From b9593f0b29d9201502c53a35a43389b175943b61 Mon Sep 17 00:00:00 2001 From: Charles Otto Date: Thu, 5 Nov 2009 01:15:35 -0500 Subject: Let Feawn worshipers travel/run through plants they can pass through. --- crawl-ref/settings/init.txt | 817 ++++++++++++++++++++++---------------------- 1 file changed, 409 insertions(+), 408 deletions(-) (limited to 'crawl-ref/settings') diff --git a/crawl-ref/settings/init.txt b/crawl-ref/settings/init.txt index d49fc6812b..c7bd57c7eb 100644 --- a/crawl-ref/settings/init.txt +++ b/crawl-ref/settings/init.txt @@ -1,408 +1,409 @@ -# NOTE FOR PLAYERS OF OLD VERSIONS (DCSS 0.3.4 or before): -# -# DCSS 0.4 introduces several rather drastic changes to the interface; -# read 034_changes.txt for details. Uncomment these options if you want -# to disable them and go back to the old state: -# monster colours, command keys, order on the character selection screen, -# item colours, appearance of the stat section, butchering interface, -# targeting interface. -# The options for monster glyphs and item colours don't matter for Tiles. -# (New players should just ignore these lines.) -# -# include = 034_monster_glyphs.txt -# include = 034_command_keys.txt -# classic_item_colours = true -# classic_hud = true -# use_old_selection_order = true -# always_confirm_butcher = true -# target_unshifted_dirs = true - - -# Crawl Init file -# -# On Unix systems (such as Mac OS X, Linux and the BSDs), you must copy -# init.txt to ~/.crawlrc as: -# cp init.txt ~/.crawlrc -# -# Lines beginning with '#' are comments. The basic syntax is: -# -# field = value or field.subfield = value -# -# Only one specification is allowed per line. -# -# The terms are typically case-insensitive except in the fairly obvious -# cases (the character's name and specifying files or directories when -# on a system that has case-sensitive filenames). -# -# White space is stripped from the beginning and end of the line, as -# well as immediately before and after the '='. If the option allows -# multiple comma/semicolon-separated terms (such as -# autopickup_exceptions), all whitespace around the separator is also -# trimmed. All other whitespace is left intact. -# -# For descriptions concerning an option consult the file -# options_guide.txt -# in your /docs directory. Also note that the ordering of the options -# is taken from that file; this is for presentational reasons only. -# -# Note that all boolean options (i.e. values of 'true' or 'false') have -# their non-default value commented out. You can toggle these by just -# uncommenting. -# Options with several values, e.g. drop_mode = (multi | single), -# usually have the first value as default. - -##### 1- Starting Screen ############################################ -# -# name = Delilah -# remember_name = false -# use_old_selection_order = true -# weapon = (short sword | hand axe | spear | mace | trident | random) -# book = (fire | ice | summ | random) -# wand = (enslavement | confusion | magic darts | frost | flame | striking | random) -# chaos_knight = (Xom | Makhleb | random) -# death_knight = (necromancy | Yredelemnul | random) -# priest = (Zin | Yredelemnul | Beogh | random) -# species = (Human |...| Vampire | random) -# job = (Fighter |...| Wanderer | random) -# random_pick = true -# good_random = false - -##### 2- File System ############################################### -# -# crawl_dir = -# morgue_dir = morgue -# save_dir = saves -macro_dir = settings/ -# sound = : - -##### 3- Lua Files ################################################# -# -lua_file = lua/stash.lua -lua_file = lua/wield.lua -lua_file = lua/runrest.lua -lua_file = lua/gearset.lua -lua_file = lua/trapwalk.lua -lua_file = lua/pickup.lua - -# kills.lua yields more information at the cost of huge dumps. -# lua_file = lua/kills.lua - -##### 4- Interface ################################################# -# -##### 4-a Picking up and Dropping ############### -# -autopickup = $?!