From 0ed35f5f3a3d162d3aba680b6c65359bb05f4309 Mon Sep 17 00:00:00 2001 From: dploog Date: Tue, 1 Jul 2008 19:11:12 +0000 Subject: Adapted class descriptions to the new design. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6299 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/docs/crawl_manual.txt | 14 ++++++++------ 1 file changed, 8 insertions(+), 6 deletions(-) (limited to 'crawl-ref/docs') diff --git a/crawl-ref/docs/crawl_manual.txt b/crawl-ref/docs/crawl_manual.txt index b2ab6491f0..e44348df44 100644 --- a/crawl-ref/docs/crawl_manual.txt +++ b/crawl-ref/docs/crawl_manual.txt @@ -1821,7 +1821,7 @@ some characters start with a different inventory. Fighters: --------- -Fighters start with a decent weapon, a suit of armour, and a shield. +Fighters start with a decent weapon, a suit of heavy armour, and a shield. They have a good general grounding in the arts of fighting. Gladiators: @@ -1844,13 +1844,13 @@ Berserkers: Berserkers are hardy warriors who worship Trog the Wrathful, from whom they get the power to go berserk (as well as a number of other powers, should they prove worthy), but who forbids the use of spell magic. They -enter the dungeon with an axe, some spears, and a set of leather armour. +enter the dungeon with an axe and a set of leather armour. Paladins: --------- The Paladin is a servant of the Shining One, and has many of the abilities of the Fighter and the Priest. He or she enters the dungeon -with a sword, a shield, a robe, and a healing potion. +with a long sword, a shield, a robe, and a healing potion. Priests: -------- @@ -1880,7 +1880,9 @@ the fearsome arts of necromancy. Healers: -------- The Healer is a priest of Elyvilon. Healers begin with minor healing -powers, but can gain far greater abilities in the long run. +powers, but can gain far greater abilities in the long run. They are +able to persuade monsters into abstaining from the bloodshed, gaining +both piety and experience that way. Crusaders: ---------- @@ -1897,7 +1899,7 @@ complement their deadliness in hand combat. Magicians: These are not a class, but a type of class, including Wizards, Conjurers, Enchanters, Summoners, Necromancers, various Elementalists, Venom Mages, Transmuters and Warpers. Magicians are -the best at using magic. They start with a dagger, a robe, and a book +the best at using magic. They start with a knife, a robe, and a book of spells which should see them through the first several levels. Wizard: @@ -1989,7 +1991,7 @@ Hunters: -------- The Hunter is a type of fighter who specialises in missile weapons. A Hunter starts with a ranged weapon and some ammunition, as well as a -hunting knife and a set of leathers. +edged weapon and a set of leathers. Wanderers: ---------- -- cgit v1.2.3-54-g00ecf