From 91d2dd8e666a0aa8d77456ff8af2c13cdba4ee4b Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Fri, 28 Nov 2008 01:33:20 +0000 Subject: * Tweak Snorg's tile to increase the difference to the plain troll. * Add a new tile each for the flaming corpse and trapdoor spider. * Add a sticky flame overlay for the player tile. * Move all unique monsters into dc-mon/unique (minus Adolf). * Remove comments and commented out monsters from the tile definitions. * Minor comment fixes and code cleanup. I'm really starting to get the hang of the tile creation. :) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7665 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/abyss.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'crawl-ref/source/abyss.cc') diff --git a/crawl-ref/source/abyss.cc b/crawl-ref/source/abyss.cc index 5f84370253..a1003b1385 100644 --- a/crawl-ref/source/abyss.cc +++ b/crawl-ref/source/abyss.cc @@ -585,7 +585,7 @@ void abyss_teleport( bool new_area ) // Get new monsters and colours. init_pandemonium(); #ifdef USE_TILE - tile_init_flavor(); + tile_init_flavour(); #endif for (int i = 0; i < MAX_MONSTERS; ++i) -- cgit v1.2.3-54-g00ecf