From cd25b9d47f0ea56b2fe6cf4de495b229cc8e775c Mon Sep 17 00:00:00 2001 From: Jude Brown Date: Sat, 19 Dec 2009 16:12:57 +1000 Subject: Make KMASK: c = no_wall_fixup work. (nrook) --- crawl-ref/docs/develop/levels/syntax.txt | 2 ++ 1 file changed, 2 insertions(+) (limited to 'crawl-ref/docs') diff --git a/crawl-ref/docs/develop/levels/syntax.txt b/crawl-ref/docs/develop/levels/syntax.txt index 76de981bdb..0a7b56d7e2 100644 --- a/crawl-ref/docs/develop/levels/syntax.txt +++ b/crawl-ref/docs/develop/levels/syntax.txt @@ -1000,6 +1000,8 @@ KMASK: Z = no_monster_gen entry vaults. * "no_pool_fixup": prevents a water square next to land from being randomly converted from deep water (the default) to shallow. + * "no_wall_fixup": prevents (rock) walls from being converted to + the level's default wall type, such as in Vaults. * "no_secret_doors": prevents a door from randomly being turned into a secret door. -- cgit v1.2.3-54-g00ecf