+"/% - -# There is a long list of autopickup exceptions in -include = autopickup_exceptions.txt - -drop_filter = useless_item - -# default_autopickup = false -# autopickup_no_burden = true -# pickup_thrown = false -# pickup_dropped = true -# chunks_autopickup = false -# assign_item_slot = (forward | backward) -# -# drop_mode = (multi | single) -# pickup_mode = (single | multi | auto:5) -# drop_filter = skeleton, rotting, corpse -# default_friendly_pickup = (none | friend | player | all) - -##### 4-b Targetting ############################ -# -# target_zero_exp = true -# target_oos = false -# target_los_first = false -# default_target = false -# target_unshifted_dirs = true -# darken_beyond_range = false - -##### 4-c Passive Sightings ##################### -# -# detected_monster_colour = lightred -# detected_item_colour = green -# remembered_monster_colour = darkgrey -# colour_map = false -# clean_map = true - -##### 4-d Branding ############################## -# -# friend_brand = hi:green -# neutral_brand = hi:lightgrey -# stab_brand = hi:blue -# may_stab_brand = hi:yellow -# heap_brand = reverse -# feature_item_brand = reverse -# trap_item_brand = reverse -# verbose_monster_pane = false - -##### 4-e Level Map Functions ################### -# -# level_map_cursor_step = 7 -# level_map_title = false -# item_colour = false - -##### 4-f Viewport Options ################### -# -# view_max_width = 33 -# view_max_height = 21 -# view_lock_x = false -# view_lock_y = false -# view_lock = false -# center_on_scroll = true -# symmetric_scroll = false -# scroll_margin_x = 2 -# scroll_margin_y = 2 -# scroll_margin = 2 - -##### 4-g Travel and Exploration ################# -# -# travel_delay = 20 -# explore_delay = -1 -# travel_avoid_terrain = shallow water -# -# explore_greedy = false -# explore_stop = items,greedy_items,stairs,shops,altars,gates -# explore_improved = true -auto_exclude = oklob plant,silver statue,orange crystal statue,ice statue -auto_exclude = curse skull,roxanne - -# tc_reachable = blue -# tc_dangerous = cyan -# tc_disconnected = darkgrey -# tc_excluded = lightmagenta -# tc_exclude_circle = red - -# The following options are not default. -# -runrest_ignore_message = pray: -runrest_ignore_message = You feel.*sick -runrest_ignore_message = disappears in a puff of smoke -runrest_ignore_message = engulfed in a cloud of smoke -runrest_ignore_message = safely over a trap -runrest_ignore_message = You feel.*sick -runrest_ignore_message = A.*toadstool withers and dies -runrest_ignore_message = toadstools? grows -runrest_ignore_poison = 2:30 -runrest_ignore_monster = butterfly:1 -# runrest_ignore_monster = swamp worm:3 - -# trap_prompt = false -trapwalk_safe_hp = dart:20,needle:15,arrow:35,bolt:45,spear:40,axe:45,blade:95 - -#rest_wait_both = true - -# The file (travel_stoppers.txt) contains a list of travel_stop_message -# settings, with brief descriptions of what they do. -include = travel_stoppers.txt - -##### 4-h Stashes ############################### -# - -# 14 filters out corpses -# stash_filter = 14 - -stash_filter = scroll of curse armour, scroll of curse weapon, scroll of noise -stash_filter = scroll of immolation, scroll of random uselessness -stash_filter = scroll of paper - -stash_filter = ring of hunger, amulet of inaccuracy - -# annotate_item_class = true -# annotate_item_dropped = true - -##### 4-i Command Enhancements ################## -# -# auto_list = false -# easy_open = false -# easy_unequip = false -# equip_unequip = true -# easy_confirm = (none | safe) -# allow_self_target = (yes | no | prompt) -# easy_butcher = false -# always_confirm_butcher = true -# prefer_safe_chunks = false -# easy_eat_chunks = true -# easy_eat_gourmand = true -# easy_eat_contaminated = true -# prompt_for_swap = false -# easy_quit_item_prompts = false -# easy_exit_menu = false -# sort_menus = pickup: true : art, ego, basename, qualname, curse, qty -sort_menus = inv: true : equipped, freshness, charged - - -##### 4-j Messages and Display Enhancements ##### -# -# hp_warning = 10 -# mp_warning = 0 -# hp_colour = 50:yellow, 25:red -# mp_colour = 50:yellow, 25:red -# stat_colour = 1:lightred, 3:red - -# status_caption_colour = yellow -# classic_hud = true -# mlist_min_height = 5 -# msg_max_height = 10 -# mlist_allow_alternate_layout = true -# mlist_targetting = true -# show_gold_turns = true - -# delay_message_clear = true -# show_inventory_weights = true -# item_stack_summary_minimum = 5 -# list_rotten = false -# show_beam = false -# msg_condense_repeats = false - -##### Colours (messages and