From e2f74e90f41b7324f8b4e2fa880a1b32df131e68 Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Thu, 3 Jan 2008 23:07:39 +0000 Subject: More tweaks of Zin: 1. Let sanctuaries shrink during the last few turns rather than suddently disappear when it times out. 2. Introduce donations (and remove item sacrifice) I suppose abilities will now have to become more expensive pietywise. I raised the piety cost of the sanctuary from 10 to 15, but that probably won't be enough. For the piety gain I introduced a new duration, DUR_PIETY_POOL that is filled with gold/200 * log(gold) upon donation and then leaks with 5% chance per turn one piety point into the actual piety. All numbers are open for discussion and change. Breaks saves. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3181 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/abl-show.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'crawl-ref/source/abl-show.cc') diff --git a/crawl-ref/source/abl-show.cc b/crawl-ref/source/abl-show.cc index 21ee6f148b..6c1ba56207 100644 --- a/crawl-ref/source/abl-show.cc +++ b/crawl-ref/source/abl-show.cc @@ -235,7 +235,7 @@ static const ability_def Ability_List[] = { ABIL_ZIN_SMITING, "Smiting", 3, 0, 50, generic_cost::fixed(2), ABFLAG_NONE }, { ABIL_ZIN_REVITALISATION, "Revitalisation", 0, 0, 100, 3, ABFLAG_NONE }, - { ABIL_ZIN_SANCTUARY, "Sanctuary", 7, 0, 150, 10, ABFLAG_NONE }, + { ABIL_ZIN_SANCTUARY, "Sanctuary", 7, 0, 150, 15, ABFLAG_NONE }, // The Shining One { ABIL_TSO_REPEL_UNDEAD, "Repel Undead", 1, 0, 100, 0, ABFLAG_NONE }, -- cgit v1.2.3-54-g00ecf