/teleporting monsters can no longer land on the player's square. +* Fixed Abyss banishment crash. +* Monster resists were not taking randarts into account in some cases. +* Better handling for travel_delay = -1. +* Monsters using draining or hellfire are M_EVIL and take damage from cleansing + flame. +* Show monster paralysis status when examined. +* Carrying capacity shown in inventory menus is now maximum unburdened carrying + capacity, not absolute maximum. +* Flying monsters no longer avoid mechanical traps. +* Items dropped onto an altar while praying will be sacrificed. +* Jellies can no longer eat artifacts. +* Enabling delay_message_clear uses a scrolling message window. +* Fixed bug where statues could move around. +* Added temporary pain-brand spell "Excruciating Wounds". +* Fixed duplicated scroll labels. +* Friendly monsters should not flee from the player. +* Fixed detect creatures revealing monster identities in notes. +* Fixed level-map crashes on large terms. +* no_dark_brand defaults to true, since the option is otherwise too obscure to + find (and the problem it addresses is widespread on Unix terms). +* Added a synthetic cursor (use_fake_cursor = yes) for terms that cannot draw + cursors on black/darkgrey spaces. +* Summon horrible things now produces temporary summons. +* Monster abjuration is weaker. +* Deflect missiles is less effective. +* Unseen horrors no longer resist electricity. +* Greedy explore now tries to handle mimics like the items they imitate. +* Dungeon builder guarantees that at least one downstair is reachable + from the upstair on D:1, unless there is an enclosed entry vault. +* Hydras get their full attack round vs other monsters. +* Monsters fighting hydras can chop off heads if using suitable weapons/claws. +* Interlevel travel handles branch entries and exits more intelligently. +* Added wizmode &~ to instant travel to any level to test special levels. +* Messages can be coloured individually using pattern matches with the + message_colour option. +* Monsters dying to friendlies' poison, or damaging clouds are now + correctly attributed as collateral kills. + +Stone Soup 0.1.7 (20061231) +--------------------------- +* Fixed missing cursor in controlled-teleport screen. +* Fixed semi-controlled blink. +* Fixed the Shining One and Zin being angered by the deaths of their minions + in combat. +* Fixed friendlies being angered by bolts that they are immune to. +* Fixed notes not noting zombies correctly. +* Backported greedy explore from 0.2. +* New Temple levels. + +Stone Soup 0.1.6 (20061219) +--------------------------- +* Fixed Pandemonium demonlords (Cerebov and friends) not getting the + right runes. +* Added sartak's logfile patch and -scorefile option. +* Crawl can now read scorefile from stdin for use with -[vt]scores. +* Crawl can handle logfiles with -[vt]scores. +* Fixed hilight: brand being misapplied on curses. +* Shopping display cleaned up, less prone to breakage on nonstandard + term sizes. +* Fixed inconsistent application of inscripted hotkeys. +* Fixed batty cursor syndrome on Windows and Unix. +* Added DGAMELAUNCH #ifdef conditional to make Crawl play better when + run with dgamelaunch. +* Crawl now handles SIGHUP by saving the game and exiting. + +Stone Soup 0.1.5 (20061205) +--------------------------- +* Fixed crash when multidropping a worn cloak and worn body armour, in + that order, with easy_armour enabled. +* Fixed labyrinths and the abyss being semi-mappable. +* Fixed item name corruption when displaying long names with ;. +* [1605400] Fixed inability to wield stuff when using auto_list and + not carrying any weapons/staves. + +Stone Soup 0.1.4 (20061128) +--------------------------- +* Sif Muna piety no longer wraps around. +* LOS speedup. +* Level compiler now reads splev.des and vaults.des when Crawl starts up. +* [1603062] Fixed save_dir + LOAD_PACKAGE_CMD problems (sartak). +* Fixed more hiscores segfaults. +* List of saved games is sorted by experience. +* [1601205] */' now work to jump to stashes in the level-map. +* [1581184] Fixed rotting meat/corpses being visible outside LOS. +* [1601595] Lava smokes, swamp shallow water tends to mist. +* Fixed 1594106: innate abilities were not being dumped. +* Implemented 1601227, pickup_mode. +* [1601588] Hellfire, bolts of fire, and bolts of magma melt wax. +* [1601349] Fixed LOS not affecting square the player stands on. +* [1599883] Interlevel travel now makes a best effort to avoid excludes. +* Added tty colours to