From 30c5d0fa1afd6e46c2dd8f1630ca3a8de1069c16 Mon Sep 17 00:00:00 2001 From: Johanna Ploog Date: Tue, 8 Dec 2009 12:46:01 +0100 Subject: Add missing changes to change log. More to come! --- crawl-ref/docs/changelog.txt | 29 +++++++++++++++++++++++++---- 1 file changed, 25 insertions(+), 4 deletions(-) (limited to 'crawl-ref/docs') diff --git a/crawl-ref/docs/changelog.txt b/crawl-ref/docs/changelog.txt index fd1a268e6a..e287d733e2 100644 --- a/crawl-ref/docs/changelog.txt +++ b/crawl-ref/docs/changelog.txt @@ -25,6 +25,7 @@ Gods * Kikubaaqudgha gives torment resistance, hands out corpses and the Pain brand. * Ecumenical Temple may randomly contain 3 to 14 altars. * Dungeon gods not included in Ecumenical Temple get guaranteed altar on D:2-9. +* Recite has no food cost and no longer causes monsters to go berserk. * Sacrifice corpses with prayer ('p') rather than prayer and chop up ('pc'). Levels @@ -35,21 +36,31 @@ Levels * Most escape hatches are replaced by (single-use) shafts. * New wall type "trees". You can see through one tree, but two trees in a row block vision. +* Seal hell portals rather than Vestibule when the player picks up the orb. +* Loosen restrictions about which branches may contain uniques. +* Added mutagenic fog. +* Limit alarm traps to 1-3 charges. +* Lua maps are much more customizable. * Many new vaults. Items ----- +* Fixed occasional permanent stat loss/gain with stat-modifying equipment. * Added scroll of silence. * Added potions of brilliance and agility. * Added shields of reflection. -* New ammunition material: silver, steel. -* New ammunition brands: dispersal, electric, exploding, penetrating, reaping. +* New missile materials: silver, steel. +* New missile brands: dispersal, electricity, exploding, penetration, reaping. * Added amulet of the guardian spirit, making you take damage from mp, not hp. * Lowered gold dragon armour's AC value. +* All randart weapons get a brand. +* The speed brand is only created randomly for artefacts. +* Lower damage bonus of the vorpal brand to 12.5%. * Post-berserk exhaustion cancels Haste, even with an amulet of resist slowing. * Armour acquirement is more likely to fill secondary slots. * Book acquirement doesn't give manuals to spellcasting specialists anymore. * Added wands as an acquirement option. +* Potions of resistance last longer. * Weapons of holy wrath cannot be cursed. * Improvements to whips and demon whips; the latter can now be blessed by TSO. * Reduce the chances for artefacts with only one stat property. @@ -71,10 +82,13 @@ Monsters * Slime creatures can merge to become larger and more powerful. * All spectral things can use stairs again. * Several new uniques. +* Hydras pick new target for remaining attacks if their current foe dies. * Detected secret doors now remain unknown to stupid monsters. -* Hungry ghosts eat corpses. +* Monsters may quaff potions of might and berserk rage. * Bears can go berserk. +* Hungry ghosts eat corpses. * Bashing plants or fungi will only train Fighting/Unarmed Combat up to level 1. +* Buff monsters' Airstrike damage. * Upgrade equipment of Sonja, Psyche and Terence. * Jessica casts Pain and is considered evil by the good gods. @@ -88,8 +102,9 @@ Characters * Starting stats and equipment are no longer assigned randomly. * Gain of Health and Magic Points on level up is no longer random. * Round all aptitudes to multiples of 10. -* Miasma resistance is no longer tied to negative energy resistance; rotting +* Decouple miasma resistance from negative energy resistance; rotting resistance now implies both disease and miasma resistance. +* Allow Mummies to cast Summon Horrible Things, now temporary. * Hunter starting ammunition starts out at +1, leading to decreased mulching. * Healers now start unarmed. * Swapped Kobolds' aptitudes for Bows and Crossbows. @@ -105,12 +120,14 @@ Interface * Allow viewing off-level maps from the 'X' overmap with '[' and ']'. * Level features (e.g. stairs, gates, altars) are listed in the 'X' map. * delay_message_clear defaults to true. +* Disallow autoexplore and resting when starving. * Add !a inscription to prompt when attacking with this wielded item. * Abort some teleportation attempts with -TELE without losing the turn. * Food and potions are never autoassigned to slots 'e' and 'y', respectively. * Added option explore_delay, which can be used to make the delay between auto-explore moves different from the delay between other types of travel moves. +* Allow more than 8 colours in Mac builds if the terminal supports it. Spells ------ @@ -134,7 +151,11 @@ Tiles Code cleanup ------------ * Overhauled and improved the line of sight code. +* Add lots of test cases for semi-automated bug catching. +* Tidy up and clarify makefile usage. +* Distribute code of large cc files into smaller ones. * Many new lua wrappers to make lua much more powerful in e.g. map creation. +* Cleanup of included header files. * Unrandarts and fixedarts share the same, cleaner coding structure. -- cgit v1.2.3-54-g00ecf