From adf10d7dd27e29e7cfd6ce3d7d0a16fb29e6ce5c Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Sat, 4 Jul 2009 21:18:28 +0000 Subject: Fix 2815574: Venom card not waking monsters. Fix 2815185: Not updating wield display for rotting chunks. Fix 2812496: Wrong message when attempting to chop with unwieldable weapons. (Small patch by rafalmaj.) Fix 2811476: Turn autopickup back on when gaining see invisible (mutation, ring, artefact, spell). Fix 2806314: Remove coinflip() for Sandblast range. Wielding rocks now guarantees range of 2. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10096 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/docs/crawl_manual.txt | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'crawl-ref/docs/crawl_manual.txt') diff --git a/crawl-ref/docs/crawl_manual.txt b/crawl-ref/docs/crawl_manual.txt index fa645281a0..328c27a65a 100644 --- a/crawl-ref/docs/crawl_manual.txt +++ b/crawl-ref/docs/crawl_manual.txt @@ -2428,9 +2428,9 @@ Other game-playing commands: a Use special ability. p Pray (or renew an existing prayer). z Cast a spell. Should the spell demand monsters as - target but there are none within range, casting + target but there are none within range, casting will be stopped. In this case, neither turns nor - magic are used. If you want to cast the spell + magic are used. If you want to cast the spell nonetheless, use Z. Z Cast a spell, regardless of range limitations. I List spells. @@ -2668,12 +2668,12 @@ Lev You levitate, i.e. hover a few inches above the ground. Fly You fly, gaining the benefits of levitation with none of the drawbacks. This is only accessible for experienced Kenku, lucky Draconians, characters using Dragon form, - or those levitating and wearing an amulet of controlled + or those levitating and wearing an amulet of controlled flight. Flying provides a speed bonus to swiftness. Held You are held in a net: you cannot move freely and will instead only try to fight your way out of the net. -Bhld You are beheld: you cannot move away from the monster(s) - beholding you. +Mesm You are mesmerised: you cannot move away from the monster(s) + mesmerising you. Fire You are plagued with sticky fire. It will time out, probably burning scrolls in the process. Drop the most important ones! @@ -2690,8 +2690,8 @@ DMsl You deflect missiles, i.e. there's a great chance to evade them. Still, this protection is not bulletproof. Rot This is a very harmful, necromantic ailment. You will lose maximum hit points over time. Only healing potions - and wands or and certain abilities restore these. The - rotting itself is cured with potions of healing or by + and wands or and certain abilities restore these. The + rotting itself is cured with potions of healing or by waiting it out. Ins You are insulated, i.e. immune to electric shocks. Touch Your hands are glowing, and any monster you touch might -- cgit v1.2.3-54-g00ecf