From e3af78b8bb3ad47ea17162e6ef591ca881f0370e Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Mon, 9 Mar 2009 21:29:12 +0000 Subject: * Don't count chunks as "useless" (even if inedible) if the player knows Sublimation of Blood or Simulacrum. * Fix missing message flush when memorising spells. (This should probably be handled globally in prompt_invent_item().) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9398 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/settings/menu_colours.txt | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'crawl-ref/settings/menu_colours.txt') diff --git a/crawl-ref/settings/menu_colours.txt b/crawl-ref/settings/menu_colours.txt index 4a44e4e9dd..d6257dc51a 100644 --- a/crawl-ref/settings/menu_colours.txt +++ b/crawl-ref/settings/menu_colours.txt @@ -1,6 +1,6 @@ # Changing colours of items in the inventory and other menus -menu := menu_colour +menu := menu_colour ae := autopickup_exceptions # Items currently not affecting you. @@ -29,7 +29,7 @@ menu = inventory:white:.*artefact.* #menu = white:.*identified.*artefact.* #menu = lightblue:.*unidentified.*artefact.* -# Ego items +# Ego items # : if options.menu_colour_prefix_class then menu = lightblue:(^identified armour .* pair of .* of ) @@ -54,7 +54,7 @@ menu = cyan:.*good_item.* menu = cyan:.*misc.*[lL]antern # Dangerous (but still useful) items -menu = magenta:.*dangerous_item.* +menu = $dangerous:.*dangerous_item.* # Evil items menu = $evil:.*evil_item.* -- cgit v1.2.3-54-g00ecf