From eaa52e83a89d49475ee00812ebcf0fe7caa89980 Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Thu, 12 Mar 2009 20:12:49 +0000 Subject: FR 2093461: add player + allies FRIENDLY_PICKUP mode Make Roxanne immune to disintegration (like ice statues). Move rock worms a bit lower in the dungeon and increase their damage (a tiny bit). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9428 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/docs/options_guide.txt | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) (limited to 'crawl-ref/docs/options_guide.txt') diff --git a/crawl-ref/docs/options_guide.txt b/crawl-ref/docs/options_guide.txt index 20eecd3b14..d3c11bc623 100644 --- a/crawl-ref/docs/options_guide.txt +++ b/crawl-ref/docs/options_guide.txt @@ -509,15 +509,17 @@ drop_filter = set/clear selection of items that match the filter expression(s). -default_friendly_pickup = (friend | none | all) +default_friendly_pickup = (friend | player | none | all) Using an in-game toggle, you can control what types of items your allies will pick up: none = They won't pick up anything at all. (This is the old friendly pick up behaviour.) - friend = They will pick up anything they or another ally + friend = They may pick up anything they or another ally dropped, e.g. if another ally dies. (This is the default setting.) - all = They will pick up anything they want to have. + player = Like 'friend', but they may also pick up anything + you've dropped or thrown. + all = They may pick up anything they want to have. (This is how it works for hostile monsters.) This option controls which is the default setting for this toggle -- cgit v1.2.3-54-g00ecf