From e9181a121c71a972c33ecc9420234672cd88689f Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Thu, 13 Aug 2009 18:54:17 +0000 Subject: Because I couldn't resist dploog's jibe: start the change log for 0.6. Yes, I know that some of the smaller stuff might already make it into 0.5.2, but at least we don't forget about it. Right? :) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10541 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/docs/changelog.txt | 79 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 79 insertions(+) (limited to 'crawl-ref/docs/changelog.txt') diff --git a/crawl-ref/docs/changelog.txt b/crawl-ref/docs/changelog.txt index 42efa6900d..cdca868ef2 100644 --- a/crawl-ref/docs/changelog.txt +++ b/crawl-ref/docs/changelog.txt @@ -1,3 +1,82 @@ +Stone Soup 0.6 +-------------- +* Two new gods: Jiyva, god of slime, and Feawn, god of plants. +* Added scroll of silence. +* Several new uniques. +* Round all aptitudes to multiples of 10. +* Armour acquirement is more likely to fill secondary slots. +* Book acquirement doesn't give manuals to spellcasting specialists anymore. +* Added wands as an acquirement option. +* Detected secret doors are still unknown to stupid monsters. +* Let toadstools grow on corpses. +* All worms are mindless and cannot be pacified. +* Abort some teleportation attempts with -TELE without losing the turn. +* Weapons of holy wrath cannot be cursed. +* Reduce the chances for artefacts with only one stat property. +* Add !a inscription to prompt when attacking with this wielded item. +* Upgrade equipment of Sonja, Psyche and Terence. +* Add some tiles "animations" whenever the screen is redrawn. +* Unrandarts and randarts now share the same, cleaner coding structure. +* More vaults. + +Stone Soup 0.5.1 (20090728) +--------------------------- + +Disclaimer: These are merely the highlights, not an exhaustive list of changes. + +* Improved performance for the Tiles version. +* Fixed crashes related to giant spores. +* Fixed Summon Horrible Things sometimes hanging or crashing. +* Fixed monsters refusing to enter or attack into grids on the map edge. +* Fixed minivaults not being placed. +* Fixed inconvenient electrical eels in entry vaults. +* Fixed summoning decks giving permanent summons at low power. +* Fixed erroneous "blocked line of fire" warnings. +* Fixed missing items in Tiles inventory menus. +* Fixed 'C' closing one out of several adjacent doors without prompting. +* Fixed Xom's repel stairs effect moving shops. +* Fixed Xom gifts not being destroyed in deep water. +* Fixed magic mapping bugs in the Tiles version. +* Fixed AltGr not being recognized in Windows Tiles version. +* Fixed Alt-Tab sometimes locking the Alt key on Windows. +* Fixed misbehaviour for temporary weapon brands and throwing. +* Fixed Blade Hands not counting as slicing while wearing melded gloves. +* Fixed berserking allies taking orders from 'ta'. +* Fixed random blinking sometimes placing the player in dangerous clouds. +* Fixed certain incorporeal monsters flying instead of levitating. +* Fixed server disconnects at --More-- prompts allowing to avoid retribution. +* Staff of earth damage is reduced by AC. +* Lowered damage output for elemental staves. +* Once entered, the gate to Zot remains open even without carrying runes. +* Add some fancy messaging when opening the gate to Zot. +* Prompt before moving when confused and next to lava or deep water. +* Check some abilities' requirements before rolling the success check. +* Consider armour properties in fatal stat loss check before transforming. +* Really allow uniques to retain their spells when polymorphed. +* Improve Yredelemnul's Enslave Soul, no longer uses random resistance checks. +* Mutation attacks disregard magic resistance again. +* Zin gets a power to once per game cure a follower of all mutations. +* Artificers start with 1 MP. +* Prompt before allowing TSO/Lugonu to bless your weapon. +* Vampiric Draining/Drain Life deal damage to summons again, but don't heal. +* Wielding stones for Sandblast now guarantees a range of 2. +* Change Portal Projectile range to full LOS. +* Limit the number of items a monster may pick up to two per turn. +* Unknown mimics are no longer stabbable. +* Turn autopickup back on if you gain see invisible, even temporarily. +* Polymorph other always polymorphs shapeshifters whose form isn't magic immune. +* Troll hide and armour count as light armour. +* Let ghouls wear gloves again. +* Wearing a visored helmet prevents biting attacks. +* Allow players to reroll already named random character combinations. +* Improved error messages when trying to load pre-0.5 save files or ghosts. +* Some new vaults. +* Add new milestones for the CAO tournament. +* Tiles: Re-allow selection of player dolls ('-' command). +* Add missing tiles options to the options guide (docs/, '?&' command). +* Improve tiles for escape hatches and disturbances in shallow water. +* Document tiles lags in tiles_help.txt and in the in-game FAQ ('?Q' command). + Stone Soup 0.5.0 (20090612) --------------------------- -- cgit v1.2.3-54-g00ecf