From f751c126a10132e7f3efd1f27f03abb228082f7a Mon Sep 17 00:00:00 2001 From: Johanna Ploog Date: Sat, 26 Dec 2009 17:06:14 +0100 Subject: Fix a typo. --- crawl-ref/docs/develop/levels/syntax.txt | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'crawl-ref/docs') diff --git a/crawl-ref/docs/develop/levels/syntax.txt b/crawl-ref/docs/develop/levels/syntax.txt index d99fb5faf9..b058e6387d 100644 --- a/crawl-ref/docs/develop/levels/syntax.txt +++ b/crawl-ref/docs/develop/levels/syntax.txt @@ -520,7 +520,7 @@ ITEM: (list of items, separated by comma) provided. For example, "owner:Roxanne" may create "Roxanne's Treatise on Mountains". - NOTE: You can place multiple items on the same square by using the + NOTE: You can place multiple items on the same square by using the KITEM directive. See that section for more information. MONS: (list of monsters) @@ -562,7 +562,7 @@ MONS: (list of monsters) MONS: rat tile:mons_giant_bat In tiles version, this would create a monster that uses the - 'monst_giant_bat' tile, but is otherwise identical to a rat. + 'mons_giant_bat' tile, but is otherwise identical to a rat. Obviously, this substition of one monster onto another should never be used, but it can be useful for customised vault monsters if an alternate tile exists. In ASCII mode, this will do nothing. @@ -808,9 +808,9 @@ COLOUR: . = green / blue:5 / red / none the COLOUR will transfer to the resulting transformed glyph. There are two types of colour available: base and "elemental". - Available base colours are as follows: blue, green, cyan, - red, magenta, brown, lightgrey, darkgrey, lightblue, lightgreen, - lightcyan, lightred, lightmagenta, yellow and white. + Available base colours are as follows: blue, green, cyan, + red, magenta, brown, lightgrey, darkgrey, lightblue, lightgreen, + lightcyan, lightred, lightmagenta, yellow and white. Elemental colours are: fire, ice, earth, electricity, air, poison, water, magic, mutagenic, warp, enchant, heal, holy, dark, death, @@ -1041,7 +1041,7 @@ KPROP: x = bloody Available properties are: * "bloody": Causes features to appear as though splattered with - blood. This should be used very, very sparingly! + blood. This should be used very, very sparingly! * "no_cloud_gen": Prevents clouds from being generated over this feature (usually lava). Does not stop fog generators or clouds entering from nearby squares. -- cgit v1.2.3-54-g00ecf