levdes syntax highlight script. +* Set shallowest depth for farm_and_country to 16. +* Implemented 1601230: sort_menus can now be of the form auto:5 (the default), + in which case categories with >= 5 items will be sorted. +* Implemented 1601277: 'f' is an alias for 't' during targeting. +* [1601161] Adjusted statue stats. +* Monster enchantment power is now 4*HD instead of -1. +* Added draconian descriptions. +* Draconian shifters and callers are a little more powerful. +* Implemented 1601016: better menu titles for wield and throw. +* Implemented 1601061: better messages for extending might/invisibility. +* Player status now also shows burden. +* Clean up speed mutation messages for nagas. +* Let golden draconians know that they resist acid. +* Gold can no longer be dropped. +* [1597621] Auto-eat Lua only offers rotten chunks to the appropriate races. +* Fixed cursor behaviour on Windows. +* [1600189] Mummy restoration doesn't use mp or turn when it does nothing. +* Yellow draconians get rapid-fire spit again. +* Fixed 160093: too many shield interaction messages. +* Amulets of warding provides one level of negative energy resistance. +* Negative energy resistance cuts torment damage by 10% per level. Amulets of + warding also confer one level of NE resistance. +* Implemented 1599765, no wield messages while autobutchering. +* Fixed 1599805 - Xom rekilling dead monsters with lightning. +* [1597595] Show inventory weight summary in drop menu. +* Macros are created and saved from ~. +* [1598730] Fixed monster inventory scrambling. + +Stone Soup 0.1.3 (20061116) +--------------------------- +* Updated documentation and reorganised the manual. +* Jewellery puton/remove interface can now automatically remove amulets and + rings before wearing new jewellery. +* Rings/staves of wizardry give a bigger boost to spell success rates. +* [1594109] Fixed bad messages when trying to animate a weapon if no weapon is + wielded. +* [1589854] Orange and silver statues are now monsters. +* [1593356] Fixed ghouls being able to mutate. +* Fixed undead decomposing from mutation only if wearing an amulet of resist + mutation. +* [1593318] Rearranged skills display for ranged combat and unarmed combat. +* [1593089] Escape can be used to break out of sequential pickup prompt in + addition to 'q'. +* Curare-tipped needles are more fragile than ordinary needles. +* [1592629] \ now shows item identification knowledge in shops. +* [1592521] Fixed the invisibility check for tracer beams to produce nicer + results. +* Fixed beta 26 bug: Glow contamination has an extremely severe mutation rate. +* [1591152] Fixed macros being able to infinite loop. +* makefile.lnx renamed to makefile.unix. +* [1578169] More intelligent messages when monsters hit themselves. +* [1591105] Invisible monsters can no longer 'gesture wildly.' +* Added an option, increasing_skill_progress (default false), which if true + makes skills display in increasing percentiles. +* [1591103] Fixed incorrect no-damage messages with vorpal brands. +* [1590656] Fixed bad claw message. +* [1591269] Dissection failure hints why without easy_butcher. +* [1585863] Added a level compiler. +* [1589868] Lightning grounds on metal walls; fire/cold reflect off green + crystal. +* [1588662] Let the player know why they didn't pass out after berserking. +* [1589824] Long messages were being truncated. +* [1587182] Eliminated possibility of murky clear potions. +* [1588587] Amulets of resist corrosion also reduce acid damage. +* [1585820] Lowered skill penalties for player draconian colours. +* [1589141] Mimics can no longer push player off stairs. +* [1588831] Fixed poison frost/flame beams from blowguns being useless. +* [1581270] Amulet of the gourmand refactoring: + - When hungry, only converts contaminated chunks to clean. + - When not hungry, converts contaminated to clean, and provides nutrition + based on how long it's been worn, the effects maxing at 200 turns with + AotG. Maybe we should increase this further. + - Rotten chunks will sicken susceptible races even with AotG. + - Appropriate flavour messages for chunk taste. + - Changed description of AotG. +* Beam code rewritten. +* Line-of-sight code rewritten. +* [1584969] Allow the user to cancel out of a spell at targeting prompt without + losing the turn. +* [1581221] When taking a low-hp note, also mention what caused the hp loss. +* Chain lightning is a little more powerful. +* Shields can be worn/taken-off faster. +* Nemelex has a small chance of