menus) ##### -# -# menu_colour_prefix_class = false -# menu_colour_shops = false - -# Food is colour coded in standard_colours.txt as follows: -include = standard_colours.txt -# -# yellow = preferred food ($preferred) -# darkgrey = cannot be eaten at all ($inedible) -# lightred = causes rot ($rot-inducing) -# magenta = dangerous to use, mutagenic ($dangerous, $mutagenic) -# red = considered "evil" by your deity ($evil) -# lightgreen = poisonous ($poisonous) -# brown = contaminated, may cause sickness ($contaminated) -# -# You can change colours by using something like -# $contaminated := magenta - -include = food_colouring.txt - -# There is elaborate colouring of items in the inventory (and other menus) -# depending on their usefulness, taking species and other criteria into account. -include = menu_colours.txt - -# Colouring of autoinscribed god gifts -menu_colour = pickup:green:god gift - -# Highlight (partly) selected items -menu_colour = inventory:white:\w \+\s -menu_colour = inventory:white:\w \#\s - -# Colouring of messages -# Messages are colour coded in standard_colours.txt as follows: -# -# lightred = really important messages ($danger) -# yellow = significant messages ($warning) -# lightred = item damaged/destryoed ($item_dmg [same as $danger]) -# darkgrey = boring, message clutter ($boring) -# -include = messages.txt - -# Colouring for the notes -menu_colour = notes:white:Reached XP level - -# These lines will suppress extra feedback messages from travel/shift-running. -# -# message_colour = mute:warning:comes into view -# message_colour = mute:You start (searching|resting) -# message_colour = mute:Done searching -# message_colour = mute:(HP|Magic) restored -# message_colour = mute:warning:Not with.*(in view|monsters around) - -# You can also enforce a --more-- prompt for messages -# force_more_message = You are starting to lose your buoyancy -force_more_message = You fall through a shaft - -##### 4-k Firing Commands ####################### -# -# fire_items_start = a -# fire_order = launcher, return -# fire_order += javelin / dart / stone / rock / spear / net / handaxe / dagger / club -# fire_order += inscribed - -##### 4-l Channels ############################## -# -# channel.multiturn = mute - -##### 4-m Inscriptions ########################## -# -autoinscribe = distortion:!w -# autoinscribe = potion.*mutation:!q -# autoinscribe = royal jell:=g -# autoinscribe_artefacts = false - -##### 4-n Macro related Options ################# -# -# flush.failure = false -# flush.command = true -# flush.message = true -# macro_meta_entry = false - -##### 4-t Tile related Options ################## - -# All tiles specific options are in the external file -include = tiles_options.txt - - -##### 5- Dump File ################################################# -# -##### 5-a Items and Kill List ################### -# -# kill_map = friend:you, other:you -# dump_kill_places = (single | all | none) -# dump_item_origins = all,artifacts,ego_arm,ego_weap,jewellery,runes -# dump_item_origin_price = -1 -# dump_message_count = 20 -# dump_order = header, hiscore, stats, misc, notes, inventory, -# dump_order += turns_by_place, skills, spells, overview, mutations, -# dump_order += messages, screenshot, monlist, kills_by_place, kills -# dump_book_spells = false - -##### 5-b Notes ################################# -# -# user_note_prefix=@@@ -ood_interesting = 8 -note_hp_percent = 5 -note_skill_levels = 1,5,10,15,27 -#note_all_skill_levels = true -#note_skill_max = false -#note_all_spells = false -#note_xom_effects = false -note_items = rod of, acquirement, preservation, running, of Zot -note_messages = You pass through the gate -note_messages = cast .