From 3b222c9b4746acf11091d5f55c404a1b6e2e9bb0 Mon Sep 17 00:00:00 2001 From: dolorous Date: Sat, 7 Mar 2009 00:08:57 +0000 Subject: Add spacing fixes. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9365 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/abl-show.cc | 58 ++++++++++++++++++++++---------------------- 1 file changed, 29 insertions(+), 29 deletions(-) (limited to 'crawl-ref/source/abl-show.cc') diff --git a/crawl-ref/source/abl-show.cc b/crawl-ref/source/abl-show.cc index bee50eafaf..586b3145db 100644 --- a/crawl-ref/source/abl-show.cc +++ b/crawl-ref/source/abl-show.cc @@ -2110,14 +2110,14 @@ std::vector your_talents( bool check_confused ) } if (ability != ABIL_NON_ABILITY) - _add_talent(talents, ability, check_confused ); + _add_talent(talents, ability, check_confused); } if (you.species == SP_VAMPIRE && you.experience_level >= 3 && you.hunger_state <= HS_SATIATED && you.attribute[ATTR_TRANSFORMATION] != TRAN_BAT) { - _add_talent(talents, ABIL_TRAN_BAT, check_confused ); + _add_talent(talents, ABIL_TRAN_BAT, check_confused); } if (!player_is_airborne() && !transform_changed_physiology()) @@ -2126,62 +2126,62 @@ std::vector your_talents( bool check_confused ) // (until level 15, when it becomes permanent until revoked). // jmf: "upgrade" for draconians -- expensive flight if (you.species == SP_KENKU && you.experience_level >= 5) - _add_talent(talents, ABIL_FLY, check_confused ); + _add_talent(talents, ABIL_FLY, check_confused); else if (player_genus(GENPC_DRACONIAN) && player_mutation_level(MUT_BIG_WINGS)) { - _add_talent(talents, ABIL_FLY_II, check_confused ); + _add_talent(talents, ABIL_FLY_II, check_confused); } } // Mutations. if (player_mutation_level(MUT_MAPPING)) - _add_talent(talents, ABIL_MAPPING, check_confused ); + _add_talent(talents, ABIL_MAPPING, check_confused); if (player_mutation_level(MUT_SUMMON_MINOR_DEMONS)) - _add_talent(talents, ABIL_SUMMON_MINOR_DEMON, check_confused ); + _add_talent(talents, ABIL_SUMMON_MINOR_DEMON, check_confused); if (player_mutation_level(MUT_SUMMON_DEMONS)) - _add_talent(talents, ABIL_SUMMON_DEMON, check_confused ); + _add_talent(talents, ABIL_SUMMON_DEMON, check_confused); if (player_mutation_level(MUT_HURL_HELLFIRE)) - _add_talent(talents, ABIL_HELLFIRE, check_confused ); + _add_talent(talents, ABIL_HELLFIRE, check_confused); if (player_mutation_level(MUT_CALL_TORMENT)) - _add_talent(talents, ABIL_TORMENT, check_confused ); + _add_talent(talents, ABIL_TORMENT, check_confused); if (player_mutation_level(MUT_RAISE_DEAD)) - _add_talent(talents, ABIL_RAISE_DEAD, check_confused ); + _add_talent(talents, ABIL_RAISE_DEAD, check_confused); if (player_mutation_level(MUT_CONTROL_DEMONS)) - _add_talent(talents, ABIL_CONTROL_DEMON, check_confused ); + _add_talent(talents, ABIL_CONTROL_DEMON, check_confused); if (player_mutation_level(MUT_CHANNEL_HELL)) - _add_talent(talents, ABIL_CHANNELING, check_confused ); + _add_talent(talents, ABIL_CHANNELING, check_confused); if (player_mutation_level(MUT_THROW_FLAMES)) - _add_talent(talents, ABIL_THROW_FLAME, check_confused ); + _add_talent(talents, ABIL_THROW_FLAME, check_confused); if (player_mutation_level(MUT_THROW_FROST)) - _add_talent(talents, ABIL_THROW_FROST, check_confused ); + _add_talent(talents, ABIL_THROW_FROST, check_confused); if (player_mutation_level(MUT_SMITE)) - _add_talent(talents, ABIL_BOLT_OF_DRAINING, check_confused ); + _add_talent(talents, ABIL_BOLT_OF_DRAINING, check_confused); if (you.duration[DUR_TRANSFORMATION]) - _add_talent(talents, ABIL_END_TRANSFORMATION, check_confused ); + _add_talent(talents, ABIL_END_TRANSFORMATION, check_confused); if (player_mutation_level(MUT_BLINK)) - _add_talent(talents, ABIL_BLINK, check_confused ); + _add_talent(talents, ABIL_BLINK, check_confused); if (player_mutation_level(MUT_TELEPORT_AT_WILL)) - _add_talent(talents, ABIL_TELEPORTATION, check_confused ); + _add_talent(talents, ABIL_TELEPORTATION, check_confused); // Religious abilities. if (you.religion == GOD_ELYVILON) - _add_talent(talents, ABIL_ELYVILON_DESTROY_WEAPONS, check_confused ); + _add_talent(talents, ABIL_ELYVILON_DESTROY_WEAPONS, check_confused); else if (you.religion == GOD_TROG) - _add_talent(talents, ABIL_TROG_BURN_SPELLBOOKS, check_confused ); + _add_talent(talents, ABIL_TROG_BURN_SPELLBOOKS, check_confused); // Gods take abilities away until penance completed. -- bwr // God abilities generally don't work while silenced (they require @@ -2202,29 +2202,29 @@ std::vector your_talents( bool check_confused ) // And finally, the ability to opt-out of your faith {dlb}: if (you.religion != GOD_NO_GOD && !silenced( you.pos() )) - _add_talent(talents, ABIL_RENOUNCE_RELIGION, check_confused ); + _add_talent(talents, ABIL_RENOUNCE_RELIGION, check_confused); //jmf: Check for breath weapons -- they're exclusive of each other, I hope! // Make better come ones first. if (you.attribute[ATTR_TRANSFORMATION] == TRAN_DRAGON || player_mutation_level(MUT_BREATHE_FLAMES)) { - _add_talent(talents, ABIL_BREATHE_FIRE, check_confused ); + _add_talent(talents, ABIL_BREATHE_FIRE, check_confused); } // Checking for unreleased delayed Fireball. if (you.attribute[ ATTR_DELAYED_FIREBALL ]) - _add_talent(talents, ABIL_DELAYED_FIREBALL, check_confused ); + _add_talent(talents, ABIL_DELAYED_FIREBALL, check_confused); // Evocations from items. if (scan_randarts(RAP_BLINK)) - _add_talent(talents, ABIL_EVOKE_BLINK, check_confused ); + _add_talent(talents, ABIL_EVOKE_BLINK, check_confused); if (wearing_amulet(AMU_RAGE) || scan_randarts(RAP_BERSERK)) - _add_talent(talents, ABIL_EVOKE_BERSERK, check_confused ); + _add_talent(talents, ABIL_EVOKE_BERSERK, check_confused); if (scan_randarts( RAP_MAPPING )) - _add_talent(talents, ABIL_EVOKE_MAPPING, check_confused ); + _add_talent(talents, ABIL_EVOKE_MAPPING, check_confused); if (player_equip( EQ_RINGS, RING_INVISIBILITY ) || player_equip_ego_type( EQ_ALL_ARMOUR, SPARM_DARKNESS ) @@ -2234,9 +2234,9 @@ std::vector your_talents( bool check_confused ) // activatable item. Wands and potions will have to time // out. -- bwr if (you.duration[DUR_INVIS]) - _add_talent(talents, ABIL_EVOKE_TURN_VISIBLE, check_confused ); + _add_talent(talents, ABIL_EVOKE_TURN_VISIBLE, check_confused); else - _add_talent(talents, ABIL_EVOKE_TURN_INVISIBLE, check_confused ); + _add_talent(talents, ABIL_EVOKE_TURN_INVISIBLE, check_confused); } // Note: This ability only applies to this counter. @@ -2260,7 +2260,7 @@ std::vector your_talents( bool check_confused ) if (player_equip( EQ_RINGS, RING_TELEPORTATION ) || scan_randarts( RAP_CAN_TELEPORT )) { - _add_talent(talents, ABIL_EVOKE_TELEPORTATION, check_confused ); + _add_talent(talents, ABIL_EVOKE_TELEPORTATION, check_confused); } // Find hotkeys for the non-hotkeyed talents. -- cgit v1.2.3-54-g00ecf