From aeb4ec07c472d019e92cd769bbd6484439aa7f86 Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Thu, 17 Sep 2009 22:04:34 +0000 Subject: Add a check for whether a monster with water habitat can reach the player and only consider such monster unsafe if there is a path. Replace the old runrest_ignore_monster checks for aquatic monsters with this one, which has the side effect of being nicer to Merfolk. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10701 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/settings/init.txt | 7 ------- 1 file changed, 7 deletions(-) (limited to 'crawl-ref/settings') diff --git a/crawl-ref/settings/init.txt b/crawl-ref/settings/init.txt index 44df7f194d..4206f804df 100644 --- a/crawl-ref/settings/init.txt +++ b/crawl-ref/settings/init.txt @@ -185,13 +185,6 @@ runrest_ignore_message = safely over a trap runrest_ignore_message = You feel.*sick runrest_ignore_poison = 2:30 runrest_ignore_monster = butterfly:1 -# acquatic monsters -runrest_ignore_monster = fish:2 -runrest_ignore_monster = shark:2 -runrest_ignore_monster = kraken:2 -# special case for tentacled monstrosity -runrest_ignore_monster = tentacled:8 -runrest_ignore_monster = tentacle:2 # runrest_ignore_monster = swamp worm:3 # trap_prompt = false -- cgit v1.2.3-54-g00ecf