From bcd6d56029d217a00de9ae0830382cba307539d4 Mon Sep 17 00:00:00 2001 From: Adam Borowski Date: Sat, 12 Dec 2009 22:09:05 +0100 Subject: Allow setting monster's friendliness with att:XXX. --- crawl-ref/docs/develop/levels/syntax.txt | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'crawl-ref/docs') diff --git a/crawl-ref/docs/develop/levels/syntax.txt b/crawl-ref/docs/develop/levels/syntax.txt index 642e7f5564..4f3c3062a2 100644 --- a/crawl-ref/docs/develop/levels/syntax.txt +++ b/crawl-ref/docs/develop/levels/syntax.txt @@ -567,6 +567,14 @@ MONS: (list of monsters) can be useful for customised vault monsters if an alternate tile exists. In ASCII mode, this will do nothing. + You can set the monster's faction by specifying "att:" one of: + * att:hostile -- the default + * att:friendly -- tame, will follow you + * att:neutral -- hostile to both you and att:hostile monsters + * att:good_neutral -- won't actively follow anyone, can still hit + people (including you) when they randomly wander into them + * att:fellow_slime -- as att:friendly but won't follow you + Note that 8, 9, 0 also place monsters (see the table). If you want to place a random monster suitable for the level -- cgit v1.2.3-54-g00ecf