From 5711ba1d2834bf251a0c355cedba4362d90433e2 Mon Sep 17 00:00:00 2001 From: Johanna Ploog Date: Sun, 6 Dec 2009 21:56:51 +0100 Subject: Chop changelog into topic based portions. I haven't included anything new (or thrown out existing mentions), just changed the ordering and, occasionally, phrasing. --- crawl-ref/docs/changelog.txt | 134 ++++++++++++++++++++++++++----------------- 1 file changed, 81 insertions(+), 53 deletions(-) (limited to 'crawl-ref/docs') diff --git a/crawl-ref/docs/changelog.txt b/crawl-ref/docs/changelog.txt index 292ae7bba7..d3fda62e8e 100644 --- a/crawl-ref/docs/changelog.txt +++ b/crawl-ref/docs/changelog.txt @@ -1,78 +1,106 @@ Stone Soup 0.6 -------------- -* Three new gods: - * Jiyva, god of slime. - * Fedhas, god of plants. - * Cheibriados, god of slowness. -* The main temple level (Ecumenical Temple branch) now no longer - necessarily holds altars for all of the gods. If the main temple - chosen for a game doesn't have enough altars for all the gods, then - some altars are randomly chosen to appear in the dungeon between - levels 2 and 9 in "overflow" temples. +Disclaimer: These are merely the highlights, not an exhaustive list of changes. +Also, list and features are still a work in progress. + +Breaks saves compatibility. + +Gods +---- +* New god: Jiyva, god of slime. +* New god: Fedhas, god of plants. +* New god: Cheibriados, god of slowness. +* Ecumenical Temple may randomly contain 3 to 14 altars. +* Dungeon gods not included in Ecumenical Temple get guaranteed altar on D:2-9. +* Sacrifice corpses with prayer ('p') rather than prayer and chop up ('pc'). + +Levels +------ * Shorten Lair to eight levels. * New portal vaults: Bailey and Trove. +* New wall type "trees". You can see through one tree, but two trees + in a row block vision. +* Many new vaults. + +Items +----- * Added scroll of silence. * Added potions of brilliance and agility. +* Lowered gold dragon armour's AC value. +* Post-berserk exhaustion cancels Haste, even with an amulet of remove slowing. +* Armour acquirement is more likely to fill secondary slots. +* Book acquirement doesn't give manuals to spellcasting specialists anymore. +* Added wands as an acquirement option. +* Weapons of holy wrath cannot be cursed. +* Improvements to whips and demon whips; the latter can now be blessed by TSO. +* Reduce the chances for artefacts with only one stat property. +* Reduced weight of large rocks. +* More generous stacking of ammunition. + +Monsters +-------- +* (Very) ugly things get random resistances and attack flavours. +* All spectral things can use stairs again. * Several new uniques. -* Swapped Kobolds' aptitudes for Bows and Crossbows. -* Overhaul Wanderers. -* Healers now start unarmed. +* Detected secret doors now remain unknown to stupid monsters. +* Let toadstools grow on corpses. +* Hungry ghosts eat corpses. +* Bears can go berserk. +* Bashing plants or fungi will only train Fighting/Unarmed Combat up to level 1. +* Upgrade equipment of Sonja, Psyche and Terence. +* Jessica casts Pain and is considered evil by the good gods. +* New monster "bush": + * Two or more in a row block vision. + * You can fire ammo and spells through them. + * If they catch on fire, fire may spread to adjacent bushes. + +Characters +---------- +* Base carrying capacity depends on weight of the player species. +* Strength effect on carrying capacity doubled. * Starting stats and equipment are no longer assigned randomly. * Gain of Health and Magic Points on level up is no longer random. * Round all aptitudes to multiples of 10. +* Overhaul Wanderers. +* Healers now start unarmed. +* Swapped Kobolds' aptitudes for Bows and Crossbows. +* Miasma resistance is no longer tied to negative energy resistance; rotting + resistance now implies both disease and miasma resistance. + +Interface +--------- * New memorisation interface. * Autotravel doesn't cut corners and tries to avoid ambushes. * Exclusions are displayed in the overview screen ('Ctrl-O' command). * Autoexclusions get removed again once the trigger monster is no longer there. * Dangerous clouds that are generated by the dungeon itself ("fog machines") generate autoexclusions when seen by player. -* Armour acquirement is more likely to fill secondary slots. -* Book acquirement doesn't give manuals to spellcasting specialists anymore. -* Added wands as an acquirement option. -* Detected secret doors now remain unknown to stupid monsters. -* Let toadstools grow on corpses. -* Hungry ghosts eat corpses. -* All spectral things can use stairs again. -* (Very) ugly things get random resistances and attack flavours. -* Abort some teleportation attempts with -TELE without losing the turn. -* Weapons of holy wrath cannot be cursed. -* Miasma resistance is no longer tied to negative energy resistance; rotting - resistance now implies both disease and miasma resistance. -* Post-berserk exhaustion cancels Haste, even with an amulet of remove slowing. -* Controlled blink causes glowing. -* Lowered gold dragon armour's AC value. -* Bears can go berserk. -* Bashing plants or fungi will only train Fighting/Unarmed Combat up to level 1. -* Reduce the chances for artefacts with only one stat property. * Add !a inscription to prompt when attacking with this wielded item. -* Upgrade equipment of Sonja, Psyche and Terence. -* Jessica casts Pain and is considered evil by the good gods. -* Unrandarts and fixedarts share the same, cleaner coding structure. -* More vaults. +* Abort some teleportation attempts with -TELE without losing the turn. +* Added option explore_delay, which can be used to make the delay + between auto-explore moves different from the delay between other + types of travel moves. + +Spells +------ * Limit Summon Small Mammals to a maximum of two mammals per casting. * Call Canine Familiar only calls friendly canines. -* Add some tiles "animations" whenever the screen is redrawn. -* Sacrifice corpses with prayer ('p') rather than prayer and chop up ('pc'). -* Improvements to whips and demon whips; the latter can now be blessed by TSO. -* Reduced weight of large rocks. -* Base carrying capacity depends on weight of the player species. -* Strength effect on carrying capacity doubled. -* More generous stacking of ammunition. -* Tiles: re-added doll editing screen ('-' command). -* Tiles: added clickable spells display (toggle with '_' command). -* Tiles: modifier keys for left-clicking on monsters or the player: +* Controlled blink causes glowing. + +Tiles +----- +* Re-added doll editing screen ('-' command). +* Added clickable spells display (toggle with '_' command). +* New modifier keys for left-clicking on monsters or the player: * Shift-Left-Click: fire quivered ammo at monster. * Ctrl-Left-Click: cast spell at target (monster or player) * Alt-Left-Click: zap wand at target (monster or player) -* Added option explore_delay, which can be used to make the delay - between auto-explore moves different from the delay between other - types of travel moves. -* New wall type "trees". You can see through one tree, but two trees - in a row block vision. -* New monster "bush": - * Two or more in a row block vision. - * You can fire ammo and spells through them. - * If they catch on fire, fire may spread to adjacent bushes. +* Add some "animations" whenever the screen is redrawn. + +Code cleanup +------------ +* Unrandarts and fixedarts share the same, cleaner coding structure. + Stone Soup 0.5.2 (20091008) --------------------------- -- cgit v1.2.3-54-g00ecf