From 5a806811128416a0c67409e137c929873c28cd7a Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Sat, 7 Jun 2008 21:32:07 +0000 Subject: Nerf damage of the bat transformation. Reduced from 2 + skill(unarmed_combat)/3 to 2 + rnd(skill(unarmed_combat)/5 + 1) Also replace the menu_colour_prefix colouring for prompts and the like to use message_colour instead, so those "msg" abbreviations in food_colouring.txt actually have an effect now, and players can disable colouring of prompts etc. (respects channels) while leaving it on in the inventory. I'm leaving the menu_colour_prefix function in for now, in case it can be used somewhere else. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5558 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/settings/food_colouring.txt | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'crawl-ref/settings') diff --git a/crawl-ref/settings/food_colouring.txt b/crawl-ref/settings/food_colouring.txt index f483f5fb0c..12e9db5a1a 100644 --- a/crawl-ref/settings/food_colouring.txt +++ b/crawl-ref/settings/food_colouring.txt @@ -1,6 +1,9 @@ ### Colouring of corpses, depending on whether you can eat them, and ### whether it's safe to eat them. -### Colours both on the ground and in inventory! +### Use menu_colour (inv) to colour items in your inventory or the +### pickup menu. +### Use message_colour (msg) to highlight items in prompts and when +### listed on the ground. msg := message_colour inv := menu_colour -- cgit v1.2.3-54-g00ecf