From 7142a710d849f6b0ad566c691278d524578b3a6a Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Thu, 12 Jun 2008 06:55:11 +0000 Subject: Improve performance by only checking whether there are lava or deep water grids nearby if the player recently moved (or restarted a game) and if a non-adjacent monster tries to reach the player. Remove now unneeded lua code (was used for the old pickup.lua) and make monsters switch away from ranged weapons when engaging you in melee. If a monster will still insist on hitting you with a sling it's a sure sign said sling is cursed (doesn't autoID, though). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5755 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/abyss.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'crawl-ref/source/abyss.cc') diff --git a/crawl-ref/source/abyss.cc b/crawl-ref/source/abyss.cc index b77e4bfd3f..416515d1e9 100644 --- a/crawl-ref/source/abyss.cc +++ b/crawl-ref/source/abyss.cc @@ -1,6 +1,6 @@ /* * File: abyss.cc - * Summary: Misc functions (most of which don't appear to be related to priests). + * Summary: Misc abyss specific functions. * Written by: Linley Henzell * * Modified for Crawl Reference by $Author$ on $Date$ -- cgit v1.2.3-54-g00ecf