From a6f2d01db02e468ece617edd3f70d0365d43bfe3 Mon Sep 17 00:00:00 2001 From: Charles Otto Date: Mon, 2 Nov 2009 22:00:47 -0500 Subject: Remove Feawn's prayer ability, make plant walking a passive bonus. Experimentally set the movement delay for walking on plants to 1.5 * normal movement delay. Maybe it should be higher? --- crawl-ref/source/abl-show.cc | 5 ----- 1 file changed, 5 deletions(-) (limited to 'crawl-ref/source/abl-show.cc') diff --git a/crawl-ref/source/abl-show.cc b/crawl-ref/source/abl-show.cc index ca692e1202..d7704a6aaa 100644 --- a/crawl-ref/source/abl-show.cc +++ b/crawl-ref/source/abl-show.cc @@ -327,7 +327,6 @@ static const ability_def Ability_List[] = 8, 0, 200, 15, ABFLAG_NONE }, // Feawn - { ABIL_FEAWN_PLANTWALK, "Plant Walking", 0, 0, 0, 0, ABFLAG_NONE }, { ABIL_FEAWN_FUNGAL_BLOOM, "Decomposition", 0, 0, 0, 0, ABFLAG_NONE }, { ABIL_FEAWN_SUNLIGHT, "Sunlight", 2, 0, 0, 0, ABFLAG_NONE}, { ABIL_FEAWN_PLANT_RING, "Growth", 2, 0, 0, 1, ABFLAG_FRUIT}, @@ -1927,10 +1926,6 @@ static bool _do_ability(const ability_def& abil) exercise(SK_INVOCATIONS, 1); break; - case ABIL_FEAWN_PLANTWALK: - // Activated via prayer elsewhere. - break; - case ABIL_FEAWN_FUNGAL_BLOOM: { int count = fungal_bloom(); -- cgit v1.2.3-54-g00ecf