From 09782b43af4ed11c1dd87d557d58e4894d81505c Mon Sep 17 00:00:00 2001 From: Charles Otto Date: Sun, 10 Jan 2010 14:01:18 -0500 Subject: Remove the piety cost for growth, reduce piety loss for allies dying Removing the piety cost at activation for growth since players already lose piety when the plants die. Also switch the piety hit for plants dying to just -1 per plant instead of a function of monster HD since plant HD doesn't mean all that much. --- crawl-ref/source/abl-show.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'crawl-ref/source/abl-show.cc') diff --git a/crawl-ref/source/abl-show.cc b/crawl-ref/source/abl-show.cc index e6a0ee2d4c..dc4ded7546 100644 --- a/crawl-ref/source/abl-show.cc +++ b/crawl-ref/source/abl-show.cc @@ -328,7 +328,7 @@ static const ability_def Ability_List[] = // Fedhas { ABIL_FEDHAS_FUNGAL_BLOOM, "Decomposition", 0, 0, 0, 0, ABFLAG_NONE }, { ABIL_FEDHAS_SUNLIGHT, "Sunlight", 2, 0, 0, 0, ABFLAG_NONE}, - { ABIL_FEDHAS_PLANT_RING, "Growth", 2, 0, 0, 1, ABFLAG_FRUIT}, + { ABIL_FEDHAS_PLANT_RING, "Growth", 2, 0, 0, 0, ABFLAG_FRUIT}, { ABIL_FEDHAS_RAIN, "Rain", 4, 0, 100, 2, ABFLAG_NONE}, { ABIL_FEDHAS_SPAWN_SPORES, "Reproduction", 4, 0, 50, 2, ABFLAG_NONE}, { ABIL_FEDHAS_EVOLUTION, "Evolution", 4, 0, 0, 2, ABFLAG_FRUIT}, -- cgit v1.2.3-54-g00ecf