From 00eb4216eab04d938358d9a382c4afacc4ff5a5f Mon Sep 17 00:00:00 2001 From: zelgadis Date: Tue, 2 Dec 2008 06:39:09 +0000 Subject: Changed interrupted butchering behaviour as per Johanna's suggestions/observations: 1) Get rid of option swap_when_safe and its behaviour. 2) If auto-swap butchery is interrupted by teleportation or chagning levels (banishment) then auto-swap back if there's no monsters nearby. 2b) Do the same if butchery is interrupted and then later a large position change happens. 3) If auto-swap butchery is interrupted by something like poison damage, if the butchery is resumed and finished then swap back. 4) If auto-swap butchery is interrupted by a monster, then if the new option prompt_for_swap is set the game will ask if you wish to swap back from your butchering tool. 4b) Do the same if butchery is interrupted and then later a large position change lands you near some hostile monsters. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7717 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/settings/init.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'crawl-ref/settings/init.txt') diff --git a/crawl-ref/settings/init.txt b/crawl-ref/settings/init.txt index 92ac56ee24..7c27112595 100644 --- a/crawl-ref/settings/init.txt +++ b/crawl-ref/settings/init.txt @@ -207,7 +207,7 @@ include = travel_stoppers.txt # allow_self_target = (yes | no | prompt) # easy_butcher = false # always_confirm_butcher = true -# swap_when_safe = false +# prompt_for_swap = false # easy_quit_item_prompts = false # easy_exit_menu = false # sort_menus = pickup: true : basename, qualname, curse, qty -- cgit v1.2.3-54-g00ecf