giving piety even for junk. +* [1586069] Fixed player yellow draconians not having a BWpn delay. +* [1585811] Fixed inability to generate fixedarts. +* [1585793] Increased frequency of altars and mini-temples. +* Fixed multidrop not remembering previously selected items that were + not dropped. +* Okawaru is less eager to shower missiles on the player. +* Slightly upped MR for draconians and death drakes. +* [1571251] Added a character picker to select existing savefiles. +* [1580955] Fixed mesclr() not happening for keypad action in DOS. +* [1581536] Monsters won't break fleeing if hit by missiles. +* [1578124] Additional help for level-map. +* [1581418] Curse toes are now visibly different from curse skulls. +* [1581730] Monster draconians can now have a base colour + skill title. +* [1578847] Summoned unholies are hostile to worshippers of good. +* [1567659] Ammo can ID through use. +* [1574591] Wait for one second after hinting "a fine choice". +* [1576514] Bees could cause bad fight messages. +* [1578752] Better handling of init.txt locations. +* [1581210] Draconians go to Zot, deep elves leave. +* [1571320] Ghost names were being truncated badly. +* [1571272] Ignore rod-recharge MP fluctuation while resting. +* [1578875] Added JPEG's trapwalk.lua to the list of official Lua scripts. +* Changed autopickup default to be the same as in the standard init.txt. +* [1579636] Fixed notes being generated after death. +* [1565579] [1565575] Rods and missile launchers work with shields. +* [1574462] Fixed labyrinth files not being deleted correctly. +* [1577066] If all items on a square are squelched, the squelch is ignored. +* [1563661] Character dump section order is now configurable with dump_order. +* Updated keyboard help screen. +* [1575175] Fixed orcs getting elven and dwarvish equipment. +* [1575517] Fixed broken colouring on rod spell screen. +* Piety gain works normally in the temple again. +* [1571342] Fixed bad grammar for rotting meat. +* Stash-tracking defaults to "explicit", rather than "none". +* Accept g as an alternative key to go into the pickup menu. +* Superior submerge behaviour for monsters in fountains. +* Fixed acquirement giving bad items (specifically with barding.) +* [1571334] Fixed clumsy titles: "Master of Thousand Battles", + "Master of Arcane". +* Lochaber axes now get correct combat messages. +* [1563548] Escape dumps you out of both menu and prompt. +* [1571278] Horn of Geryon monsters are defined as MF_CREATED_FRIENDLY and thus + give no benefits when dying. +* [1571276] Altar cards don't look for a better spot. +* Import of (most of) 4.1's view code. +* Spriggans are told that they are fast. +* [1567636] Made the Orcish Mines entrance message more informative. +* [1568413] Conjurers and wizards get to choose their starting spellbook. +* [1567640] Uniques with less than 5 hit dice can't get top-tier wands in their + starting inventory. +* [1563668] Travel respects easy_open. +* Added a better go-to-hell message when attempting to cast Swiftness in water. +* Berserkers now have stealth 0. +* 4.1 import: better messages when gaining skills, better '@' report. +* [1567625] Moths++. +* Ctrl-C is handled better on DOS and Windows. +* [1567688] Change Ogre starting weapon from club to ancus. +* [1567482] Capped wands of hasting at 9 charges. +* [1567674] Description change for wands of disintegration. +* [1567652] Empty wands are marked [empty]. +* [1567641] Butchery asks you to pick a corpse before switching weapons. +* [1567621] Warning if corpse rots during dissection. +* [1567613] Removed CMD_OBSOLETE_INVOKE. +* [1564899] Added "Power" column for spells screen. +* [1566657] Rings of teleportation are now pricier. +* [1566759] Fixed merfolk getting duplicate messages when entering water. +* [1566652] Fixed control teleport being noted in the dump even if unIDed. + +Stone Soup 0.1.2 (20060927) +--------------------------- +* Fixed shift-running and /-running on Windows and Unix. +* Giant (spiked) clubs were wieldable by almost everybody, fixed. +* Fixed giant clubs not producing brown snakes with sticks-to-snakes. +* Refixed Sif Muna piety gain - was much too fast. +* Weapon properties are closer to 4.0. +* Included Elethiomel's key help page on ? + +Stone Soup 0.1.1 (20060926) +--------------------------- +* The Inscriptions patch joins the party (minus keybindings changes). +* Applied Matthew Cline's additions to the Inscriptions patch: more notes on + monsters, auto-notes based on messages, etc. +* Jewellery