From a6607672ebf7688fa06f3e1a1b24959c72a2e905 Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Sat, 4 Jul 2009 22:16:09 +0000 Subject: Apply my previous commit to 0.5. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@10097 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/docs/changes.stone_soup | 2 +- crawl-ref/docs/crawl_manual.txt | 16 ++++++++-------- 2 files changed, 9 insertions(+), 9 deletions(-) (limited to 'crawl-ref/docs') diff --git a/crawl-ref/docs/changes.stone_soup b/crawl-ref/docs/changes.stone_soup index ff7f75be46..3296f1f32a 100644 --- a/crawl-ref/docs/changes.stone_soup +++ b/crawl-ref/docs/changes.stone_soup @@ -11,7 +11,7 @@ Disclaimer: These are merely the highlights, not an exhaustive list of changes. * Fixed Xom's repel stairs effect moving shops. * Really allow uniques to retain their spells when polymorphed. * Artificers start with 1 MP. -* Tiles: Re-allow selection of player dolls. +* Tiles: Re-allow selection of player dolls ('-' command). * Add missing tiles options to the options guide (docs/, '?&' command). Stone Soup 0.5.0 (20090612) diff --git a/crawl-ref/docs/crawl_manual.txt b/crawl-ref/docs/crawl_manual.txt index 5e8c603fb5..b76f5c56ee 100644 --- a/crawl-ref/docs/crawl_manual.txt +++ b/crawl-ref/docs/crawl_manual.txt @@ -946,7 +946,7 @@ character of these species might find a Centaur or Naga barding. Artefacts --------- Weapons, armour, jewellery and spellbooks can be artefacts. These come -in two flavours: predefined artefacts ('fixedarts'), and randomly +in two flavours: predefined artefacts ('fixedarts'), and randomly created ones ('randarts'). Artefacts will always carry unusual names, for example "golden sword" or "shimmering scale mail". Also, artefacts cannot be modified in any way, including enchantments. @@ -2426,9 +2426,9 @@ Other game-playing commands: a Use special ability. p Pray (or renew an existing prayer). z Cast a spell. Should the spell demand monsters as - target but there are none within range, casting + target but there are none within range, casting will be stopped. In this case, neither turns nor - magic are used. If you want to cast the spell + magic are used. If you want to cast the spell nonetheless, use Z. Z Cast a spell, regardless of range limitations. I List spells. @@ -2666,12 +2666,12 @@ Lev You levitate, i.e. hover a few inches above the ground. Fly You fly, gaining the benefits of levitation with none of the drawbacks. This is only accessible for experienced Kenku, lucky Draconians, characters using Dragon form, - or those levitating and wearing an amulet of controlled + or those levitating and wearing an amulet of controlled flight. Flying provides a speed bonus to swiftness. Held You are held in a net: you cannot move freely and will instead only try to fight your way out of the net. -Bhld You are beheld: you cannot move away from the monster(s) - beholding you. +Mesm You are mesmerised: you cannot move away from the monster(s) + mesmerising you. Fire You are plagued with sticky fire. It will time out, probably burning scrolls in the process. Drop the most important ones! @@ -2688,8 +2688,8 @@ DMsl You deflect missiles, i.e. there's a great chance to evade them. Still, this protection is not bulletproof. Rot This is a very harmful, necromantic ailment. You will lose maximum hit points over time. Only healing potions - and wands or and certain abilities restore these. The - rotting itself is cured with potions of healing or by + and wands or and certain abilities restore these. The + rotting itself is cured with potions of healing or by waiting it out. Ins You are insulated, i.e. immune to electric shocks. Touch Your hands are glowing, and any monster you touch might -- cgit v1.2.3-54-g00ecf