* Abyss -note_messages = Your scales start -note_messages = protects you from harm -note_messages = You fall through a shaft -note_monsters = orb of fire, ancient lich, Sigmund - -##### 6- Miscellaneous ############################################# -# -##### 6-a All OS ################################ -# -# mouse_input = true -# wiz_mode = no -# char_set = ascii -# -# classic_item_colours = true -# -# colour.lightgray = black -# colour.lightcyan = cyan -# colour.yellow = brown -# -# pizza = Sausage - -# See options_guide.txt for the options -# cset_ascii, cset_ibm, cset_dec, cset_unicode, cset_any, -# feature, mon_glyph - -##### 6-b DOS and Windows ####################### -# -# dos_use_background_intensity = true -# background = black - - -##### 6-c Unix ################################## -# -# use_fake_cursor = false +# NOTE FOR PLAYERS OF OLD VERSIONS (DCSS 0.3.4 or before): +# +# DCSS 0.4 introduces several rather drastic changes to the interface; +# read 034_changes.txt for details. Uncomment these options if you want +# to disable them and go back to the old state: +# monster colours, command keys, order on the character selection screen, +# item colours, appearance of the stat section, butchering interface, +# targeting interface. +# The options for monster glyphs and item colours don't matter for Tiles. +# (New players should just ignore these lines.) +# +# include = 034_monster_glyphs.txt +# include = 034_command_keys.txt +# classic_item_colours = true +# classic_hud = true +# use_old_selection_order = true +# always_confirm_butcher = true +# target_unshifted_dirs = true + + +# Crawl Init file +# +# On Unix systems (such as Mac OS X, Linux and the BSDs), you must copy +# init.txt to ~/.crawlrc as: +# cp init.txt ~/.crawlrc +# +# Lines beginning with '#' are comments. The basic syntax is: +# +# field = value or field.subfield = value +# +# Only one specification is allowed per line. +# +# The terms are typically case-insensitive except in the fairly obvious +# cases (the character's name and specifying files or directories when +# on a system that has case-sensitive filenames). +# +# White space is stripped from the beginning and end of the line, as +# well as immediately before and after the '='. If the option allows +# multiple comma/semicolon-separated terms (such as +# autopickup_exceptions), all whitespace around the separator is also +# trimmed. All other whitespace is left intact. +# +# For descriptions concerning an option consult the file +# options_guide.txt +# in your /docs directory. Also note that the ordering of the options +# is taken from that file; this is for presentational reasons only. +# +# Note that all boolean options (i.e. values of 'true' or 'false') have +# their non-default value commented out. You can toggle these by just +# uncommenting. +# Options with several values, e.g. drop_mode = (multi | single), +# usually have the first value as default. + +##### 1- Starting Screen ############################################ +# +# name = Delilah +# remember_name = false +# use_old_selection_order = true +# weapon = (short sword | hand axe | spear | mace | trident | random) +# book = (fire | ice | summ | random) +# wand = (enslavement | confusion | magic darts | frost | flame | striking | random) +# chaos_knight = (Xom | Makhleb | random) +# death_knight = (necromancy | Yredelemnul | random) +# priest = (Zin | Yredelemnul | Beogh | random) +# species = (Human |...| Vampire | random) +# job = (Fighter |...| Wanderer | random) +# random_pick = true +# good_random = false + +##### 2- File System ############################################### +# +# crawl_dir = +# morgue_dir = morgue +# save_dir = saves +macro_dir = settings/ +# sound = : + +##### 3- Lua Files ################################################# +# +lua_file = lua/stash.lua +lua_file = lua/wield.lua +lua_file = lua/runrest.lua +lua_file = lua/gearset.lua +lua_file = lua/trapwalk.lua +lua_file = lua/pickup.lua + +# kills.lua yields more information at the cost of huge dumps. +# lua_file = lua/kills.lua + +##### 4- Interface ################################################# +# +##### 4-a Picking up and Dropping ############### +# +autopickup = $?!+"/% + +# There is a long list of autopickup exceptions in +include = autopickup_exceptions.txt + +drop_filter = useless_item + +# default_autopickup = false +# autopickup_no_burden = true +# pickup_thrown = false +# pickup_dropped = true +# chunks_autopickup = false +# assign_item_slot = (forward | backward) +# +# drop_mode = (multi | single) +# pickup_mode = (single | multi | auto:5) +# drop_filter = skeleton, rotting, corpse +# default_friendly_pickup = (none | friend | player | all) + +##### 4-b Targetting ############################ +# +# target_zero_exp = true +# target_oos = false +# target_los_first = false +# default_target = false +# target_unshifted_dirs = true +# darken_beyond_range = false + +##### 4-c Passive Sightings ##################### +# +# detected_monster_colour = lightred +# detected_item_colour = green +# remembered_monster_colour = darkgrey +# colour_map = false +# clean_map = true + +##### 4-d Branding ############################## +# +# friend_brand = hi:green +# neutral_brand = hi:lightgrey +# stab_brand = hi:blue +# may_stab_brand = hi:yellow +# heap_brand = reverse +# feature_item_brand = reverse +# trap_item_brand = reverse +# verbose_monster_pane = false + +##### 4-e Level Map Functions ################### +# +# level_map_cursor_step = 7 +# level_map_title = false +# item_colour = false + +##### 4-f Viewport Options ################### +# +# view_max_width = 33 +# view_max_height = 21 +# view_lock_x = false +# view_lock_y = false +# view_lock = false +# center_on_scroll = true +# symmetric_scroll = false +# scroll_margin_x = 2 +# scroll_margin_y = 2 +# scroll_margin = 2 + +##### 4-g Travel and Exploration ################# +# +# travel_delay = 20 +# explore_delay = -1 +# travel_avoid_terrain = shallow water +# +# explore_greedy = false +# explore_stop = items,greedy_items,stairs,shops,altars,gates +# explore_improved = true +auto_exclude = oklob plant,silver statue,orange crystal statue,ice statue +auto_exclude = curse skull,roxanne + +# tc_reachable = blue +# tc_dangerous = cyan +# tc_disconnected = darkgrey +# tc_excluded = lightmagenta +# tc_exclude_circle = red + +# The following options are not default. +# +runrest_ignore_message = pray: +runrest_ignore_message = You feel.*sick +runrest_ignore_message = disappears in a puff of smoke +runrest_ignore_message = engulfed in a cloud of smoke +runrest_ignore_message = safely over a trap +runrest_ignore_message = You feel.*sick +runrest_ignore_message = A.*toadstool withers and dies +runrest_ignore_message = toadstools? grows +runrest_ignore_message = You walk carefully through the +runrest_ignore_poison = 2:30 +runrest_ignore_monster = butterfly:1 +# runrest_ignore_monster = swamp worm:3 + +# trap_prompt = false +trapwalk_safe_hp = dart:20,needle:15,arrow:35,bolt:45,spear:40,axe:45,blade:95 + +#rest_wait_both = true + +# The file (travel_stoppers.txt) contains a list of travel_stop_message +# settings, with brief descriptions of what they do. +include = travel_stoppers.txt + +##### 4-h Stashes ############################### +# + +# 14 filters out corpses +# stash_filter = 14 + +stash_filter = scroll of curse armour, scroll of curse weapon, scroll of noise +stash_filter = scroll of immolation, scroll of random uselessness +stash_filter = scroll of paper + +stash_filter = ring of hunger, amulet of inaccuracy + +# annotate_item_class = true +# annotate_item_dropped = true + +##### 4-i Command Enhancements ################## +# +# auto_list = false +# easy_open = false +# easy_unequip = false +# equip_unequip = true +# easy_confirm = (none | safe) +# allow_self_target = (yes | no | prompt) +# easy_butcher = false +# always_confirm_butcher = true +# prefer_safe_chunks = false +# easy_eat_chunks = true +# easy_eat_gourmand = true +# easy_eat_contaminated = true +# prompt_for_swap = false +# easy_quit_item_prompts = false +# easy_exit_menu = false +# sort_menus = pickup: true : art, ego, basename, qualname, curse, qty +sort_menus = inv: true : equipped, freshness, charged + + +##### 4-j Messages and Display Enhancements ##### +# +# hp_warning = 10 +# mp_warning = 0 +# hp_colour = 50:yellow, 25:red +# mp_colour = 50:yellow, 25:red +# stat_colour = 1:lightred, 3:red + +# status_caption_colour = yellow +# classic_hud = true +# mlist_min_height = 5 +# msg_max_height = 10 +# mlist_allow_alternate_layout = true +# mlist_targetting = true +# show_gold_turns = true + +# delay_message_clear = true +# show_inventory_weights = true +# item_stack_summary_minimum = 5 +# list_rotten = false +# show_beam = false +# msg_condense_repeats = false + +##### Colours (messages and menus) ##### +# +# menu_colour_prefix_class = false +# menu_colour_shops = false + +# Food is colour coded in standard_colours.txt as follows: +include = standard_colours.txt +# +# yellow = preferred food ($preferred) +# darkgrey = cannot be eaten at all ($inedible) +# lightred = causes