From 9cfc4ea7c8149d84a41d3d7a4983fa3f36ea435e Mon Sep 17 00:00:00 2001 From: Jude Brown Date: Sat, 19 Dec 2009 15:12:07 +1000 Subject: Allow vaults to specify door tiles sets. In this instance, you need at least two tiles (closed, open), and up to nine (detected, closed, gateway left open, middle open, right open, closed, left closed, middle closed, right closed), and these should always include the "no_random" option. This also doesn't properly deal with detected doors. --- crawl-ref/docs/develop/levels/syntax.txt | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'crawl-ref/docs') diff --git a/crawl-ref/docs/develop/levels/syntax.txt b/crawl-ref/docs/develop/levels/syntax.txt index c755b46b03..76de981bdb 100644 --- a/crawl-ref/docs/develop/levels/syntax.txt +++ b/crawl-ref/docs/develop/levels/syntax.txt @@ -854,6 +854,10 @@ TILE: x = wall_flesh Like COLOUR and FTILE, this should be used sparingly and to good effect. + To override doors, use the specific tile set in combination with the + "no_random" specifier. Example: + + = no_random dngn_fleshy_orifice + SHUFFLE: def, 12/3? This allows you to randomly permute glyphs on the map. There are two ways: -- cgit v1.2.3-54-g00ecf