From c06a6dcbe24d55c008a4179fc28892ad67ab073e Mon Sep 17 00:00:00 2001 From: Jude Brown Date: Thu, 10 Dec 2009 17:58:53 +1000 Subject: Overriding monster tiles in vault definitions. It is now possible to specify a tile for monsters when specifying monsters in vault definitions. The syntax is "tile:". All tiles that don't start with "mons_" will have this prefixed, therefore "tile:giant_bat" will become "tile:mons_giant_bat", but "tile:mons_rat" will remain unchanged. --- crawl-ref/docs/develop/levels/syntax.txt | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'crawl-ref/docs') diff --git a/crawl-ref/docs/develop/levels/syntax.txt b/crawl-ref/docs/develop/levels/syntax.txt index 1598f04719..642e7f5564 100644 --- a/crawl-ref/docs/develop/levels/syntax.txt +++ b/crawl-ref/docs/develop/levels/syntax.txt @@ -557,6 +557,16 @@ MONS: (list of monsters) The colour "any" can be given, in which case a random colour will be chosen when the monster is placed. + You can override the displayed monster tile using the "tile:" + specifier as follows: + MONS: rat tile:giant_bat + + In tiles version, this would create a monster that uses the + 'giant_bat' tile, but is otherwise identical to a rat. Obviously, this + substition of one monster onto another should never be used, but it + can be useful for customised vault monsters if an alternate tile + exists. In ASCII mode, this will do nothing. + Note that 8, 9, 0 also place monsters (see the table). If you want to place a random monster suitable for the level -- cgit v1.2.3-54-g00ecf