From e629e853d4cf04fa7987435601dc884996b50b97 Mon Sep 17 00:00:00 2001 From: Johanna Ploog Date: Wed, 9 Dec 2009 17:17:23 +0100 Subject: More additions to the change log. --- crawl-ref/docs/changelog.txt | 30 +++++++++++++++++++++++------- 1 file changed, 23 insertions(+), 7 deletions(-) (limited to 'crawl-ref/docs') diff --git a/crawl-ref/docs/changelog.txt b/crawl-ref/docs/changelog.txt index 33a6701255..0ffbb05d12 100644 --- a/crawl-ref/docs/changelog.txt +++ b/crawl-ref/docs/changelog.txt @@ -8,6 +8,7 @@ Breaks saves compatibility. 0.6 Highlights -------------- +* Removed Divinations spell school. * Three new gods. * Altars for dungeon gods may now appear on levels 2 to 9 instead of the Temple. * New water based branch: the Shoals, sometimes replacing the Swamp. @@ -40,11 +41,13 @@ Levels * Added mutagenic fog. * Limit alarm traps to 1-3 charges. * Lua maps are much more customizable. +* Alternate branch endings for Hive and Swamp. * Many new vaults. Items ----- * Fixed occasional permanent stat loss/gain with stat-modifying equipment. +* Fixed wall-stopped item beams getting two chances to hit their target. * Added scroll of silence. * Added potions of brilliance and agility. * Added shields of reflection. @@ -56,6 +59,7 @@ Items * The speed brand is only created randomly for artefacts. * Lower damage bonus of the vorpal brand to 12.5%. * Post-berserk exhaustion cancels Haste, even with an amulet of resist slowing. +* Slings are one-handed and no longer delayed by shields. * Armour acquirement is more likely to fill secondary slots. * Book acquirement doesn't give manuals to spellcasting specialists anymore. * Added wands as an acquirement option. @@ -65,6 +69,7 @@ Items * Reduce the chances for artefacts with only one stat property. * Reduced weight of large rocks. * More generous stacking of ammunition. +* Lowered mulch rate for branded ammunition. * Increase whip damage, availability and branding chances. * Weapons of electrocution discharge in water. * Remove evocable mapping/teleportation from artefacts. @@ -79,19 +84,17 @@ Items Monsters -------- * New monster: ballistomycete, spawned by and spawning giant spores. -* New monster: giant leech, a worm with a vampiric attack. -* New monster: golden eye, can blink and cause confusion. -* New monster: toadstool, growing on corpses. -* New monster "bush": - * Two or more in a row block vision. - * You can fire ammo and spells through them. - * If they catch on fire, fire may spread to adjacent bushes. +* New plant: bush, can be fired through, two or more block vision. * Several new monsters for the Shoals. +* Other new monsters: toadstool, giant leech, golden eye, new demon sixfirhy. * (Very) ugly things get random resistances and attack flavours. * Slime creatures can merge to become larger and more powerful. * All spectral things can use stairs again. * Several new uniques. +* Display magic resistance in monster descriptions. * Hydras pick new target for remaining attacks if their current foe dies. +* Make monsters forget player position if the player teleports away. +* Implement and use monster spells "blink away" and "blink closer". * Detected secret doors now remain unknown to stupid monsters. * Monsters may quaff potions of might and berserk rage. * Bears can go berserk. @@ -109,8 +112,11 @@ Characters * Demonspawn have been overhauled, mutations no longer depend on skill sets. * Wanderers have been overhauled and are much stronger now. * Starting stats and equipment are no longer assigned randomly. +* Many status effects and durations use delay rather than turn count. * Gain of Health and Magic Points on level up is no longer random. * Round all aptitudes to multiples of 10. +* Nerf damage reduction of the player's elemental resistances. +* Distracted stabbing is more likely, but resulting damage bonus is lowered. * Fighting is noisy depending on damage dealt, weapon type and brand. * Decouple miasma resistance from negative energy resistance; rotting resistance now implies both disease and miasma resistance. @@ -119,6 +125,7 @@ Characters * Changed Magic mapping mutation to work passively. * Hunter starting ammunition starts out at +1, leading to decreased mulching. * Healers now start unarmed. +* Hill Orcs get good Stabbing aptitudes. * Swapped Kobolds' aptitudes for Bows and Crossbows. Interface @@ -135,22 +142,28 @@ Interface * delay_message_clear defaults to true. * Disallow autoexplore and resting when starving. * Add !a inscription to prompt when attacking with this wielded item. +* New lua file autofight.lua which allows auto-attacking of the nearest enemy. * Abort some teleportation attempts with -TELE without losing the turn. * Food and potions are never autoassigned to slots 'e' and 'y', respectively. * Added option explore_delay, which can be used to make the delay between auto-explore moves different from the delay between other types of travel moves. * Allow more than 8 colours in Mac builds if the terminal supports it. +* Disable autoexplore in labyrinths. +* Colour experience pool according to fullness. Spells ------ +* Removed Divinations spell school. * Limit Summon Small Mammals to a maximum of two mammals per casting. * Summon Small Mammals doesn't summon green or orange rats anymore. * Tukima's Dance weapon strength depends on spell power and weapon weight. * Summon Wraiths is replaced by Haunt, a smite-targetted summoning spell. * Directed non-enchantment spells make noise when they hit something. +* Spell miscasts and hell effects are noisy. * Call Canine Familiar only calls friendly canines. * Condensation Shield is more effective. +* Improved Passwall interface. * Allow Mummies to cast Summon Horrible Things, now temporary. * Controlled blink causes glowing. * Disintegration is really messy. @@ -159,10 +172,12 @@ Tiles ----- * Re-added doll editing screen ('-' command). * Added clickable spells display (toggle with '_' command). +* Display tiles in many more menus, including the database search (?/) * New modifier keys for left-clicking on monsters or the player: * Shift-Left-Click: fire quivered ammo at monster. * Ctrl-Left-Click: cast spell at target (monster or player) * Alt-Left-Click: zap wand at target (monster or player) +* When applicable, left-clicking on a monster within reaching range attacks it. * Add some "animations" whenever the screen is redrawn. Code cleanup @@ -173,6 +188,7 @@ Code cleanup * Distribute code of large cc files into smaller ones. * Many new lua wrappers to make lua much more powerful in e.g. map creation. * Unique placement code has been moved to lua. +* Add property hash to monsters. * Consolidate similar functions. * Cleanup of included header files. * Unrandarts and fixedarts share the same, cleaner coding structure. -- cgit v1.2.3-54-g00ecf