From 2c2a0304ec8308f912860f05dc1099b86f71773c Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Fri, 3 Jul 2009 16:18:02 +0000 Subject: * Fix centaur/naga tiles not being displayed correctly in the character selection menu. * Add dolls_data to player_save_info struct, to make it easier to read in per-character doll information once we get around to that. Including the tiledef files in externs.h is probably overkill, though, so we might want to move player_save_info into another header file. * Fix Xom's repel stair effect moving shops. * Fix decks granting permanent summons at low power (and only at low power). * Make default settings of the brand options consistent between init.txt and initfile.cc. * Update FAQ. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10086 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/docs/options_guide.txt | 30 ++++++++++++------------------ 1 file changed, 12 insertions(+), 18 deletions(-) (limited to 'crawl-ref/docs/options_guide.txt') diff --git a/crawl-ref/docs/options_guide.txt b/crawl-ref/docs/options_guide.txt index f70401d084..2a48a26872 100644 --- a/crawl-ref/docs/options_guide.txt +++ b/crawl-ref/docs/options_guide.txt @@ -630,32 +630,26 @@ By default, only two of the item brands are active (and set to reverse): heap_brand, feature_item_brand They can be deactivated by setting them to "none". -friend_brand = none - Brand friends in some way. This is very helpful for summoners. - E.g. - friend_brand = hi:green - shows friends with a green background. If the friend is itself - green, it'll show up as black on green. - -neutral_brand = none +friend_brand = hi:green + Brand friends in some way. This is very helpful for summoners. The + default setting shows friends with a green background. If the friend is + itself green, it'll show up as black on green. + +neutral_brand = hi:lightgrey Brand neutral monsters in some way. Useful both to get out of a neutral monster's path, and to avoid accidentally killing it. - E.g. - neutral_brand = hi:darkgrey - shows neutrals with a dark grey background. Since there are - no darkgrey monster glyphs anymore, this works fine. + The default setting shows neutrals with a dark grey background. Since + there are no darkgrey monster glyphs anymore, this works fine. -stab_brand = none +stab_brand = hi:blue Some deities object to you stabbing monsters. Certain jobs specialise in stabbing monsters. Still other characters are happy if they spot a monster before the monster spots them. In all these cases, it helps to identify monsters that are unaware of the character (and hence susceptible to being stabbed) without - using the 'x' command. All the normal 'brand' options apply. For - example - stab_brand = hi:blue + using the 'x' command. All the normal 'brand' options apply. -may_stab_brand = none +may_stab_brand = hi:yellow Stabbing may be possible even if the monster is not asleep (if it's confused or distracted, for instance). This option brands monsters that you *might* be able to stab. @@ -669,7 +663,7 @@ feature_item_brand = reverse are hidden by the feature symbol and the feature symbol is branded. -trap_item_brand = none +trap_item_brand = reverse Brands traps that would otherwise be hidden by items. If you use this brand, the items on the square are hidden by the trap symbol (^) and the trap symbol is branded. -- cgit v1.2.3-54-g00ecf