From ee653d2656b747a8b8426fafc55c7c1cff008871 Mon Sep 17 00:00:00 2001 From: dshaligram Date: Thu, 7 Jun 2007 17:32:26 +0000 Subject: Added support for Unicode characters in the map display with ncursesw (enabled by setting UNICODE_GLYPHS=y in makefile.unix). Removed the (1,1) offset between map and grid. Both map and grid are now in sync. Store object indexes instead of raw characters in env.map so that players can change charsets and have the display update immediately. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1552 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/AppHdr.h | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'crawl-ref/source/AppHdr.h') diff --git a/crawl-ref/source/AppHdr.h b/crawl-ref/source/AppHdr.h index 01ff994e96..fa6ad69293 100644 --- a/crawl-ref/source/AppHdr.h +++ b/crawl-ref/source/AppHdr.h @@ -54,6 +54,14 @@ // // #define CLUA_BINDINGS +// Enable support for Unicode character glyphs. Note that this needs +// to be accompanied by changes to linker and compiler options and may +// not be available on all platforms. In most cases you want to set +// this option from your makefile, not directly in AppHdr.h (See +// INSTALL for more details.) +// +// #define UNICODE_GLYPHS + // Uncomment to prevent Crawl from looking for a list of saves when // asking the player to enter a name. This can speed up startup // considerably if you have a lot of saves lying around (even more so -- cgit v1.2.3-54-g00ecf