From 111f97cd88164b2fc01c3f28aeb94b6f464aad62 Mon Sep 17 00:00:00 2001 From: David Ploog Date: Wed, 9 Dec 2009 20:00:38 +0100 Subject: Some additions and changes to changelog. --- crawl-ref/docs/changelog.txt | 14 ++++++++------ 1 file changed, 8 insertions(+), 6 deletions(-) (limited to 'crawl-ref/docs') diff --git a/crawl-ref/docs/changelog.txt b/crawl-ref/docs/changelog.txt index 0ffbb05d12..11bd149a68 100644 --- a/crawl-ref/docs/changelog.txt +++ b/crawl-ref/docs/changelog.txt @@ -22,7 +22,7 @@ Gods * New god: Jiyva, god of slime. * New god: Fedhas, god of plants. * New god: Cheibriados, god of slowness. -* Vehumet reduces mana cost and increases ranges of Conjurations spells. +* Vehumet reduces mana cost and increases ranges of destructional spells. * Kikubaaqudgha gives torment resistance, hands out corpses and the Pain brand. * Ecumenical Temple may randomly contain 3 to 14 altars. * Dungeon gods not included in Ecumenical Temple get guaranteed altar on D:2-9. @@ -41,7 +41,7 @@ Levels * Added mutagenic fog. * Limit alarm traps to 1-3 charges. * Lua maps are much more customizable. -* Alternate branch endings for Hive and Swamp. +* Alternate branch endings for Hells, Hive, Swamp, Vaults. * Many new vaults. Items @@ -55,9 +55,10 @@ Items * New missile brands: dispersal, electricity, exploding, penetration, reaping. * Added amulet of the guardian spirit, making you take damage from mp, not hp. * Lowered gold dragon armour's AC value. +* Removed several randart armour brands like mapping and levitation. * All randart weapons get a brand. * The speed brand is only created randomly for artefacts. -* Lower damage bonus of the vorpal brand to 12.5%. +* Halved damage bonus of the vorpal brand to 12.5%. * Post-berserk exhaustion cancels Haste, even with an amulet of resist slowing. * Slings are one-handed and no longer delayed by shields. * Armour acquirement is more likely to fill secondary slots. @@ -85,7 +86,7 @@ Monsters -------- * New monster: ballistomycete, spawned by and spawning giant spores. * New plant: bush, can be fired through, two or more block vision. -* Several new monsters for the Shoals. +* Several new monsters for the Shoals: kraken, mermaid, siren, harpy. * Other new monsters: toadstool, giant leech, golden eye, new demon sixfirhy. * (Very) ugly things get random resistances and attack flavours. * Slime creatures can merge to become larger and more powerful. @@ -107,7 +108,7 @@ Monsters Characters ---------- * New profession: Arcane Marksman, combining Crusader, Warper and Hunter. -* Strength effect on carrying capacity doubled. +* Strength effect on carrying capacity greatly increased. * Base carrying capacity depends on weight of the player species. * Demonspawn have been overhauled, mutations no longer depend on skill sets. * Wanderers have been overhauled and are much stronger now. @@ -134,6 +135,7 @@ Interface * New memorisation interface. * Autotravel doesn't cut corners and tries to avoid ambushes. * Exclusions are displayed in the overview screen ('Ctrl-O' command). +* Show explored depth for all branches in the overview screen ('Ctrl-O'). * Autoexclusions get removed again once the trigger monster is no longer there. * Dangerous clouds that are generated by the dungeon itself ("fog machines") generate autoexclusions when seen by player. @@ -187,7 +189,7 @@ Code cleanup * Tidy up and clarify makefile usage. * Distribute code of large cc files into smaller ones. * Many new lua wrappers to make lua much more powerful in e.g. map creation. -* Unique placement code has been moved to lua. +* Unique placement code has been moved to lua and is directed via uniques.des. * Add property hash to monsters. * Consolidate similar functions. * Cleanup of included header files. -- cgit v1.2.3-54-g00ecf