From 4fcdab47681adf046474885058d0e3ff95995d86 Mon Sep 17 00:00:00 2001 From: Matthew Cline Date: Thu, 12 Nov 2009 16:26:22 -0800 Subject: New door Lua marker properties door_description_prefix: String to prefix to door name. door_open_prompt: Prompt user if they really want to open the door. --- crawl-ref/docs/develop/levels/advanced.txt | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'crawl-ref/docs') diff --git a/crawl-ref/docs/develop/levels/advanced.txt b/crawl-ref/docs/develop/levels/advanced.txt index 9bb20f71ab..617868a159 100644 --- a/crawl-ref/docs/develop/levels/advanced.txt +++ b/crawl-ref/docs/develop/levels/advanced.txt @@ -703,12 +703,22 @@ dungeon cell which they are on: forcing them to open and close as separate doors. See the Evil Zoo (minivault_9) in dat/mini.des for an example. +* door_description_prefix: A string to prepend to the description of + any door the marker is on. This should be used for doors + rather than the feature_description property since it elemintates + the need to track if the door is opened or closed, plus it will + have no effect on secret doors which have yet to be detected. + * door_description_suffix: A string to append to the description of any door the marker is on. This should be used for doors rather than the feature_description property since it elemintates the need to track if the door is opened or closed, plus it will have no effect on secret doors which have yet to be detected. +* door_open_prompt: If placed on top of a door, the use will be prompted + before opening the door, with the value of the property used as + the prompt string. + * feature_description: What to use as the short description of the cell's feature. -- cgit v1.2.3-54-g00ecf