From fef2c6f0696e212e10378720a72be2f8999641a3 Mon Sep 17 00:00:00 2001 From: Jude Brown Date: Wed, 16 Dec 2009 18:15:31 +1000 Subject: Tweak 'tile:' specifier for monsters. No longer automatically prepends 'mons_', as this is not a standard. Instead, generates an error for invalid tiles. Update documentation and uses. --- crawl-ref/docs/develop/levels/syntax.txt | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'crawl-ref/docs') diff --git a/crawl-ref/docs/develop/levels/syntax.txt b/crawl-ref/docs/develop/levels/syntax.txt index 029591b133..c755b46b03 100644 --- a/crawl-ref/docs/develop/levels/syntax.txt +++ b/crawl-ref/docs/develop/levels/syntax.txt @@ -559,15 +559,15 @@ MONS: (list of monsters) You can override the displayed monster tile using the "tile:" specifier as follows: - MONS: rat tile:giant_bat + MONS: rat tile:mons_giant_bat In tiles version, this would create a monster that uses the - 'giant_bat' tile, but is otherwise identical to a rat. Obviously, this - substition of one monster onto another should never be used, but it - can be useful for customised vault monsters if an alternate tile - exists. In ASCII mode, this will do nothing. + 'monst_giant_bat' tile, but is otherwise identical to a rat. + Obviously, this substition of one monster onto another should + never be used, but it can be useful for customised vault monsters + if an alternate tile exists. In ASCII mode, this will do nothing. - You can set the monster's faction by specifying "att:" one of: + You can set the monster's faction by specifying "att:" one of: * att:hostile -- the default * att:friendly -- tame, will follow you * att:neutral -- hostile to both you and att:hostile monsters -- cgit v1.2.3-54-g00ecf