rot ($rot-inducing) +# magenta = dangerous to use, mutagenic ($dangerous, $mutagenic) +# red = considered "evil" by your deity ($evil) +# lightgreen = poisonous ($poisonous) +# brown = contaminated, may cause sickness ($contaminated) +# +# You can change colours by using something like +# $contaminated := magenta + +include = food_colouring.txt + +# There is elaborate colouring of items in the inventory (and other menus) +# depending on their usefulness, taking species and other criteria into account. +include = menu_colours.txt + +# Colouring of autoinscribed god gifts +menu_colour = pickup:green:god gift + +# Highlight (partly) selected items +menu_colour = inventory:white:\w \+\s +menu_colour = inventory:white:\w \#\s + +# Colouring of messages +# Messages are colour coded in standard_colours.txt as follows: +# +# lightred = really important messages ($danger) +# yellow = significant messages ($warning) +# lightred = item damaged/destryoed ($item_dmg [same as $danger]) +# darkgrey = boring, message clutter ($boring) +# +include = messages.txt + +# Colouring for the notes +menu_colour = notes:white:Reached XP level + +# These lines will suppress extra feedback messages from travel/shift-running. +# +# message_colour = mute:warning:comes into view +# message_colour = mute:You start (searching|resting) +# message_colour = mute:Done searching +# message_colour = mute:(HP|Magic) restored +# message_colour = mute:warning:Not with.*(in view|monsters around) + +# You can also enforce a --more-- prompt for messages +# force_more_message = You are starting to lose your buoyancy +force_more_message = You fall through a shaft + +##### 4-k Firing Commands ####################### +# +# fire_items_start = a +# fire_order = launcher, return +# fire_order += javelin / dart / stone / rock / spear / net / handaxe / dagger / club +# fire_order += inscribed + +##### 4-l Channels ############################## +# +# channel.multiturn = mute + +##### 4-m Inscriptions ########################## +# +autoinscribe = distortion:!w +# autoinscribe = potion.*mutation:!q +# autoinscribe = royal jell:=g +# autoinscribe_artefacts = false + +##### 4-n Macro related Options ################# +# +# flush.failure = false +# flush.command = true +# flush.message = true +# macro_meta_entry = false + +##### 4-t Tile related Options ################## + +# All tiles specific options are in the external file +include = tiles_options.txt + + +##### 5- Dump File ################################################# +# +##### 5-a Items and Kill List ################### +# +# kill_map = friend:you, other:you +# dump_kill_places = (single | all | none) +# dump_item_origins = all,artifacts,ego_arm,ego_weap,jewellery,runes +# dump_item_origin_price = -1 +# dump_message_count = 20 +# dump_order = header, hiscore, stats, misc, notes, inventory, +# dump_order += turns_by_place, skills, spells, overview, mutations, +# dump_order += messages, screenshot, monlist, kills_by_place, kills +# dump_book_spells = false + +##### 5-b Notes ################################# +# +# user_note_prefix=@@@ +ood_interesting = 8 +note_hp_percent = 5 +note_skill_levels = 1,5,10,15,27 +#note_all_skill_levels = true +#note_skill_max = false +#note_all_spells = false +#note_xom_effects = false +note_items = rod of, acquirement, preservation, running, of Zot +note_messages = You pass through the gate +note_messages = cast .* Abyss +note_messages = Your scales start +note_messages = protects you from harm +note_messages = You fall through a shaft +note_monsters = orb of fire, ancient lich, Sigmund + +##### 6- Miscellaneous ############################################# +# +##### 6-a All OS ################################ +# +# mouse_input = true +# wiz_mode = no +# char_set = ascii +# +# classic_item_colours = true +# +# colour.lightgray = black +# colour.lightcyan = cyan +# colour.yellow = brown +# +# pizza = Sausage + +# See options_guide.txt for the options +# cset_ascii, cset_ibm, cset_dec, cset_unicode, cset_any, +# feature, mon_glyph + +##### 6-b DOS and Windows ####################### +# +# dos_use_background_intensity = true +# background = black + + +##### 6-c Unix ################################## +# +# use_fake_cursor = false -- cgit v1.2.3-54-g00ecf