From e00fd0d4e369ae44a7a2fb7af3cf801674aa43af Mon Sep 17 00:00:00 2001 From: dshaligram Date: Sat, 18 Aug 2007 19:27:07 +0000 Subject: Increase initial flood of neutral monsters when invoking Corruption. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2017 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/abyss.cc | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'crawl-ref/source/abyss.cc') diff --git a/crawl-ref/source/abyss.cc b/crawl-ref/source/abyss.cc index 6530860575..5efd92fa94 100644 --- a/crawl-ref/source/abyss.cc +++ b/crawl-ref/source/abyss.cc @@ -390,7 +390,7 @@ static void initialise_level_corrupt_seeds(int power) #endif // The corruption centered on the player is free. - place_corruption_seed(you.pos(), high + 100); + place_corruption_seed(you.pos(), high + 300); for (int i = 0; i < nseeds; ++i) { @@ -400,7 +400,7 @@ static void initialise_level_corrupt_seeds(int power) while (!in_bounds(where) || grd(where) != DNGN_FLOOR || env.markers.find(where, MAT_ANY)); - place_corruption_seed(where, random_range(low, high, 2)); + place_corruption_seed(where, random_range(low, high, 2) + 300); } } @@ -655,7 +655,7 @@ bool lugonu_corrupt_level(int power) env.markers.activate_all(false); corrupt_level_features(*abyssal); - run_corruption_effects(100); + run_corruption_effects(300); you.flash_colour = EC_MUTAGENIC; viewwindow(true, false); -- cgit v1.2.3-54-g00ecf