From 2200f464de73650d60933522ff6630d0fd45472c Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Fri, 4 Jul 2008 08:06:29 +0000 Subject: Tweak change log a bit and add new commands to 034_changes.txt. Are there more new commands I've forgotten? Please don't include wizmode commands as they don't matter during normal game. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6387 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/docs/034_changes.txt | 15 ++++++++++++++- crawl-ref/docs/changes.stone_soup | 21 +++++++++------------ 2 files changed, 23 insertions(+), 13 deletions(-) (limited to 'crawl-ref/docs') diff --git a/crawl-ref/docs/034_changes.txt b/crawl-ref/docs/034_changes.txt index 5f472f6e7f..bf7688cafc 100644 --- a/crawl-ref/docs/034_changes.txt +++ b/crawl-ref/docs/034_changes.txt @@ -15,10 +15,23 @@ them: c chop up (was D, dissect) E show experience (was C) v evoke (was E) - F fire/throw (was t) + f, F fire/throw (was t) t tell/yell (was !) Ctrl-V Tiles settings (was Ctrl-Q) Ctrl-Q quit (was Q) + +* Added some new commands: + ` repeat previous command + 0 repeat next command # of times + ! annotate dungeon level + (If your annotation contains '!' you'll be prompted whenever + you attempt to enter the level.) + Ctrl-D define macros (synonym to '~') + Ctrl-G verbose list of monsters in sight + Ctrl-T change your allies' pickup behaviour + (only available to some characters) + Q quiver an item for firing + There is a file called "keys.pdf" in the /docs directory. It should be printable and contains a reference sheet for all keys used in Crawl. diff --git a/crawl-ref/docs/changes.stone_soup b/crawl-ref/docs/changes.stone_soup index 7d21bc5de6..74078c946e 100644 --- a/crawl-ref/docs/changes.stone_soup +++ b/crawl-ref/docs/changes.stone_soup @@ -1,4 +1,4 @@ -Stone Soup 0.4.0 (2008????) +Stone Soup 0.4.0 (200807??) --------------------------- Disclaimer: These are merely the highlights, not an exhaustive list of changes. @@ -6,8 +6,8 @@ Disclaimer: These are merely the highlights, not an exhaustive list of changes. Breaks saves and bones compatibility. -Highlights ----------- +0.4 Highlights +-------------- * Many interface improvements. * Greatly improved Tiles. * Allow all sensible species/class combinations. @@ -44,16 +44,15 @@ Interface * Added harmful effects (poison etc.) to chunk descriptions. * Evaporate can now be cancelled during potion/direction choice. * Portaled Projectile now allows choice of ammunition. +* Stash tracker now tracks decay of corpses/chunks, eventually removing them. * greedy_explore now defaults to true. -* Stash tracker now tracks how decayed corpses and flesh chunks become, - and removes them from the tracker once they rot away completely. Gods ---- * Overhauled the good gods: Zin/TSO completely new, Elyvilon more interesting. * Greatly improved Beogh and Nemelex, and made Xom more interesting. * Vehumet isn't evil anymore, and all boosts apply without prayer. -* Increase cost for Lugonu's self-banishment. +* Switch costs of Lugonu's self-banishment and leaving the Abyss. * Removed autoprayer and option to stop prayer. * Removed item sacrifices for all gods except Nemelex, TSO, Zin. * Upon failed sacrifice hint on accepted item types. @@ -103,13 +102,13 @@ Monsters -------- * New glyphs and colours for many monsters. (See /settings/034_monster_glyphs.txt.) +* Beefed up demon lords. * Draconian ghosts of xl >= 7 get the shadow dragon breath attack. * Ghosts get Dispel Undead, Freezing Cloud, etc. * Mummy curses now only decay a random amount of a stack of potions. +* Make Snorg go berserk. * Angels and Daevas may appear randomly in the Abyss. * Holy monsters may turn neutral if the player follows a good god. -* Beefed up demon lords. -* Make Snorg go berserk. * Unknown mimics are now consistently treated like items. * Changed monster resists to have several levels, like the player's. * Removed electricity resistance from several monsters. @@ -127,7 +126,7 @@ Monsters * Monsters won't enter miasma if it harms them. * Implemented Dispel Undead for monsters. * Fix nagas/centaurs never being generating with bardings. -* Monsters may use wands of disintegration and polymorph other (mutates). +* Monsters may use wands of disintegration/polymorph other (mutate the player). * Make paralysed monsters stabbable. * Give a message for kills out of LOS. * No experience for killing summoned monsters. @@ -160,11 +159,9 @@ Tiles * Adapted tutorial for tiles. * Improved mouse-click inventory/dungeon interaction. * Show travel exclusion in tile map and mini-map. -* Fixed ghosts changing icons between saves. * Fixed Detect creatures revealing exact monster type. * Mimics posing as autopickable items now get marked as such. * Clicking on items now respects warning inscriptions. -* Added item brand for plants. * General improvement. Miscellaneous @@ -183,8 +180,8 @@ Miscellaneous * Overhaul of ghost structure. * Overhauled and improved the documentation. * Outsourced a lot of text into database files. -* General code clean-up. * Lots of additional bugs squashed. +* General code clean-up. Stone Soup 0.3.4 (20080129) -- cgit v1.2.3-54-g00ecf