From e6cf5f626383003968b7f16b1fd1e1a906e0afc2 Mon Sep 17 00:00:00 2001 From: Johanna Ploog Date: Tue, 8 Dec 2009 17:59:40 +0100 Subject: More additions to the changelog. Still more to come! --- crawl-ref/docs/changelog.txt | 26 +++++++++++++++++++++++--- 1 file changed, 23 insertions(+), 3 deletions(-) (limited to 'crawl-ref/docs') diff --git a/crawl-ref/docs/changelog.txt b/crawl-ref/docs/changelog.txt index e287d733e2..33a6701255 100644 --- a/crawl-ref/docs/changelog.txt +++ b/crawl-ref/docs/changelog.txt @@ -34,8 +34,7 @@ Levels * Shorten Lair to eight levels. * New portal vaults: Bailey, Trove, Volcanoes. * Most escape hatches are replaced by (single-use) shafts. -* New wall type "trees". You can see through one tree, but two trees - in a row block vision. +* New wall type "tree"; two trees in a row block vision. * Seal hell portals rather than Vestibule when the player picks up the orb. * Loosen restrictions about which branches may contain uniques. * Added mutagenic fog. @@ -66,6 +65,16 @@ Items * Reduce the chances for artefacts with only one stat property. * Reduced weight of large rocks. * More generous stacking of ammunition. +* Increase whip damage, availability and branding chances. +* Weapons of electrocution discharge in water. +* Remove evocable mapping/teleportation from artefacts. +* Removing +Lev items cancels levitation and is disallowed over water. +* Rings of slaying also apply to missile launchers. +* Clubs and spears get moderate stabbing bonus. +* Clubs may stun target upon successful stabbing. +* Vampiric weapons can only be wielded at full and cause hunger when wielded. +* Mummies and ghouls get no healing effect from vampiric weapons. +* Shields can be enchanted maximum to +3. Monsters -------- @@ -102,15 +111,19 @@ Characters * Starting stats and equipment are no longer assigned randomly. * Gain of Health and Magic Points on level up is no longer random. * Round all aptitudes to multiples of 10. +* Fighting is noisy depending on damage dealt, weapon type and brand. * Decouple miasma resistance from negative energy resistance; rotting resistance now implies both disease and miasma resistance. -* Allow Mummies to cast Summon Horrible Things, now temporary. +* Regeneration only increases hunger while regenerating. +* Shield value SH transparently reflects blocking chance. +* Changed Magic mapping mutation to work passively. * Hunter starting ammunition starts out at +1, leading to decreased mulching. * Healers now start unarmed. * Swapped Kobolds' aptitudes for Bows and Crossbows. Interface --------- +* Add a shopping list ('$') to notify you when you can afford a listed item. * New memorisation interface. * Autotravel doesn't cut corners and tries to avoid ambushes. * Exclusions are displayed in the overview screen ('Ctrl-O' command). @@ -135,8 +148,12 @@ Spells * Summon Small Mammals doesn't summon green or orange rats anymore. * Tukima's Dance weapon strength depends on spell power and weapon weight. * Summon Wraiths is replaced by Haunt, a smite-targetted summoning spell. +* Directed non-enchantment spells make noise when they hit something. * Call Canine Familiar only calls friendly canines. +* Condensation Shield is more effective. +* Allow Mummies to cast Summon Horrible Things, now temporary. * Controlled blink causes glowing. +* Disintegration is really messy. Tiles ----- @@ -155,8 +172,11 @@ Code cleanup * Tidy up and clarify makefile usage. * Distribute code of large cc files into smaller ones. * Many new lua wrappers to make lua much more powerful in e.g. map creation. +* Unique placement code has been moved to lua. +* Consolidate similar functions. * Cleanup of included header files. * Unrandarts and fixedarts share the same, cleaner coding structure. +* Removed some dead code. Stone Soup 0.5.2 (20091008) -- cgit v1.2.3-54-g00ecf