From f10f392d6a401690069553209228f203f9c77975 Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Sat, 10 May 2008 06:51:55 +0000 Subject: Experimentally switch back to glyph colours light red, yellow, and red, respectively, for orcs, orc warriors, and Urug. I don't play ASCII, so this is solely based on player complaints. (But I figure yellow works as a "lighter" version of orange = light red, possibly better than the standard pair brown/yellow.) Also, add gila monsters to the new colour scheme: they're always magenta now. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4989 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/abl-show.cc | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'crawl-ref/source/abl-show.cc') diff --git a/crawl-ref/source/abl-show.cc b/crawl-ref/source/abl-show.cc index 98919800d1..b58cb00097 100644 --- a/crawl-ref/source/abl-show.cc +++ b/crawl-ref/source/abl-show.cc @@ -378,7 +378,8 @@ const std::string make_cost_description( ability_type ability ) ret << " HP"; } - if (abil.food_cost && you.is_undead != US_UNDEAD) + if (abil.food_cost && you.is_undead != US_UNDEAD + && (you.is_undead != US_SEMI_UNDEAD || you.hunger_state > HS_STARVING)) { if (!ret.str().empty()) ret << ", "; -- cgit v1.2.3-54-g00ecf