From 6e839a764ac329ad91994030a39a8e5516629210 Mon Sep 17 00:00:00 2001 From: Charles Otto Date: Sun, 1 Nov 2009 12:18:32 -0500 Subject: Give evil_items a higher priority in menu_colours Move the line for evil_items higher up in menu_colours.txt so that artefact weapons with evil brands, the lantern of shadows, haste items etc. get colored as evil for the appropriate gods. --- crawl-ref/settings/menu_colours.txt | 124 ++++++++++++++++++------------------ 1 file changed, 62 insertions(+), 62 deletions(-) (limited to 'crawl-ref/settings') diff --git a/crawl-ref/settings/menu_colours.txt b/crawl-ref/settings/menu_colours.txt index 31c44b83d7..d35b6a83c9 100644 --- a/crawl-ref/settings/menu_colours.txt +++ b/crawl-ref/settings/menu_colours.txt @@ -1,62 +1,62 @@ -# Changing colours of items in the inventory and other menus - -menu := menu_colour -ae := autopickup_exceptions - -# Items currently not affecting you. -menu = darkgrey:(melded) - -# Bad items -menu = lightred:.*bad_item.* - -# Useless items, comes here to override artefacts etc. -menu = darkgrey:.*useless_item.* - -: if you.race() == "Spriggan" then -menu = darkgrey:.*jewellery.*(sustenance) -ae = >ring.*(sustenance) -:end - -# Important game items -# -menu = lightmagenta:.*misc.*rune( of Zot)? -menu = lightmagenta:.*orb.*Zot - -# Artefacts -# -menu = white:.*artefact.* - -#menu = white:.*identified.*artefact.* -#menu = lightblue:.*unidentified.*artefact.* - -# Ego items -# -: if options.menu_colour_prefix_class then -menu = lightblue:(^identified armour .* pair of .* of ) -menu = lightgrey:(^identified armour .* pair of ) -menu = lightblue:(^identified (weapon|armour) .* of ) - -# Possible egos -menu = lightblue:^unidentified .*weapon.*(runed|glowing) -menu = lightblue:^unidentified .*armour.*(runed|glowing|embroidered|shiny|dyed) -:end - -# Emergency items -menu = yellow:.*emergency_item.* - -# Good items -menu = cyan:.*good_item.* -menu = cyan:.*misc.*[lL]antern - -# Dangerous (but still useful) items -menu = $dangerous:.*dangerous_item.* - -# Evil items -menu = $evil:.*evil_item.* - -# Defaults for normal items -# -menu = lightred:.*equipped.* cursed -menu = inventory:lightgreen:.*equipped.* -menu = red: cursed -menu = green:uncursed +# Changing colours of items in the inventory and other menus + +menu := menu_colour +ae := autopickup_exceptions + +# Items currently not affecting you. +menu = darkgrey:(melded) + +# Bad items +menu = lightred:.*bad_item.* + +# Useless items, comes here to override artefacts etc. +menu = darkgrey:.*useless_item.* + +: if you.race() == "Spriggan" then +menu = darkgrey:.*jewellery.*(sustenance) +ae = >ring.*(sustenance) +:end + +# Evil items +menu = $evil:.*evil_item.* + +# Important game items +# +menu = lightmagenta:.*misc.*rune( of Zot)? +menu = lightmagenta:.*orb.*Zot + +# Artefacts +# +menu = white:.*artefact.* + +#menu = white:.*identified.*artefact.* +#menu = lightblue:.*unidentified.*artefact.* + +# Ego items +# +: if options.menu_colour_prefix_class then +menu = lightblue:(^identified armour .* pair of .* of ) +menu = lightgrey:(^identified armour .* pair of ) +menu = lightblue:(^identified (weapon|armour) .* of ) + +# Possible egos +menu = lightblue:^unidentified .*weapon.*(runed|glowing) +menu = lightblue:^unidentified .*armour.*(runed|glowing|embroidered|shiny|dyed) +:end + +# Emergency items +menu = yellow:.*emergency_item.* + +# Good items +menu = cyan:.*good_item.* +menu = cyan:.*misc.*[lL]antern + +# Dangerous (but still useful) items +menu = $dangerous:.*dangerous_item.* + +# Defaults for normal items +# +menu = lightred:.*equipped.* cursed +menu = inventory:lightgreen:.*equipped.* +menu = red: cursed +menu = green:uncursed -- cgit v1.2.3-54-g00ecf