From 9c717124d2f48858824a1bfdf3fe4ff62f223e72 Mon Sep 17 00:00:00 2001 From: Matthew Cline Date: Thu, 19 Nov 2009 20:32:18 -0800 Subject: explore_stop: greedy_pickup_smart, pickup_ignore * Added the explore_stop option "greedy_pickup_smart", which is like greedy_pickup, but only stops for thrown items and items different than any in your inventory (and for fruit if you worship Fedhas). * Added the option explore_stop_pickup_ignore. Any items matching any of the regexes in the list will *not* cause "explore_stop = greedy_pickup" (or greedy_pickup_smart) to stop auto-explore. * "explore_stop = greedy_pickup" no longer stops when picking up gold. * "explore_stop = greedy_pickup" (or greedy_pickup_smart) now stops auto-explore after auto-pickup has happened, rather than right before it happens. * Removed obsolete ES_PICKUP. --- crawl-ref/docs/options_guide.txt | 24 ++++++++++++++++++++---- 1 file changed, 20 insertions(+), 4 deletions(-) (limited to 'crawl-ref/docs') diff --git a/crawl-ref/docs/options_guide.txt b/crawl-ref/docs/options_guide.txt index b2acca0d55..f527db358b 100644 --- a/crawl-ref/docs/options_guide.txt +++ b/crawl-ref/docs/options_guide.txt @@ -48,8 +48,8 @@ The contents of this text are: scroll_margin 4-g Travel and Exploration. travel_delay, explore_delay, travel_avoid_terrain, - explore_greedy, explore_stop, explore_improved, - tc_reachable, tc_dangerous, tc_disconnected, + explore_greedy, explore_stop, explore_stop_pickup_ignore, + explore_improved, tc_reachable, tc_dangerous, tc_disconnected, tc_excluded, tc_exclude_circle, travel_stop_message, runrest_ignore_message, runrest_ignore_poison, runrest_ignore_monster, trapwalk_safe_hp, @@ -845,8 +845,15 @@ explore_stop = items,greedy_pickup,stairs,shops,altars,gates greedy_items: stop when items that are eligible for autopickup come into view. - greedy_pickup: stop when you arrive at a square which contains - an item eligble for autopickup. + greedy_pickup: stop after you automatically pick up any item + eligible for autopickup (except for gold). You can make + certain items *not* trigger this with the option + explore_stop_pickup_ignore + + greedy_pickup_smart: Similar to greedy_pickup, but tries to be + smart about it, meaning only stopping for thrown items and + items which aren't similar to any you already have in your + inventory. glowing_items: like items, but only for items which are glowing/runed/embroidered/etc. @@ -855,6 +862,15 @@ explore_stop = items,greedy_pickup,stairs,shops,altars,gates runes: like items, but only for runes. +explore_stop_pickup_ignore = + If explore_stop has greedy_pickup or greedy_pickup_smart set, + then picking up any items matching any of the regexes in the list + will *not* stop auto-explore. For example, by default curare- + tipped needles are automatically picked up to keep them out of + the hands of monsters, even if you don't have a blowgun, so to + not stop auto-explore because of this use + "explore_stop_pickup_ignore = curare". + explore_improved = false If set to true explore will attempt to reduce zig-zagging during auto-explore. On average it increases the number of turns taken -- cgit v1.2.3-54-g00ecf