names now note uncursed status correctly (if rather verbosely) +* Curare-tipped needles are rarer. +* The appropriate monsters resist curare effects. +* Okawaru no longer protects you from harm. +* Rods are generated with smaller mana reservoirs (max 14MP). +* Draconians are slightly weaker. Groups of draconians are smaller and more + homogeneous. +* Sif Muna piety training is easier. +* Sif Muna now has Channel Energy; Vehumet does not. +* Okawaru is less aggressive about spamming missile gifts. +* Fixed Ctrl+move ignoring confusion. +* Fixed broken keypad handling in level-map on DOS. +* Fixed jelly pits appearing at low levels. +* Added % command to show resists and other useful statistics. +* Fixed bad flaming/freezing brands on missile launchers (reported by + Rubinstein). +* Miscast effect explosions now always hit +* Fixed fireballs (and other explosions) being blocked by shields. +* Thrown needles are very inaccurate. +* Plain old elves are now of the correct intelligence. +* Scrolls of immolation can't burn themselves up. +* Player ghosts get MS_LEVEL_SUMMON if the player had Shadow Creatures. +* Fixed jelly-splitting bugs. +* Fixed splashed acid corroding items that shouldn't corrode. +* Revised wand pricing in shops. +* Fixed Book of Earth containing spells it shouldn't. +* Stuff dropped in lava/deep water will now sleep with the fishes. Er, be + destroyed. +* Autoprayer will not pray at altars. +* Water elementals can now move around as intended and can be summoned on blue + fountains. +* Vorpal launchers do a little more damage. +* Fixed monsters not benefiting from vorpal launchers. +* Fixed kill listing bugs on DOS. +* Quasits can now be generated. +* "Glow" status is now shown correctly. +* Demonspawn can get mutations while transformed. +* Monsters polymorphing into invisible monsters will be seen correctly by + players with see invisible. +* You now cannot read-identify scrolls of paper if you have three levels of + blurry vision. +* Acquirement grants more gold. +* Airstrike does more damage to flying monsters +* Shop items are coloured to indicate affordability. +* You can now cast spells in capital-lettered slots. +* Flying/levitating characters take half-damage from static discharge. +* Yellow wasps are less lethal. +* Items can be inscribed with =k to ignore them. Ignorance is rather powerful. +* Trolls cannot use claws for butchery when transformed. +* Putting on rings no longer prompts for left/right finger, rings always go + onto left finger first if both fingers are available. +* 'v' now also displays launcher stats. +* Fixed bug with monsters trying to use blink as a beam spell when out of player + LOS. +* 'A' screen now notes speed of centaurs and nagas. +* \ command display is now much tidier. +* Fixed horns mutation interaction with headgear. +* Summoner ghosts get regular summon small mammals, not vampire small mammal + summon. +* Added death drake description. + +Stone Soup 0.1 (20060918) +------------------------- +* Enhancer staves boost spell power only, not success rates +* Chain lightning (level 8) replaces Orb of electrocution. +* Miscellaneous spell level changes (Borgnor's, Silence, Simulacrum, Controlled + Blink). +* Sif Muna piety increases only when training spell skills +* Okawaru gives gifts of ammunition. +* Detect creatures is somewhat inaccurate; level-map is cleared before DC. +* The Shining One doesn't protest his Daevas dying. +* The Shining One gives Cleansing Flame instead of Thunderbolt. +* Rods (apart from striking) have mana reservoirs and gradually recharge mana + when wielded/carried. +* Shields are better. +* Warp brand is available once more. +* Curare-tipped needles are available in addition to generic poisoned needles. +* Monsters are never generated in LOS when a new game begins. +* Monsters can swap positions with other monsters of the same class. +* Missile launchers can be acquired/gifted by Okawaru. +* Fire/frost missiles are more powerful. +* Launchers support the vorpal brand. +* Throwing skill renamed to Ranged Combat. +* Ranged Combat now has no impact on ammo preservation. +* Added monster draconians and death drakes. Drakes are now all on 'l' instead + of 'd'. +* Added lajatang, lochaber axe and longbow. +* Save/bones version number is now 0.x so stone_soup cannot load 4.0 saves. +* Monsters can cast poison arrow +* Naga melee damage upped slightly. +* Jelly pits +* Missile weapons are stronger. +* Evocations no longer increases max MP. + -- cgit v1.2.3-54-g00ecf