From a8a183dca9dfa75807dadc556e84b20aab993ce8 Mon Sep 17 00:00:00 2001 From: ennewalker Date: Sat, 6 Sep 2008 03:13:34 +0000 Subject: Tiles mcache improvements. Monsters out of sight are now shown with their last seen equipment. Player ghosts are now drawn correctly again. Denzi's new 48x32 pandemonium demon tiles are now used. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6875 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/abyss.cc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'crawl-ref/source/abyss.cc') diff --git a/crawl-ref/source/abyss.cc b/crawl-ref/source/abyss.cc index bb8f286177..39377bddc8 100644 --- a/crawl-ref/source/abyss.cc +++ b/crawl-ref/source/abyss.cc @@ -839,12 +839,12 @@ static void _corrupt_square(const crawl_environment &oenv, const coord_def &c) if (feat == DNGN_ROCK_WALL) { env.tile_flv(c).wall = TILE_WALL_UNDEAD - + random2(tile_dngn_count[TILE_WALL_UNDEAD]); + + random2(tile_dngn_count(TILE_WALL_UNDEAD)); } else if (feat == DNGN_FLOOR) { env.tile_flv(c).floor = TILE_FLOOR_NERVES - + random2(tile_dngn_count[TILE_FLOOR_NERVES]); + + random2(tile_dngn_count(TILE_FLOOR_NERVES)); } #endif } -- cgit v1.2.3-54-g00ecf