From 4ddca565ae4b6e57e3445e9f4ff6f072ff0036e5 Mon Sep 17 00:00:00 2001 From: dshaligram Date: Thu, 11 Jan 2007 07:32:06 +0000 Subject: Handle morgue_dir option better (create dir if it doesn't exist), updated makefile.unix to copy docs to the data directory for make install. Added SAVEDIR variable to the makefile so the user doesn't need to edit AppHdr.h for SAVE_DIR_PATH. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@831 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/AppHdr.h | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) (limited to 'crawl-ref/source/AppHdr.h') diff --git a/crawl-ref/source/AppHdr.h b/crawl-ref/source/AppHdr.h index e4d0340a5d..892679d029 100644 --- a/crawl-ref/source/AppHdr.h +++ b/crawl-ref/source/AppHdr.h @@ -309,10 +309,14 @@ #ifdef MULTIUSER - // Define SAVE_DIR to the directory where saves, bones, and score file - // will go... end it with a '/'. Since all player files will be in the - // same directory, the players UID will be appended when this option - // is set. + // If you are installing Crawl for multiple users, define SAVE_DIR + // to the directory where saves, bones, and score file will go... + // end it with a '/'. Since all player files will be in the same + // directory, the players UID will be appended when this option is + // set. + // + // If you want to build Crawl that only one user will use, you do not need + // to set SAVE_DIR_PATH (and do not need to run make install). // // Setting it to nothing or not setting it will cause all game files to // be dumped in the current directory. -- cgit v1.2.3-54-g00ecf